This page is a list of all weapons available in Fell Seal. Unless stated otherwise, weapons deal Physical damage.
If a weapons has next to its name, it requires the Missions and Monsters DLC.
Swords
Swords are versatile weapons that can have a variety of features, such as increasing elemental resistances or providing permanent buffs.
All swords are one-handed melee weapons with a vertical reach of 3.
Name | ATK | DEF | MND | RES | SPD | EVA | CRIT | Elemental Resistances | Damage Type | Other | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Shortsword | 44 | 0 | 0 | 0 | 0 | 0 | 0 | None | Physical | Shop | |
Longsword | 50 | 0 | 0 | 0 | 0 | 0 | 0 | None | Physical | Shop | |
Silver Sword | 54 | 0 | 8 | 0 | 0 | 0 | 0 | Holy +50 | Physical | Shop | |
Toothed Sword | 60 | 0 | 0 | 0 | 0 | 0 | 5 | None | Physical | Inflicts Bleed with a 50% chance | Shop |
Teorite Sword | 70 | 0 | 0 | 4 | 0 | 0 | 0 | None | Physical | Shop | |
Icebrand | 78 | 0 | 8 | 0 | 0 | 0 | 0 | Water +50 | Water | Shop | |
Flamebrand | 78 | 0 | 8 | 0 | 0 | 0 | 0 | Fire +50 | Fire | Shop | |
Stonebrand | 78 | 0 | 8 | 0 | 0 | 0 | 0 | Earth +50 | Earth | Shop, Drakesmouth Seaway | |
Boltbrand | 78 | 0 | 8 | 0 | 0 | 0 | 0 | Thunder +50 | Thunder | Shop | |
Enhancer | 84 | 0 | 44 | 0 | 0 | 0 | 0 | None | Physical | Shop | |
Ebony Sword | 90 | 0 | 8 | 0 | 0 | 0 | 0 | Dark +50 | Dark | Shop | |
Guardian Sword | 92 | 0 | 0 | 0 | 0 | 0 | 0 | None | Physical | Permanent DEF Up, RES Up | Illuster |
Dendrite Sword | 100 | 0 | 0 | 0 | 0 | 0 | 0 | Holy +100 | Physical | Shop | |
Singing Sword | 110 | 0 | 0 | 0 | 8 | 0 | 0 | None | Physical | Sleep Immunity | Shop (after Second Tournament) |
Excalibur | 112 | 0 | 14 | 0 | 0 | 0 | 0 | Holy +150 | Holy | Permanent Renew | Thespeiros |
Eternias | 120 | 0 | 0 | 0 | 7 | 0 | 10 | None | Physical | Permanent ATK Up | Crafting |
Soul Eater (uncharged) | 70 | 1 | 0 | 1 | 2 | 1 | 1 | Holy -25 | Dark | Increases stats with kills | Alpine Woods |
Soul Eater (60 kills) | 130 | 31 | 60 | 31 | 17 | 16 | 16 | Holy -25 | Dark | Alpine Woods | |
Bladebreaker | 68 | 0 | 0 | -6 | 0 | 3 | 0 | None | Physical | Inflicts ATK Down with a 50% chance | Mission |
Forlorn Hope | 76 | 0 | 0 | 0 | 0 | 0 | 0 | None | Physical | Temporary Dark Barrier, Fleet of Foot | Mission |
Note: The Soul Eater increases in power with each kill performed by a unit equipping it. Each kill increases its ATK and MND by 1, DEF and RES by .5, and CRIT, EVA, and SPD by .25. The Soul Eater benefits from a maximum of 60 kills, resulting in the stats shown in the table above.
Daggers
Daggers often have weaker attack compared to other weapons. However, they also will have a boost to evasion, crit, speed, and/or the ability to inflict Debuffs.
All daggers are one-handed melee weapons with a vertical reach of 2.
Name | ATK | MND | RES | SPD | EVA | Crit | Debuff | Other | Source |
---|---|---|---|---|---|---|---|---|---|
Dagger | 38 | 0 | 0 | 7 | 2 | 2 | None | Shop | |
Hidden Knife | 44 | 0 | 0 | 10 | 1 | 5 | None | Shop | |
Dirk | 50 | 0 | 0 | 7 | 2 | 2 | Blind (62% chance) | Shop | |
Ebony Dagger | 56 | 8 | 0 | 7 | 2 | 2 | None | Deals Dark damage, +50 Dark resistance | Shop |
Tongueslicer | 56 | 0 | 0 | 7 | 2 | 2 | Mute (62% chance) | Shop | |
Teorite Dagger | 62 | 0 | 4 | 7 | 2 | 2 | Root (62% chance) | Shop | |
Main Gauche | 66 | 0 | 0 | 0 | 12 | 0 | None | Crafting | |
Kunai | 68 | 4 | 0 | 7 | 2 | 2 | Cripple (62% chance) | Shop | |
Janbiya | 74 | 0 | 0 | 10 | 3 | 3 | None | Shop | |
Flash Knife | 64 | 0 | 0 | 20 | 2 | 2 | None | Shop | |
Worm Tooth | 80 | 0 | 0 | 7 | 2 | 2 | Poison (75% chance) | Shop | |
Dendrite Knife | 88 | 0 | 0 | 7 | 2 | 5 | Bleed (75% chance) | Shop (after Second Tournament) | |
Dragon's Nail | 102 | 0 | 0 | 13 | 5 | 5 | Poison, Bleed (62% chance) | Lodestarhenge, Fetid Depths | |
Instigator | 72 | 0 | 0 | 10 | 0 | 3 | None | +50% damage with Regular Attack vs full HP enemies | Dumadi Sewers large battle |
Neutralizer | 84 | 0 | 0 | 3 | 2 | 5 | Mute, Cripple (50% chance) | Fenfjord large battle |
Axes
Axes are very powerful, but impart a penalty to the wielder's defense.
All axes are one-handed melee weapons with a vertical reach of 4.
Name | ATK | DEF | RES | Other | Source |
---|---|---|---|---|---|
Axe | 54 | -6 | 0 | Shop | |
Battleaxe | 62 | -6 | 0 | Shop | |
Silver Axe | 70 | -9 | 0 | +50 Holy resistance | Shop |
Chopper | 78 | -9 | 0 | Shop | |
Teorite Axe | 86 | -12 | 6 | Shop | |
Blood Axe | 80 | -21 | 0 | Recovers 100% of Regular Attack damage as HP | Crafting |
Marauder's Axe | 94 | -15 | 0 | Shop | |
Ornate Axe | 102 | -15 | 0 | Shop | |
Dark Reign | 110 | -18 | 0 | +150 Dark resistance | Shop |
Executioner | 118 | -21 | 0 | Shop (after Second Tournament) | |
Cry Havoc | 142 | -24 | 0 | +1 EVA, +3 Crit | Crafting |
Half Halberd | 108 | 0 | 0 | 2 range | Crafting |
Blood Axe+ | 112 | -21 | 0 | Recovers 100% of Regular Attack damage as HP | Crafting |
Rapiers
Rapiers provide a mix of ATK and MND, a small boost to accuracy, and often protect the wielder against specific debuffs.
Rapiers are one-handed melee weapons with a vertical reach of 3.
Name | ATK | MND | RES | Status Immunity | Accuracy | Other | Source |
---|---|---|---|---|---|---|---|
Fleuret | 40 | 8 | 0 | Root | 2 | Shop | |
Rapier | 46 | 10 | 0 | None | 2 | Shop | |
Silver Rapier | 52 | 16 | 0 | Poison | 3 | Shop | |
Shining Rapier | 58 | 14 | 0 | Blind | 5 | Shop | |
Teorite Rapier | 66 | 16 | 4 | Mute | 4 | Shop | |
Poise | 76 | 20 | 0 | Berserk | 4 | Shop | |
Joyeuse | 86 | 22 | 0 | Slow | 5 | +7 SPD, +3 EVA, +3 Crit | Shop |
Monarch | 96 | 26 | 0 | Weaken | 5 | Shop | |
Del Chliss | 120 | 38 | 0 | None | 5 | Inflicts Weaken with a 75% chance | Crafting |
Foul Foil | 70 | 0 | 0 | None | 5 | Debuffs have 5% increased chance to apply | Mission |
Refinement | 68 | 30 | 0 | None | 4 | +1 Spell range | Shop |
Glorious Foil | 112 | 64 | 0 | None | 5 | Deals Holy damage, Boosts Holy damage | Crafting |
Glorious Foil boosts all Holy damage by 25% when equipped.
Spears
Spears are weapons with moderately-high ATK that also provide defensive bonuses.
All spears are one-handed melee weapons with a range of 2 and a vertical reach of 5.
Name | ATK | DEF | MND | RES | Crit | Damage Type | Other | Source |
---|---|---|---|---|---|---|---|---|
Spear | 50 | 3 | 0 | 0 | 0 | Physical | Shop | |
Boar Spear | 56 | 3 | 0 | 0 | 0 | Physical | Shop | |
Silver Spear | 64 | 4 | 8 | 0 | 0 | Physical | Shop, Alpine Woods | |
Icespike | 72 | 4 | 8 | 0 | 0 | Water | Shop | |
Flamespike | 72 | 4 | 8 | 0 | 0 | Fire | Shop | |
Stonespike | 72 | 4 | 8 | 0 | 0 | Earth | Shop | |
Boltspike | 72 | 4 | 8 | 0 | 0 | Thunder | Shop | |
Teorite Spear | 78 | 6 | 0 | 7 | 0 | Physical | Shop | |
Lance | 86 | 6 | 0 | 0 | 3 | Physical | Shop | |
Partisan | 94 | 12 | 0 | 0 | 0 | Physical | Shop | |
Heavy Lance | 102 | 7 | 0 | 0 | 3 | Physical | Shop | |
Godray | 114 | 15 | 10 | 7 | 0 | Physical | +7 SPD, Sleep/Berserk/Charm Immunity | Gelligh, Infernal Depths |
Jousting Lance | 78 | 7 | 0 | 0 | 0 | Physical | Temporary ATK Up, Fleet of Foot | Banyan Span Large Battle |
Direct Current | 84 | 6 | 8 | 0 | 0 | Thunder | Range 1, Line Targeting | Iirzk'tara Gorge Hunt |
Partisan+ | 96 | 11 | 0 | 0 | 0 | Physical | Range 3, 7 Vertical Reach | Fenfjord Large Battle |
Direct Current hits both the targeted square and the square behind it.
Scythes
Scythes are the most damaging weapons in the game, with particularly deadly critical hits.
All scythes are two-handed melee weapons with a vertical reach of 4. Wielding a scythe increases critical damage by 25%.
Name | ATK | MND | RES | Crit | Damage Type | Other | Source |
---|---|---|---|---|---|---|---|
Plow | 72 | 0 | 0 | 0 | Physical | Shop | |
Scythe | 80 | 0 | 0 | 0 | Physical | Shop | |
Silver Scythe | 88 | 8 | 0 | 0 | Holy | Shop | |
Crimson Scythe | 96 | 8 | 0 | 0 | Dark | Shop | |
Teorite Scythe | 104 | 0 | 7 | 0 | Physical | Shop | |
Fauchard | 114 | 0 | 0 | 0 | Physical | Shop | |
Energy Scythe | 106 | 28 | 0 | 0 | Physical | Shop | |
Kamaitachi | 124 | 0 | 0 | 3 | Physical | Shop | |
Day's Harvest | 134 | 0 | 0 | 0 | Physical | Inflicts Bleed with a 62% chance | Shop |
Reaper | 162 | 16 | 0 | 7 | Physical | +100 Dark resistance | Obelisk Puzzle |
Death's Due | 98 | 8 | 0 | 0 | Earth | Grants a random Buff on Regular Attack kill | Mission |
Shallow Grave | 140 | 8 | 0 | 5 | Earth | Grants Dark Barrier, Fleet of Foot when HP is Critical | Mount Nervanzer Hunt |
Maces
Maces are well-rounded weapons that provide bonuses to many different stats.
All maces are one-handed melee weapons with a vertical reach of 2.
Name | MP | ATK | DEF | MND | RES | Crit | Other | Source |
---|---|---|---|---|---|---|---|---|
Mace | 5 | 42 | 1 | 6 | 1 | 2 | Shop | |
Thumper | 6 | 48 | 1 | 8 | 1 | 2 | Shop | |
Silver Mace | 8 | 56 | 3 | 16 | 3 | 3 | Poison Immunity | Shop |
Battlemace | 10 | 62 | 3 | 12 | 3 | 3 | Shop | |
Energy Mace | 13 | 58 | 3 | 28 | 3 | 4 | Shop | |
Teorite Mace | 16 | 68 | 4 | 16 | 9 | 5 | Shop | |
Holy Mace | 19 | 76 | 4 | 18 | 4 | 6 | Deals Holy Damage, +100 Dark resistance | Shop |
Goedendag | 23 | 84 | 6 | 22 | 6 | 7 | Shop | |
Pernach | 27 | 92 | 6 | 24 | 6 | 8 | Shop | |
Skullcrusher | 31 | 98 | 7 | 28 | 7 | 8 | Shop (after Second Tournament) | |
God's Messenger | 40 | 106 | 15 | 32 | 15 | 5 | Permanent Haste | Screwworm Swamp |
Lobotomizer | 0 | 66 | 4 | 14 | 4 | 3 | Inflicts MND Down with a 65% chance | Ekhidna Falls Hunt |
Contagion | 0 | 78 | 0 | 22 | 0 | 4 | Transfers Debuffs with a 65% chance | Port Grendel Large Battle |
Bzzerk Bludgeon | 0 | 96 | 9 | 28 | 6 | 3 | Permanent Fleet of Foot | Mission |
Contagion inflicts the targets of Regular Attacks with the user's debuffs. If it fails to inflict, the debuff remains on the user.
Mauls
Mauls are high-ATK weapons that also boost the health of the wielder.
All mauls are two-handed melee weapons, typically with a vertical reach of 4.
Name | HP | ATK | MND | RES | Other | Source |
---|---|---|---|---|---|---|
Maul | 5 | 70 | 0 | 0 | Shop | |
Sledge | 7 | 78 | 0 | 0 | Shop | |
Silver Maul | 10 | 88 | 8 | 0 | Shop | |
High Striker | 15 | 96 | 0 | 0 | Has a vertical reach of 6 | Shop |
Teorite Maul | 22 | 104 | 0 | 7 | Shop | |
Gada | 30 | 112 | 0 | 0 | Shop | |
Pestilence | 10 | 112 | 0 | 0 | Inflicts Poison, Root, Cripple, and Slow with a 35% chance each. | Drakesmouth Seaway |
Clockwork Hammer | 40 | 122 | 0 | 0 | Shop | |
Flattener | 55 | 132 | 0 | 0 | Shop | |
Bonecrusher | 70 | 140 | 0 | 0 | Shop (after Second Tournament) | |
Concussion | 20 | 92 | 0 | 0 | Inflicts DEF Down with a 65% chance | Battle Royal Arena Large Battle |
Stunning Sledge | 50 | 138 | 0 | 0 | Delays enemy turns | Mission recruit |
Stunning Sledge causes an enemy to lose 33% of their progress toward their next turn when it hits them with a Regular Attack.
Guns
Guns have the lowest ATK of the ranged weapons, but have the longest range and can be wielded in one hand.
All guns are one-handed ranged weapons with a vertical reach of 30.
Name | Range | ATK | MND | RES | Other | Source |
---|---|---|---|---|---|---|
Flintlock | 8 | 34 | 0 | 0 | Shop | |
Boomstick | 8 | 40 | 0 | 0 | Shop | |
Silver Gun | 8 | 46 | 6 | 0 | Shop | |
Nail Gun | 7 | 54 | 0 | 0 | Inflicts Root with a 50% chance | Jungle Temple |
Hand Cannon | 8 | 50 | 0 | 0 | Shop | |
Teorite Gun | 8 | 56 | 0 | 7 | Shop | |
Long Barrel | 8 | 62 | 0 | 0 | Shop | |
Banshee | 8 | 68 | 0 | 0 | Shop | |
Hell Muzzle | 7 | 74 | 10 | 0 | Shop | |
Infinity | 10 | 82 | 0 | 0 | Decaying Depths, Infernal Depths | |
Launcher | 6 | 58 | 6 | 0 | -8 SPD, Fire damage, Cross AoE | Dumadi Depths Hunt |
Shard Launcher | 7 | 66 | 8 | 0 | Water damage | Shop |
Stake Shooter | 7 | 72 | 8 | 0 | Holy damage, inflicts Bleed | Devilsblood Ascent Hunt |
Bows
Bows are the highest ATK ranged weapons in the game.
All bows are two-handed ranged weapons with a vertical reach of 20.
Name | Range | ATK | MND | RES | Crit | Other | Source |
---|---|---|---|---|---|---|---|
Shortbow | 5 | 44 | 0 | 0 | 0 | Shop | |
Longbow | 5 | 52 | 0 | 0 | 0 | Shop | |
Silver Bow | 5 | 60 | 8 | 0 | 0 | Shop | |
Composite Bow | 6 | 68 | 0 | 0 | 0 | Shop | |
Teorite Bow | 5 | 76 | 0 | 6 | 0 | Shop | |
Mach Bow | 5 | 86 | 0 | 0 | 0 | +10 SPD | Shop |
True Flight | 7 | 80 | 0 | 0 | 0 | Shop | |
War Bow | 5 | 92 | 0 | 0 | 0 | Shop | |
Yoichi Bow | 5 | 100 | 0 | 0 | 5 | Shop | |
Dominance | 6 | 118 | 0 | 0 | 15 | Crafting | |
Sidewinder | 4 | 74 | 0 | 0 | 0 | Grants Crit Up on flanking attacks | Yates's Cabin Hunt |
Piercing Bow | 5 | 84 | 0 | 0 | 5 | Deals damage in Line | Dumadi Depths Large Battle |
Withering Longbow | 7 | 96 | 0 | 0 | 0 | -3 SPD, Inflicts Weaken with 50% chance | The Resting Giants Hunt |
Sidewinder grants the wielder Crit Up when performing a regular attack against the target's side or back.
Piercing bow affects both the targeted square and the square behind it.
Crossbows
Crossbows have relatively low range compared to other ranged weapons, but have a bonus to accuracy.
All crossbows are two-handed ranged weapons with a vertical reach of 12.
Name | Range | ATK | MND | RES | Accuracy | Damage Type | Other | Source |
---|---|---|---|---|---|---|---|---|
Crossbow | 4 | 38 | 0 | 0 | 5 | Physical | Shop | |
Heavy Crossbow | 5 | 46 | 0 | 0 | 3 | Physical | Shop, The Crossroads | |
Ice Crossbow | 5 | 54 | 8 | 0 | 3 | Water | Shop | |
Silver Crossbow | 5 | 54 | 12 | 0 | 4 | Physical | Shop | |
Fire Crossbow | 5 | 60 | 8 | 0 | 4 | Fire | Shop | |
Auto Crossbow | 3 | 60 | 0 | 0 | 1 | Physical | Fires in cone shape | Shop |
Teorite Crossbow | 5 | 68 | 0 | 6 | 5 | Physical | Shop | |
Earth Crossbow | 5 | 68 | 8 | 0 | 5 | Earth | Shop | |
Thunder Crossbow | 5 | 76 | 8 | 0 | 5 | Thunder | Shop | |
Quarreler | 5 | 80 | 8 | 0 | 5 | Dark | Inflicts Berserk with a 25% chance, +50 Dark resistance | Shop, Kapawka Jungle |
Aerolus | 5 | 90 | 20 | 0 | 5 | Physical | Shop | |
William's | 5 | 98 | 0 | 0 | 10 | Physical | +5 EVA, +5 Crit | Shop (after Second Tournament) |
Rogue's End | 5 | 70 | 0 | 0 | 10 | Physical | Inflicts Slow with 35% chance | Mission |
Point Blank | 1 | 98 | 0 | 0 | 5 | Physical | +3 SPD, +3 Crit, 6 Vertical Reach, Inflicts Blind with 50% chance Grants Crit Up on Regular Attack |
Baaz Island Hunt |
Note: When performing a Regular Attack with the Auto Crossbow, you will make an attack against the targeted square, and 3 squares behind it, in a cone-shaped pattern. This unique targeting does not apply to any skills used while wielding the Auto Crossbow, even if they have a range of weapon or otherwise count as Regular Attacks.
Staffs
Staffs have low ATK values, but provide a modest bonus to MND, RES, and EVA as well. More importantly, they increase the range of your Spells.
All staffs are one-handed melee weapons with a vertical reach of 3. Wielding a staff increases spell range by 1 (this stacks if you dual-wield staffs).
Name | ATK | MND | RES | EVA | Other | Source |
---|---|---|---|---|---|---|
Wood Staff | 38 | 4 | 7 | 1 | Does not increase spell range | Shop |
White Staff | 42 | 8 | 7 | 1 | Mute Immunity, Deals Holy damage | Shop |
Silver Staff | 48 | 16 | 10 | 1 | Shop | |
Healing Staff | 58 | 8 | 15 | 1 | Heals attacked units instead of damaging | Shop |
Heavy Staff | 76 | 4 | 7 | 1 | -3 SPD | Shop |
Teorite Staff | 60 | 20 | 15 | 1 | Shop | |
Gold Staff | 66 | 26 | 15 | 1 | Shop | |
Black Staff | 72 | 30 | 18 | 1 | Deals Dark damage | Shop |
Gatekeeper | 78 | 34 | 18 | 1 | Shop | |
Maligenii | 84 | 38 | 22 | 1 | Shop (after Second Tournament) | |
Godsleg | 90 | 30 | 22 | 2 | Permanent MND Up | Crafting |
Blood Staff | 54 | 20 | 0 | 0 | Heals 100% of Regular Attack damage | Crafting |
Nap Staff | 70 | 30 | 0 | 0 | +20 DEF, Inflicts Sleep with 85% chance | Port Grendel Hunt |
Rods
Rods typically have very low ATK values, but significantly boost the wielder's MND.
Rods are all one-handed melee weapons with a vertical reach of 2.
Name | ATK | MND | Elemental Resistance | Damage Type | Other | Source |
---|---|---|---|---|---|---|
Rod | 34 | 16 | None | Physical | Shop | |
Ancient Rod | 40 | 22 | None | Physical | Shop | |
Silver Rod | 46 | 32 | None | Physical | Shop | |
Water Rod | 52 | 34 | None | Water | Boosts Water damage | Shop |
Fire Rod | 52 | 34 | None | Fire | Boosts Fire damage | Shop |
Earth Rod | 52 | 34 | None | Earth | Boosts Earth damage | Shop |
Thunder Rod | 52 | 34 | None | Thunder | Boosts Thunder damage | Shop |
Teorite Rod | 58 | 40 | None | Physical | Shop | |
Ebony Rod | 64 | 46 | Dark +100 | Dark | Boosts Dark damage | Shop |
Jeweled Rod | 70 | 52 | None | Physical | Shop | |
Heavy Rod | 92 | 42 | None | Physical | Shop | |
Glacier Rod | 72 | 54 | Water +100 | Water | Shop | |
Blazing Rod | 72 | 54 | Fire +100 | Fire | Shop | |
Quake Rod | 72 | 54 | Earth +100 | Earth | Shop | |
Surge Rod | 72 | 54 | Thunder +100 | Thunder | Shop | |
Void Rod | 80 | 64 | None | Physical | Shop (after Second Tournament) | |
Prism Rod | 80 | 84 | Water +50 Fire +50 Earth +50 Thunder +50 |
Physical | Crafting | |
Dueling Rod | 66 | 38 | None | Physical | Inflicts DEF Down with 85% chance | Mission |
Sacrosanct Scepter | 80 | 54 | None | Holy | +10 Crit | Shop |
Note: If a rod boosts elemental damage, that means any damage of that type is increased by 25%.
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