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Zotzit
Zotzit
Details
Signature Ability
Final Sting

Said to have been created by a mad mage, this absurd blowfish/bee hybrid is mischievous and elusive.

Statistics[]

MoveMove: 4 JumpJump: 10 HoverHover

Crit: 1%, EVA varies by monster tier

Regular Attack has range 1-4, Vert. 8

Immunity to BlindBlind, CrippleCripple, BerserkBerserk, CharmCharm, and AtkDownATK Down

Elemental resistance varies by Monster Tier.

Monster Tiers[]

See the Monster Class section for details on the abilities. Note that when a monster Zotzit uses Final Sting, it permanently leaves the battlefield. This secondary effect does not happen when used by a Bzil or copied by a Spymaster.

Zotzit (Tier 1)[]

  • Active Abilities: Final Sting, Mirage
  • Passive Abilities: None
  • Counter Ability: Adaptive Evasion

EVA: 5%, Awards 100 AP if killed.

Resistances
Water Fire Earth Thunder Dark Holy
0 0 0 0 -50 0

Bumblestirge (Tier 2)[]

  • Active Abilities: Final Sting, Mirage, Emboldening Chant, Rain of Spines
  • Passive Abilities: Shifting Target
  • Counter Ability: Adaptive Evasion

EVA: 10%, Awards 200 AP if killed.

Resistances
Water Fire Earth Thunder Dark Holy
0 0 0 0 -50 0

Goldilox (Tier 3)[]

  • Active Abilities: Final Sting, Mirage, Emboldening Chant, Rain of Spines
  • Passive Abilities: Shifting Target, Evasion Up
  • Counter Ability: Adaptive Evasion

EVA: 20% (effectively 33% due to Evasion Up), Awards 350 AP if killed.

Resistances
Water Fire Earth Thunder Dark Holy
0 0 0 0 -25 0

Spawn Locations[]

A Zotzit is guaranteed to spawn on the first story mission in Caravan Trail. After that, it can randomly spawn in any patrol (other than The Crossroads, Timber Road, Gyaum Tor, and Alpine Woods). The longer you go without a zotzit spawning, the more likely it is to appear in future patrols. Killing a Zotzit awards bonus AP for completing the encounter, so it is often a good idea to take them out before they automatically flee with their final sting ability.

There is also a single patrol in The Gauntlet which has 3 Zotzits appear as regular enemies.

Bzil Class[]

This version of Zotzit is used for Bzaro and enemy Bzil. This class can be obtained by collecting 5 Zotzit Essences, which drop from defeated Zotzits while Bzaro is in the party.

Statistics[]

MoveMove: 4 JumpJump: 10 HoverHover

Regular Attack has range 1-4, Vert. 8

Resistances
Water Fire Earth Thunder Dark Holy
0 0 0 0 -50 0

BlindBlind, CrippleCripple, BerserkBerserk, CharmCharm, AtkDownATK Down Immunity

Abilities (Sting)[]

Name AP MP Range Area Shape Type Vs.
Rain of Spines 0 0 1, Vert. 7 4, Vert. 10 Line AbilitySkill Def
Deals 0.9x PhysicalPhysical (ATK) damage in a line.
Mirage 150 4 Self Single AbilitySkill None
Grants MirageMirage to the character. A unit with Mirage will automatically evade the next offensive damaging action taken against them.
Adaptive Evasion 200 CounterCounter
When character is targeted by any offensive action, it gains a buff granting 100% evasion for any subsequent actions of the same type (Spells, Skills, or Regular Attacks)
Emboldening Chant 200 0 Self 3, Vert. 2 Cross AbilitySpell None
Grants AtkUpATK Up to the character and all adjacent targets.
Final Sting 350 24 1-3, Vert. 8 Single AbilitySkill Def
Deals 2.8x PhysicalPhysical (ATK) damage to the target from a distance and has a 50% chance of inflicting PoisonPoison, BleedBleed, BlindBlind.
Evasion Up 250 PassivePassive
Increases character's EVA value by 13%.
Shifting Target 250 PassivePassive
EVA increases by 3 each turn, up to 18.

Mastery Bonus[]

ATK+5, EVA+2, CritCrit+2

Notes[]

Final Sting is not affected by facing rules. It will do the same damage whether attacking the front, sides, or back.

Adaptive Evasion grants a buff lasting 3 turns. If a different version of the buff would be triggered (e.g. target has Adaptive Evasion Spell buff and is targeted by a Regular Attack), the old version is removed. AbilitySpecial attacks and Items do not trigger Adaptive Evasion, and abilities that give 100% accuracy (like Precise Strike) will override the evasion.

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