Therva | |
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Details | |
Signature Ability |
Zohl Beam |
A distant relative of dragons, this swift creature steals magical energy from others and uses it against them.
Statistics[]
Crit: 1% EVA: 1%
Regular Attack has range 1, Vert. 2
-25 | 25 | 25 | 25 | -25 | 25 |
Monster Tiers[]
All tiers have the same elemental resistances. See the Monster Class section for details on the abilities.
Therva (Tier 1)[]
- Active Abilities: Zohl Beam
- Passive Abilities: Focused Rage
- Counter Ability: None
Zohlamander (Tier 2)[]
- Active Abilities: Zohl Beam, Throat Jab
- Passive Abilities: Focused Rage, Perfect Focus
- Counter Ability: Absorb Mana
Dwimera (Tier 2)[]
- Active Abilities: Zohl Beam, Throat Jab, Purge, Zohl Heal
- Passive Abilities: Focused Rage, Perfect Focus
- Counter Ability: Absorb Mana
Spawn Locations[]
Below is a list of locations which can have Thervas in their patrols.
- Azure Fields
- Bardvig Aqueduct
- Claret Woods
- Godstear Wastes
- Iirzk'tara Gorge
- Kapawka Jungle
- Oldebzar
- The Arena
- The Resting Giants
Bzil Class[]
This version of Therva is used for Bzaro and enemy Bzil. Bzaro starts with this class already unlocked.
Statistics[]
-25 | 25 | 25 | 25 | -25 | 25 |
Abilities (Zohl!)[]
Name | AP | MP | Range | Area | Shape | Type | Vs. |
---|---|---|---|---|---|---|---|
Throat Jab Purge |
0 | 8 | Weapon / 1, Vert. 2 | Single | Skill | Def / Res | |
Deals 0.9x Physical (ATK) damage to the target and has a 75% chance of inflicting Mute. / Deals 0.6x Magical (ATK) damage to the target and dispels all buffs. Deals 0.35x increased damage for each buff dispelled. | |||||||
Perfect Focus | 150 | Passive | |||||
Character deals 0.32x increased damage/healing with full HP. | |||||||
Focused Rage | 150 | Passive | |||||
Regular Attacks use all current MP to inflict more damage (0.025x bonus per 1 MP used). | |||||||
Absorb MP | 225 | Counter | |||||
When character is targeted by an offensive Ability that has an MP cost, they gain the same amount of MP that was used. Only triggers if the offensive Ability would do damage (rather than healing) to the target. | |||||||
Zohl Beam | 300 | All | 1, Ver. 2 | 5, Vert. 2 | Line | Spell | Res |
Uses all MP to deal Magical damage in a line. Deals more damage the more MP is used. | |||||||
Zohl Heal | 300 | All | 0-4, Vert. 2 | Single | Spell | None | |
Uses all MP to heal the target. Does more healing the more MP is used. |
Mastery Bonus[]
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