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Therva
Therva
Details
Signature Ability
Zohl Beam

A distant relative of dragons, this swift creature steals magical energy from others and uses it against them.

Statistics[ | ]

MoveMove: 5 JumpJump: 6

CritCrit: 1% EVA: 1%

Regular Attack has range 1, Vert. 2

Resistances
Water Fire Earth Thunder Dark Holy
-25 25 25 25 -25 25


Monster Tiers[ | ]

All tiers have the same elemental resistances. See the Monster Class section for details on the abilities.

Therva (Tier 1)[ | ]

  • Active Abilities: Zohl Beam
  • Passive Abilities: Focused Rage
  • Counter Ability: None

Zohlamander (Tier 2)[ | ]

  • Active Abilities: Zohl Beam, Throat Jab
  • Passive Abilities: Focused Rage, Perfect Focus
  • Counter Ability: Absorb Mana

Dwimera (Tier 2)[ | ]

  • Active Abilities: Zohl Beam, Throat Jab, Purge, Zohl Heal
  • Passive Abilities: Focused Rage, Perfect Focus
  • Counter Ability: Absorb Mana

Spawn Locations[ | ]

Below is a list of locations which can have Thervas in their patrols.

Bzil Class[ | ]

This version of Therva is used for Bzaro and enemy Bzil. Bzaro starts with this class already unlocked.

Statistics[ | ]

MoveMove: 5 JumpJump: 6

Resistances
Water Fire Earth Thunder Dark Holy
-25 25 25 25 -25 25

Abilities (Zohl!)[ | ]

Name AP MP Range Area Shape Type Vs.
Throat Jab
Purge
0 8 Weapon / 1, Vert. 2 Single AbilitySkill Def / Res
Deals 0.9x PhysicalPhysical (ATK) damage to the target and has a 75% chance of inflicting MuteMute. /
Deals 0.6x Magical (ATK) damage to the target and dispels all buffs. Deals 0.35x increased damage for each buff dispelled.
Perfect Focus 150 PassivePassive
Character deals 0.32x increased damage/healing with full HP.
Focused Rage 150 PassivePassive
Regular Attacks use all current MP to inflict more damage (0.025x bonus per 1 MP used).
Absorb MP 225 CounterCounter
When character is targeted by an offensive Ability that has an MP cost, they gain the same amount of MP that was used. Only triggers if the offensive Ability would do damage (rather than healing) to the target.
Zohl Beam 300 All 1, Ver. 2 5, Vert. 2 Line AbilitySpell Res
Uses all MP to deal Magical damage in a line. Deals more damage the more MP is used.
Zohl Heal 300 All 0-4, Vert. 2 Single AbilitySpell None
Uses all MP to heal the target. Does more healing the more MP is used.

Mastery Bonus[ | ]

MP+5, MND+5, SPD+3, WaterFireEarthThunder+5

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