|Passive #2||Owner's Pride|
|Movement||Move: 4 Jump: 5, Swim|
|Equipment||Dagger, Spear, Bow, Shield, Light Armor|
Complete Mission "The Monster Mine"
Monster trainers who have an uncanny connection with the beasts of the World. Wranglers require the Missions and Monsters DLC to use.
|Tame||0||6||1, Vert. 4||Single||Skill||Res|
|Deals 0.5x Magical (ATK) damage to the target, but will not kill the target. Target has a chance of being recruited depending on their HP. It bypasses all Counter abilities. It ignores the Protect status and cannot be evaded. Only works on certain Monsters.|
|Grants ATK Up and removes MND Up from all allied Monsters.|
|Grants MND Up and removes ATK Up from all allied Monsters.|
|Grants ATK Up,MND Up to the character after being targeted by any damaging offensive action.|
|Heel!||200||8||1-4, Vert. 8||Single||Spell||Def|
|Teleports the target Monster to target adjacent tile (cannot be a water tile).|
|Beast Whisperer||200||16||1-3, Vert. 4||Single||Skill||Def|
|Has a 75% chance to inflict Charm on the target. If successful, the target is Mind-Controlled for 1 turn. A Mind-Controlled unit takes an immediate turn after receiving the effect. Only works on Monsters|
|Whenever an allied Monster falls in battle or defeats an enemy character gains a 10% bonus to their SPD for the duration of the battle, to a maximum to 40%.|
|Tag Team||200||16||1-3, Vert. 4||Single||Skill||None|
|Character removes a currently deployed Monster (cannot be in a water tile) and replaces it with a non-deployed Monster unit. The new monster will retain the HP and MP of the replaced unit.|
|Character can make another movement of 1 after taking an action.|
|Deals 1.5x Physical (ATK) damage to Monster units and reduced damage to non-monsters. Counts as a Regular Attack and will use the equipped weapon's element and debuffs.|
|All allied Monster units execute a Regular Attack that bypasses counter in their current direction if they have a valid target.|
|Quicken Monster||200||10||1-3, Vert. 6||Single||Skill||None|
|Grants the target an immediate turn. Can only be used on Monsters.|
If you take an action before moving, Skirmish gives you +1 Move when you take your action. If you don't take any actions on your turn, Skirmish will have no benefit that turn.
Quicken Monster gives the target 2 turns of Exhaust, preventing them from being quickened for 2 turns.
Tag Team will cause only the new monster to gain AP at the end of the encounter. The unit that was swapped out will not receive any AP.
HP+5, MP+5, MND+2