(Updated for 0.9.3) |
TrueAlcove (talk | contribs) m (Leech Mana info) |
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|passive02=Elemental Mastery |
|passive02=Elemental Mastery |
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|counter=Haste |
|counter=Haste |
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+ | |movement={{Status|Move}}: 4 {{Status|Jump}}: 4 {{Status|Swim}} |
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|equipment=Scythe, Mace, Rod, Robe, Light Armor |
|equipment=Scythe, Mace, Rod, Robe, Light Armor |
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− | |req1=Plague Doctor 3 |
+ | |req1=[[Plague Doctor]] 3 |
− | |req2=Fellblade 4 |
+ | |req2=[[Fellblade]] 4 |
}} |
}} |
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− | |||
− | |||
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== Description == |
== Description == |
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|ATK=4.5 |
|ATK=4.5 |
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|DEF=3.5 |
|DEF=3.5 |
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− | |MND=4. |
+ | |MND=4.75 |
|RES=3.2 |
|RES=3.2 |
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− | |SPD=1. |
+ | |SPD=1.13 |
}} |
}} |
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|A2Type={{Status|Ability|Skill}} |
|A2Type={{Status|Ability|Skill}} |
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|A2Vs=Def |
|A2Vs=Def |
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− | |A2Desc=Does a {{Highlight|Regular Attack}} to the target and then follows it with a single-target version of any {{Highlight|Spell}} |
+ | |A2Desc=Does a {{Highlight|Regular Attack}} to the target and then follows it with a single-target version of any {{Highlight|Spell}} cast directly on the target (Regardless of the spell's usual targeting style). |
|A3Name=Earth Bolt<br />Thunder Bolt |
|A3Name=Earth Bolt<br />Thunder Bolt |
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|A3AP=150 |
|A3AP=150 |
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|A6Type={{Status|Passive}} |
|A6Type={{Status|Passive}} |
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|A6Vs= |
|A6Vs= |
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− | |A6Desc=Character's {{Highlight|Regular Attack}} converts some of the damage dealt into {{Highlight|MP}} |
+ | |A6Desc=Character's {{Highlight|Regular Attack}} converts some of the damage dealt into {{Highlight|MP}}. |
|A7Name=Pulsar |
|A7Name=Pulsar |
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|A7AP=300 |
|A7AP=300 |
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|A8Vs= |
|A8Vs= |
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|A8Desc=Grants {{Status|Haste}} to the character after being targeted by any damaging offensive action. A unit with {{Highlight|Haste}} with gets its turn sooner. |
|A8Desc=Grants {{Status|Haste}} to the character after being targeted by any damaging offensive action. A unit with {{Highlight|Haste}} with gets its turn sooner. |
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− | | |
+ | |A9Name=Elemental Mastery |
− | | |
+ | |A9AP=350 |
− | | |
+ | |A9MP= |
+ | |A9Range= |
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− | |A10Range= |
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+ | |A9Shape= |
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− | |A10Shape= |
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− | | |
+ | |A9Type={{Status|Passive}} |
− | | |
+ | |A9Vs= |
− | | |
+ | |A9Desc=The character ignores part of the target's elemental resistance (if less than 100) when dealing damage of the {{Highlight|Fire}}, {{Highlight|Water}}, {{Highlight|Earth}}, or {{Highlight|Thunder}} damage. |
}} |
}} |
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HP+5, ATK+5, MND+5 |
HP+5, ATK+5, MND+5 |
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− | == |
+ | ==Notes== |
+ | |||
+ | {{Highlight|Elemental Mastery}} does not reduce the target's elemental resistance if it is 100 or more. If the target has between 0 and 99 resistance, it will lose 50. If the target has less than 0 resistance, it will lose 25. Resistance cannot be brought lower than -150. |
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+ | |||
+ | {{Highlight|Leech Mana}} recovers 10% MP from the damage dealt to a maximum of 15MP per target; in principle a character can absorb more MP from the regular attack of a multi-target weapon. The damage includes overkill damage (for example, dealing 100 damage to a target with 1HP left will still absorb 10MP) and also damage absorbed by [[Counter|Mystic Shield]]. |
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+ | {{Highlight|Infused Edge}} overrides both the range of a spell (changing it to weapon range), and its area (changing it to single). This can be combined with ranged weapons such as Guns to increase the effective range of a spell. It also works with {{Highlight|Dual Wield}} - the character will attack with both weapons (if both are within range), then follow up with their spell. Because the initial attack of Infused Edge is a regular attack, the {{Highlight|Evade Attack}} counter will prevent all damage. |
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− | [[:Infused Edge]] range is weapon based; This provides synergy with ranged weapons and any class that has debuff spells. Some notable examples include: |
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− | * [[:Plague Doctor]] and [[:Druid]] Dispel |
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− | * [[:Fellblade]] Miasma |
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− | * [[:Gambler]] Pile On and Allure |
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− | * NOTE: [[:Infused Edge]] can be used to deliver spells and buffs to characters who can survive the auto-attack. This can be very useful combined with skills like Reckless Blow. Quicken in particular shines here. |
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+ | {{Highlight|Infused Edge}} works with any ability categorized as a {{Highlight|Spell}}, even non-damaging ones like {{Highlight|Heal I}} or {{Highlight|Dispel}}. Even if you are using a non-damaging spell, the character will still make a regular attack against the target as normal. |
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{{Navbox classes}} |
{{Navbox classes}} |
Revision as of 03:44, 1 July 2021
Warmage
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Abilities
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Specialty | Battle Magic |
Starting Ability | Water Bolt Fire Bolt |
Passive #1 | Leech Mana |
Passive #2 | Elemental Mastery |
Counter | Haste |
Movement | Move: 4 Jump: 4 Swim |
Equipment | Scythe, Mace, Rod, Robe, Light Armor |
Details
| |
Class Requirements |
Plague Doctor 3 Fellblade 4 |
Description
'Warmages' earned their name by wading into the thick of battle, fusing magic and weaponry to devastating effect. These masters of both body and mind embody the concept of "high risk, high reward."- In-Game Description
Growth
HP | MP | ATK | DEF | MND | RES | SPD |
---|---|---|---|---|---|---|
6.0 | 3.0 | 4.5 | 3.5 | 4.75 | 3.2 | 1.13 |
Abilities
Battle Magic
Name | AP | MP | Range | Area | Shape | Type | Vs. | |
---|---|---|---|---|---|---|---|---|
Water Bolt Fire Bolt |
0 | 6 | 0-2, Vert. 10 | Single | Spell | Res | ||
Deals 1.2x Water / Fire (MND) damage to the target. | ||||||||
Infused Edge | 250 | 4 | Weapon | Single | Skill | Def | ||
Does a Regular Attack to the target and then follows it with a single-target version of any Spell cast directly on the target (Regardless of the spell's usual targeting style). | ||||||||
Earth Bolt Thunder Bolt |
150 | 6 | 0-2, Vert. 10 | Single | Spell | Res | ||
Deals 1.2x Earth / Thunder (MND) damage to the target. | ||||||||
Water Burst Fire Burst |
250 | 14 | Self | 5, Vert. 4 | Cross | Spell | Res | |
Deals 1.15x Water / Fire (ATK+MND) in a small area around the character. | ||||||||
Earth Burst Thunder Burst |
250 | 14 | Self | 5, Vert. 4 | Cross | Spell | Res | |
Deals 1.15x Earth / Thunder (ATK+MND) in a small area around the character. | ||||||||
Leech Mana | 200 | Passive | ||||||
Character's Regular Attack converts some of the damage dealt into MP. | ||||||||
Pulsar | 300 | 18 | 0-3, Vert. 10 | Single | Spell | Res | ||
2.1x Magical (MND) damage to the target. | ||||||||
Haste | 150 | Counter | ||||||
Grants Haste to the character after being targeted by any damaging offensive action. A unit with Haste with gets its turn sooner. | ||||||||
Elemental Mastery | 350 | Passive | ||||||
The character ignores part of the target's elemental resistance (if less than 100) when dealing damage of the Fire, Water, Earth, or Thunder damage. |
Mastery Bonus
HP+5, ATK+5, MND+5
Notes
Elemental Mastery does not reduce the target's elemental resistance if it is 100 or more. If the target has between 0 and 99 resistance, it will lose 50. If the target has less than 0 resistance, it will lose 25. Resistance cannot be brought lower than -150.
Leech Mana recovers 10% MP from the damage dealt to a maximum of 15MP per target; in principle a character can absorb more MP from the regular attack of a multi-target weapon. The damage includes overkill damage (for example, dealing 100 damage to a target with 1HP left will still absorb 10MP) and also damage absorbed by Mystic Shield.
Infused Edge overrides both the range of a spell (changing it to weapon range), and its area (changing it to single). This can be combined with ranged weapons such as Guns to increase the effective range of a spell. It also works with Dual Wield - the character will attack with both weapons (if both are within range), then follow up with their spell. Because the initial attack of Infused Edge is a regular attack, the Evade Attack counter will prevent all damage.
Infused Edge works with any ability categorized as a Spell, even non-damaging ones like Heal I or Dispel. Even if you are using a non-damaging spell, the character will still make a regular attack against the target as normal.
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