Zotzit | |
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Details | |
Signature Ability |
Final Sting |
Said to have been created by a mad mage, this absurd blowfish/bee hybrid is mischievous and elusive.
Statistics[]
Crit: 1%, EVA varies by monster tier
Regular Attack has range 1-4, Vert. 8
Immunity to Blind,
Cripple,
Berserk,
Charm, and
ATK Down
Elemental resistance varies by Monster Tier.
Monster Tiers[]
See the Monster Class section for details on the abilities. Note that when a monster Zotzit uses Final Sting, it permanently leaves the battlefield. This secondary effect does not happen when used by a Bzil or copied by a Spymaster.
Zotzit (Tier 1)[]
- Active Abilities: Final Sting, Mirage
- Passive Abilities: None
- Counter Ability: Adaptive Evasion
EVA: 5%, Awards 100 AP if killed.
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0 | 0 | 0 | 0 | -50 | 0 |
Bumblestirge (Tier 2)[]
- Active Abilities: Final Sting, Mirage, Emboldening Chant, Rain of Spines
- Passive Abilities: Shifting Target
- Counter Ability: Adaptive Evasion
EVA: 10%, Awards 200 AP if killed.
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0 | 0 | 0 | 0 | -50 | 0 |
Goldilox (Tier 3)[]
- Active Abilities: Final Sting, Mirage, Emboldening Chant, Rain of Spines
- Passive Abilities: Shifting Target, Evasion Up
- Counter Ability: Adaptive Evasion
EVA: 20% (effectively 33% due to Evasion Up), Awards 350 AP if killed.
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0 | 0 | 0 | 0 | -25 | 0 |
Spawn Locations[]
A Zotzit is guaranteed to spawn on the first story mission in Caravan Trail. After that, it can randomly spawn in any patrol (other than The Crossroads, Timber Road, Gyaum Tor, and Alpine Woods). The longer you go without a zotzit spawning, the more likely it is to appear in future patrols. Killing a Zotzit awards bonus AP for completing the encounter, so it is often a good idea to take them out before they automatically flee with their final sting ability.
There is also a single patrol in The Gauntlet which has 3 Zotzits appear as regular enemies.
Bzil Class[]
This version of Zotzit is used for Bzaro and enemy Bzil. This class can be obtained by collecting 5 Zotzit Essences, which drop from defeated Zotzits while Bzaro is in the party.
Statistics[]
Regular Attack has range 1-4, Vert. 8
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0 | 0 | 0 | 0 | -50 | 0 |
Blind,
Cripple,
Berserk,
Charm,
ATK Down Immunity
Abilities (Sting)[]
Name | AP | MP | Range | Area | Shape | Type | Vs. |
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Rain of Spines | 0 | 0 | 1, Vert. 7 | 4, Vert. 10 | Line | ![]() |
Def |
Deals 0.9x ![]() | |||||||
Mirage | 150 | 4 | Self | Single | ![]() |
None | |
Grants ![]() | |||||||
Adaptive Evasion | 200 | ![]() |
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When character is targeted by any offensive action, it gains a buff granting 100% evasion for any subsequent actions of the same type (Spells, Skills, or Regular Attacks) | |||||||
Emboldening Chant | 200 | 0 | Self | 3, Vert. 2 | Cross | ![]() |
None |
Grants ![]() | |||||||
Final Sting | 350 | 24 | 1-3, Vert. 8 | Single | ![]() |
Def | |
Deals 2.8x ![]() ![]() ![]() ![]() | |||||||
Evasion Up | 250 | ![]() |
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Increases character's EVA value by 13%. | |||||||
Shifting Target | 250 | ![]() |
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EVA increases by 3 each turn, up to 18. |
Mastery Bonus[]
ATK+5, EVA+2, Crit+2
Notes[]
Final Sting is not affected by facing rules. It will do the same damage whether attacking the front, sides, or back.
Adaptive Evasion grants a buff lasting 3 turns. If a different version of the buff would be triggered (e.g. target has Adaptive Evasion Spell buff and is targeted by a Regular Attack), the old version is removed. Special attacks and Items do not trigger Adaptive Evasion, and abilities that give 100% accuracy (like Precise Strike) will override the evasion.
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