Tangrel | |
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Details | |
Signature Ability |
Tail Flail |
A well-armored and territorial mole. Those claws aren't just for burrowing!
Statistics[]
Crit: 1% EVA: 1%
Regular Attack has range 1, Vert. 2
25 | -25 | 50 | 25 | 0 | 0 |
Monster Tiers[]
All tiers have the same elemental resistances. See the Monster Class section for more details on the abilities.
Tangrel (Tier 1)[]
- Active Abilities: Tail Flail
- Passive Abilities: Health Expert
- Counter Ability: Scar Tissue
Troggle (Tier 2)[]
- Active Abilities: Tail Flail, Reflective Coating, Defensive Hit
- Passive Abilities: Health Expert
- Counter Ability: Scar Tissue
Adamantrog (Tier 3)[]
- Active Abilities: Tail Flail, Reflective Coating, Defensive Hit, Diamondform
- Passive Abilities: Health Expert, Sunder
- Counter Ability: Scar Tissue
Spawn Locations[]
Below is a list of locations which can have Vangals in their patrols.
Notable Loot[]
Tangrels in any of the Ancient Path maps can be Poached for a Gold Thread, which is used to Craft several high-end accessories.
Bzil Class[]
This version of Tangrel is used for Bzaro and enemy Bzil. This class can be obtained by collecting 5 Tangrel Essences, which drop from defeated Tangrels while Bzaro is in the party.
Statistics[]
25 | -25 | 50 | 25 | 0 | 0 |
Abilities (Armored Menace)[]
Name | AP | MP | Range | Area | Shape | Type | Vs. |
---|---|---|---|---|---|---|---|
Defensive Hit | 0 | 0 | 1, Vert. 3 | 1 | Single | Skill | Def |
Deals 0.95x Physical (DEF) damge to the target. Deals more damage the higher the caster's DEF value is. Counts as a Regular Attack and will use the equipped weapon's element and debuffs. | |||||||
Tail Flail | 150 | 0 | 1, Vert. 2 | 1 | Single | Skill | Def |
Deals 0.75x Physical (ATK) damage and pushes the target away by one tile. Depending on the terrain, this could have interesting results. Ignores protect status and cannot be evaded. | |||||||
Scar Tissue | 200 | Counter | |||||
Whenever damage is taken, whichever stat was used to defend (DEF or RES) will increase by 0.1x until the end of the battle (max 0.4x bonus). | |||||||
Reflective Coating | 250 | Self | 3, Vert. 2 | Cross | Skill | None | |
Grants RES Up, Barrier to the character and all adjacent targets. | |||||||
Health Expert | 250 | Passive | |||||
Increases the character's base maximum HP by 25%. | |||||||
Sunder | 300 | Passive | |||||
Character's offensive actions have a chance to inflict DEF Down on the target. | |||||||
Diamondform | 350 | Self | Single | Skill | None | ||
Character takes negligible damage until the start of their next turn and counters offensive actions with Shatter when attacked. Shatter will deal Earth damage to all adjacent targets, but will remove the Diamondform effect on the character and inflict them with DEF Down. |
Mastery Bonus[]
HP+5, DEF+10, RES+5
Notes[]
Tail Flail can have additional effects. See push (forced movement).
Diamondform lowers damage taken to 1, and the Shatter portion inflicts 1.0x Earth (MND) damage when triggered
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