Fell Seal: Arbiter's Mark Wiki
Fell Seal: Arbiter's Mark Wiki
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Tangrel
Tangrel
Details
Signature Ability
Tail Flail

A well-armored and territorial mole. Those claws aren't just for burrowing!

Statistics[]

MoveMove: 4 JumpJump: 3 FlyFly

CritCrit: 1% EVA: 1%

Regular Attack has range 1, Vert. 2

Resistances
Water Fire Earth Thunder Dark Holy
25 -25 50 25 0 0


Monster Tiers[]

All tiers have the same elemental resistances. See the Monster Class section for more details on the abilities.

Tangrel (Tier 1)[]

  • Active Abilities: Tail Flail
  • Passive Abilities: Health Expert
  • Counter Ability: Scar Tissue

Troggle (Tier 2)[]

  • Active Abilities: Tail Flail, Reflective Coating, Defensive Hit
  • Passive Abilities: Health Expert
  • Counter Ability: Scar Tissue

Adamantrog (Tier 3)[]

  • Active Abilities: Tail Flail, Reflective Coating, Defensive Hit, Diamondform
  • Passive Abilities: Health Expert, Sunder
  • Counter Ability: Scar Tissue

Spawn Locations[]

Below is a list of locations which can have Vangals in their patrols.

Notable Loot[]

Tangrels in any of the Ancient Path maps can be Poached for a Gold Thread, which is used to Craft several high-end accessories.

Bzil Class[]

This version of Tangrel is used for Bzaro and enemy Bzil. This class can be obtained by collecting 5 Tangrel Essences, which drop from defeated Tangrels while Bzaro is in the party.

Statistics[]

MoveMove: 4 JumpJump: 3 FlyBurrow

Resistances
Water Fire Earth Thunder Dark Holy
25 -25 50 25 0 0

Abilities (Armored Menace)[]

Name AP MP Range Area Shape Type Vs.
Defensive Hit 0 0 1, Vert. 3 1 Single AbilitySkill Def
Deals 0.95x PhysicalPhysical (DEF) damge to the target. Deals more damage the higher the caster's DEF value is. Counts as a Regular Attack and will use the equipped weapon's element and debuffs.
Tail Flail 150 0 1, Vert. 2 1 Single AbilitySkill Def
Deals 0.75x PhysicalPhysical (ATK) damage and pushes the target away by one tile. Depending on the terrain, this could have interesting results. Ignores protect status and cannot be evaded.
Scar Tissue 200 CounterCounter
Whenever damage is taken, whichever stat was used to defend (DEF or RES) will increase by 0.1x until the end of the battle (max 0.4x bonus).
Reflective Coating 250 Self 3, Vert. 2 Cross AbilitySkill None
Grants ResUpRES Up, BarrierBarrier to the character and all adjacent targets.
Health Expert 250 PassivePassive
Increases the character's base maximum HP by 25%.
Sunder 300 PassivePassive
Character's offensive actions have a chance to inflict DefDownDEF Down on the target.
Diamondform 350 Self Single AbilitySkill None
Character takes negligible damage until the start of their next turn and counters offensive actions with Shatter when attacked. Shatter will deal EarthEarth damage to all adjacent targets, but will remove the Diamondform effect on the character and inflict them with DefDownDEF Down.

Mastery Bonus[]

HP+5, DEF+10, RES+5

Notes[]

Tail Flail can have additional effects. See push (forced movement).

Diamondform lowers damage taken to 1, and the Shatter portion inflicts 1.0x EarthEarth (MND) damage when triggered

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