Wizard
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Abilities
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Specialty | Elementalism |
Starting Ability | Water I Fire I |
Passive #1 | Smart Casting |
Passive #2 | Boon |
Counter | Magic |
Movement | Move: 3 Jump: 4 |
Equipment | Rod, Robe, Light Armor |
Details
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Class Requirements |
Mender 2 |
Description[]
"These spell-slingers can take out large groups of enemies at once by unleashing destructive magic upon the battlefield." - In-Game Description
The Wizard class is the basic offensive magic class and, in conjunction with Mender, allows access to every magic based class in the game.
Growth[]
HP | MP | ATK | DEF | MND | RES | SPD |
---|---|---|---|---|---|---|
5.5 | 4.5 | 3.0 | 3.0 | 5.0 | 5.0 | 0.78 |
Abilities[]
Elementalism[]
Name | AP | MP | Range | Area | Shape | Type | Vs. | |
---|---|---|---|---|---|---|---|---|
Water I Fire I |
0 | 8 | 0-3, Vert. 10 | 3, Vert. 2 | Cross | Spell | Res | |
Deals 1x Water / Fire (MND) damage in a small area. | ||||||||
Earth I Thunder I |
200 | 8 | 0-3, Vert. 10 | 3, Vert. 2 | Cross | Spell | Res | |
Deals 1x Earth / Thunder (MND) damage in a small area. | ||||||||
Smart Casting | 200 | Passive | ||||||
Offensive multi-target Abilities will not include allies as possible targets and helpful multi-target Abilities will not include enemies as possible targets. | ||||||||
Water II Fire II |
200 | 14 | 0-3, Vert. 14 | 3, Vert. 4 | Cross | Spell | Res | |
Deals 1.5x Water / Fire (MND) damage in a small area. | ||||||||
Magic | 200 | Counter | ||||||
Counters any offensive Spell casted on the character by casting a non-elemental version of it back at the attacker. | ||||||||
Earth II Thunder II |
200 | 14 | 0-3, Vert. 14 | 3, Vert. 4 | Cross | Spell | Res | |
Deals 1.5x Earth / Thunder (MND) damage in a small area. | ||||||||
Boon | 250 | Passive | ||||||
Upon felling an enemy, the character will be guaranteed Critical Hit on their next action. Boon will wear off at the end of the next turn even if it wasn't used. Does not trigger if target has Rebirth. | ||||||||
Water Locus Fire Locus |
300 | 18 | 0-4, Vert. 18 | Single | Spell | Res | ||
Deals 2x Water / Fire (MND) to the target. | ||||||||
Earth Locus Thunder Locus |
300 | 18 | 0-4, Vert. 18 | Single | Spell | Res | ||
Deals 2x Earth / Thunder (MND) to the target. |
Mastery Bonus[]
MP+5, MND+5, RES+5
Notes[]
Boon will allow spells and skills to crit, even if you don't have the Versatile passive. In addition, despite the skill description Boon can also be gained upon killing a friendly character.
Required For[]
Wizard is the base for most offensive magical classes and has several classes that branch from it.
- Alchemystic requires 4 levels of Wizard.
- Druid requires 3 levels of Wizard, 3 levels of Mender and 2 levels of Mercenary.
- Fellblade requires 3 levels of Wizard and 3 levels of Knight.
- Gadgeteer requires 3 levels of Wizard and 3 levels of Scoundrel.
- Vessel requires 5 levels of Wizard, 5 levels of Mender, a Badge:Bone Crest, and a Non-Story Character.
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