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Wizard
Wizard.png
Abilities
Specialty Elementalism
Starting Ability Water I
Fire I
Passive #1 Smart Casting
Passive #2 Boon
Counter Magic
Movement Move.pngMove: 3 Jump.pngJump: 4
Equipment Rod, Robe, Light Armor
Details
Class
Requirements
Mender 2


Description[]

"These spell-slingers can take out large groups of enemies at once by unleashing destructive magic upon the battlefield." - In-Game Description

The Wizard class is the basic offensive magic class and, in conjunction with Mender, allows access to every magic based class in the game.

Growth[]

HP MP ATK DEF MND RES SPD
5.5 4.5 3.0 3.0 5.0 5.0 0.78

Abilities[]

Elementalism[]

Name AP MP Range Area Shape Type Vs.
Water I
Fire I
0 8 0-3, Vert. 10 3, Vert. 2 Cross Ability.pngSpell Res
Deals 1x Water.pngWater / Fire.pngFire (MND) damage in a small area.
Earth I
Thunder I
200 8 0-3, Vert. 10 3, Vert. 2 Cross Ability.pngSpell Res
Deals 1x Earth.pngEarth / Thunder.pngThunder (MND) damage in a small area.
Smart Casting 200 Passive.pngPassive
Offensive multi-target Abilities will not include allies as possible targets and helpful multi-target Abilities will not include enemies as possible targets.
Water II
Fire II
200 14 0-3, Vert. 14 3, Vert. 4 Cross Ability.pngSpell Res
Deals 1.5x Water.pngWater / Fire.pngFire (MND) damage in a small area.
Magic 200 Counter.pngCounter
Counters any offensive Spell casted on the character by casting a non-elemental version of it back at the attacker.
Earth II
Thunder II
200 14 0-3, Vert. 14 3, Vert. 4 Cross Ability.pngSpell Res
Deals 1.5x Earth.pngEarth / Thunder.pngThunder (MND) damage in a small area.
Boon 250 Passive.pngPassive
Upon felling an enemy, the character will be guaranteed Critical Hit on their next action. Boon.pngBoon will wear off at the end of the next turn even if it wasn't used. Does not trigger if target has Rebirth.pngRebirth.
Water Locus
Fire Locus
300 18 0-4, Vert. 18 Single Ability.pngSpell Res
Deals 2x Water.pngWater / Fire.pngFire (MND) to the target.
Earth Locus
Thunder Locus
300 18 0-4, Vert. 18 Single Ability.pngSpell Res
Deals 2x Earth.pngEarth / Thunder.pngThunder (MND) to the target.


Mastery Bonus[]

MP+5, MND+5, RES+5

Notes[]

Boon.pngBoon will allow spells and skills to crit, even if you don't have the Versatile passive. In addition, despite the skill description Boon.pngBoon can also be gained upon killing a friendly character.

Required For[]

Wizard is the base for most offensive magical classes and has several classes that branch from it.