Fell Seal: Arbiter's Mark Wiki
Fell Seal: Arbiter's Mark Wiki
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This page has a list of all classes, some of which are only available to story characters, some are only available in limited manners in the late-game. The growth values on this page may not match up with the values listed in-game - this is because the values listed in-game round to the nearest decimal place. Additionally, there is a 10% variance on all stat growths. For example, if a unit has 8.0 HP growths, their actual increase per level can vary between 7.2 and 8.8.

If you haven't played very far in the game, be warned there are spoilers here in some of the unique class names!

This table is updated as of 1.2.

Some classes have passives that allow them to equip different items. Their effects are NOT listed below. Also note that the critical rates in this table will be 1% higher than the critical hit rate listed in-game. This is because all characters have a base 1% critical hit chance that is then added to their class base.

For a description of each statistic, see the Statistics page.

Human Classes[]

This table includes all the generic human classes, badge classes, and story character classes.

Class HP growth MP growth ATK growth DEF growth MND growth RES growth SPD growth MV Jump Can Swim Crit EVA Weapon/Shield Armor
Mercenary 8.0 1.5 4.5 4.0 3.0 3.5 0.83 4 5 Yes 3% 1% Maul, Sword, Axe, Shield Light, Heavy
Knight 7.5 1.5 4.0 5.0 3.0 4.0 0.75 4 4 No 1% 1% Sword, Spear, Shield Robe, Heavy
Templar 7.0 2.0 4.5 3.5 3.5 4.5 0.88 4 4 No 3% 2% Scythe, Sword, Mace Heavy
Duelist 7.0 1.0 5.0 3.5 3.0 3.0 1.05 4 4 Yes 4% 3% Dagger, Rapier Light
Reaver 8.0 1.0 5.5 2.75 2.5 2.75 0.83 4 4 Yes 6% 1% Maul, Axe* Light
Assassin 6.0 2.0 4.25 3.0 3.5 3.25 1.47 4 6 Yes 3% 5% Dagger, Bow Robe, Light
Ranger 6.5 2.0 4.0 3.25 3.5 3.75 1.25 4 5 Yes 3% 4% Axe, Bow, Crossbow Light
Scoundrel 6.5 2.5 3.5 3.5 3.5 3.5 1.38 4 6 Yes 3% 5% Dagger, Crossbow Light
Gunner 6.5 1.0 4.5 4.25 3.0 3.5 0.93 3 5 Yes 1% 1% Gun Light
Peddler 7.0 3.0 3.75 4.0 3.5 4.0 1.13 3 5 Yes 2% 2% Dagger, Axe, Crossbow, Shield Light
Mender 6.5 4.0 3.25 3.5 4.5 4.0 1.0 3 4 No 1% 1% Staff Robe, Light
Alchemystic 6.0 3.5 3.5 3.25 4.25 4.5 1.33 3 4 Yes 1% 1% Staff, Crossbow Robe, Light
Sorcerer 5.0 5.5 3.25 3.5 5.5 4.25 0.75 3 4 No 1% 1% Rod Robe
Plague Doctor 7.5 3.0 3.75 4.0 4.25 4.0 0.9 4 4 No 1% 1% Mace, Rod, Staff, Shield Robe, Light, Heavy
Wizard 5.5 4.5 3.0 3.0 5.0 5.0 0.78 3 4 No 1% 1% Rod Robe, Light
Druid 6.0 3.0 4.0 3.5 4.5 4.0 1.08 3 4 Yes 3% 2% Rapier, Rod, Staff, Shield Robe, Light
Fellblade 7.0 2.5 4.75 3.5 4.5 3.5 0.92 4 5 Yes 6% 1% Sword, Dagger, Rapier, Shield Robe, Light
Warmage 6.0 3.0 4.5 3.5 4.75 3.25 1.13 4 4 Yes 3% 2% Scythe, Mace, Rod Robe, Light
Gambler 6.5 1.8 4.5 3.5 3.5 3.0 1.2 4 6 Yes 6% 3% Dagger, Spear, Shield Light
Gadgeteer 7.0 2.5 4.0 4.0 4.0 4.0 1.0 3 4 No 3% 2% Maul, Mace, Shield Light
Samurai VangalPupIcon 7.5 2.0 4.75 3.0 3.5 3 1.03 4 4 No 4% 5% Sword Heavy
Wrangler VangalPupIcon 7.5 2.0 3.75 3.75 3.5 3.75 1.17 4 5 Yes 3% 1% Dagger, Spear, Bow, Shield Light
Beastmaster VangalPupIcon 8.0 2.5 3.75 4.0 3.75 4.0 0.9 3 4 No 3% 2% Maul, Axe, Mace, Shield Light, Heavy
Bounty Hunter 6.0 2.0 4.25 3.5 3.75 3.25 1.37 4 6 Yes 2% 4% Dagger, Spear, Gun, Shield Light
Marked 7.0 4.0 5.0 3.25 4.5 3.25 1.0 4 5 Yes 1% 1% Maul, Sword, Spear, Rod, Shield Robe, Light, Heavy
Demon Knight 8.0 1.0 6.0 3.25 3.5 2.5 0.67 4 4 No 4% 1% Scythe, Axe Heavy
Anatomist 5.5 4.5 3.75 3.5 5.0 4.0 1.0 3 4 No 5% 1% Rod, Staff Robe
Spymaster 6.5 3.0 4.25 3.5 4.25 3.5 1.25 4 6 Yes 4% 4% Sword, Dagger, Staff, Crossbow, Shield Light
Werewolf 6.5 1.5 5.5 2.75 3.0 3.5 1.1 5 6 Yes 1% 5% Sword, Dagger Light
Lich 7.0 3.5 3.75 2.75 6.5 2.75 0.67 3 4 No 1% 1% Scythe, Rod, Staff Robe
Vampire 5.5 3.5 4.25 4.0 4.25 4.0 1.33 4 6 Yes 5% 4% Dagger, Rapier, Gun, Bow Robe, Light
Vessel 4.0 7.0 4.25 4.0 6.25 4.0 0.83 3 4 No 1% 1% Scythe, Rapier, Crossbow, Shield Light
Princess 5.0 6.0 3.0 2.75 5.75 4.75 1.08 4 4 Yes 1% 1% Rapier, Rod, Staff Robe
Lord 7.0 2.0 4.5 4.25 4.25 3.5 1.08 4 4 Yes 1% 1% Sword, Mace, Rapier, Shield Heavy
The Exiled 6.5 6.0 4.75 3.25 4.5 3.25 1.13 4 5 Yes 1% 1% Sword, Shield Robe, Light, Heavy
  • In patch 1.1 and before, Reavers can equip Swords & Axes; in patch 1.2 and onward, Reavers can equip Mauls and Axes.[1]

Bzil Classes[]

This table lists all the classes that Bzaro and enemy Bzil have access to. Note that growth rates work differently for Bzaro than they do for human characters. Instead of gaining stats based on his current class after each level up, Bzaro is always treated as if he had exclusively leveled up in that class since level 1. This allows Bzaro to move into drastically different roles without his stats being negatively impacted.

Class HP growth MP growth ATK growth DEF growth MND growth RES growth SPD growth MV Jump Can Swim Crit EVA Attack Range
Bzzerk 9.0 1.0 7.0 7.0 3.0 3.5 0.82 2 3 No 1% 1% 1, Vert. 2
Blardger 11.0 1.5 7.5 3.5 2.5 2.75 0.87 4 4 Yes 3% 1% 1, Vert. 5
Bulldrake 10.5 2.5 4.5 4.0 4.0 6.0 0.77 4 6 Yes 2% 1% 1, Vert. 2
Daodrenner 7.5 3.5 4.5 3.5 4.5 5.5 0.92 5 6 No 4% 8% 1, Vert. 4
Kawa 5.0 2.5 3.75 3.5 4.25 4.5 1.3 4 6 Yes 1% 6% 1, Vert. 2
Rakkerjak 7.0 1.5 6.0 3.5 4.0 4.5 1.42 5 8 Yes 5% 3% 1, Vert. 3
Therva 6.5 2.0 4.5 4.5 4.5 4.5 1.15 5 6 No 1% 1% 1, Vert. 2
Vangal 7.0 1.5 7.0 3.5 4.0 3.0 1.07 4 6 No 6% 6% 1, Vert. 2
Zotzit 6.0 2.0 6.5 5.0 3.75 5.0 1.27 4 (Hover) 10 No 1% 11% 1-4, Vert. 8
Cadaver 12.0 1.0 5.5 5.0 3.0 4.0 0.73 3 2 No 1% 1% 1, Vert. 2
Arpia 7.0 2.5 5.0 3.5 4.0 4.25 1.18 4 (Flight) 3 No 2% 9% 1, Vert. 3
Pektite 5.0 5.0 2.0 11.0 5.5 3.5 0.83 3 (Hover) 4 No 1% 1% 1, Vert. 4
Archafflictor 7.5 2.0 6.0 4.5 4.5 3.75 0.87 3 (Hover) 4 No 1% 1% 1, Vert. 4
Malcubus 7.5 3.0 3.25 3.5 5.5 5.0 0.8 4 (Flight) 4 No 6% 1% 1, Vert. 3
Helhund 9.0 2.0 6.75 4.0 4.25 4.0 0.93 4 6 No 3% 3% 1, Vert. 3
Niwot 10.0 4.0 3.5 4.0 5.5 4.25 0.87 3 6 Yes 1% 5% 1, Vert. 3
Ercinee 7.0 4.0 4.5 4.0 5.5 4.0 0.8 4 (Flight) 4 No 1% 4% 1, Vert. 2
Harvester 8.0 1.5 7.0 3.75 3.5 4.0 0.98 4 5 No 5% 1% 1-2, Vert. 5
Tangrel 10.0 1.5 4.5 5.0 3.25 5.0 0.75 4 (Flight) 3 No 1% 1% 1, Vert. 2
Mummified 6.0 4.0 5.0 3.25 6.5 3.25 1.0 4 6 No 1% 1% 1-10, Vert. 30

Variants[]

A monster's primary Variant gives it various statistical bonuses. Note that the secondary variant does not affect its stats

Variant HP Bonus MP Bonus ATK Bonus DEF Bonus MND Bonus RES Bonus SPD Bonus Mobility Debuff Immunity Other
Aerial FlyFly +2 EVA
Pack Leader 2.5% 2.5% 2.5% 2.5%
Celestial 5% PoisonPoison, BerserkBerserk, CharmCharm
Clockwork 7.5% 5% 5% +2 JumpJump
Corrupted 5% 5% 2.5% SleepSleep, CharmCharm, SlowSlow
Deft 5%
Earthdrake 2.5% 5% 2.5% 2.5%
Firedrake 5% 2.5% 2.5% 2.5%
Thunderdrake 2.5% 2.5% 5% 2.5%
Waterdrake 2.5% 2.5% 2.5% 5%
Fell 5% 5% 5% 5% 5% 5% 5%
Feral 7.5%
Guard 5% 5% BerserkBerserk, CharmCharm
Horned 7.5%
Myconid 5% 7.5% 7.5% PoisonPoison, BleedBleed
Mystic 7.5%
Scout 7.5% +2 JumpJump, SwimSwim RootRoot +3 EVA
Shadow 5% FlyFly BlindBlind +5 EVA
Skeletal 10% 5% 2.5% PoisonPoison, BleedBleed, SleepSleep, CharmCharm
Speedy 10% +1 MoveMove SlowSlow +5 EVA
Sylvan 7.5% 7.5%
Thorned 7.5% 7.5% +5 CritCrit
Tyrant 10% 7.5% 5%
Warden 7.5% 7.5% 10% 7.5% WeakenWeaken
Venomous 2.5% PoisonPoison

Base statistics[]

Main article: Base stats


Endgame statistics[]

This is two charts of base statistics at level 50, for something more concrete than growths.

Perfect class leveling[]

The first chart is a "pure" list and assumes a character recruited from the guild in that class and leveling exclusively in that class (or, alternatively, a character reset to level 1 while in that class, for e.g. badge classes). This also applies to enemy characters in this class. This is base stats only, and does not include class mastery bonus, class passives, or equipment. (For example, a Mercenary has 480 HP base, but will have +6 HP from their class mastery bonus, any additional mastery bonuses gained, any HP from equipment, and Health Expert's 25% HP boost for their real maximum HP - at least 607 HP, in this case).

Level 50 base statistics, strict leveling only in class
Class HP MP ATK DEF MND RES SPD
Mercenary 480 84 264 237 178 206 137
Scoundrel 400 140 210 208 210 205 174
Knight 453 87 236 292 183 241 130
Ranger 396 114 238 193 205 219 164
Templar 423 116 264 210 206 261 136
Gunner 396 61 261 245 184 207 145
Assassin 372 114 252 182 206 196 178
Peddler 423 164 222 235 208 238 158
Reaver 482 60 314 173 151 168 139
Duelist 423 59 291 209 180 179 151
Mender 398 220 192 207 262 237 145
Wizard 345 246 178 181 289 292 131
Plague Doctor 445 168 222 237 251 236 137
Alchemystic 372 193 207 193 250 267 170
Druid 372 171 236 207 263 241 151
Sorcerer 319 301 189 204 314 250 128
Gambler 397 106 264 208 210 182 162
Gadgeteer 424 145 237 233 237 235 147
Fellblade 425 143 275 209 262 209 148
Warmage 372 173 264 207 277 198 152
Samurai (M&M) 454 117 277 184 206 189 155
Wrangler (M&M) 447 110 226 225 210 222 164
Beastmaster (M&M) 480 138 225 239 225 238 145
Werewolf 396 88 316 174 177 206 157
Vampire 341 194 249 237 249 237 171
Lich 423 189 221 168 364 170 127
Vessel 268 379 250 232 354 238 130
Princess 321 326 184 169 328 280 152
Lord 425 119 266 249 246 207 157
Marked 432 213 290 201 270 205 150
Demon Knight 484 60 340 200 202 157 129
Anatomist 346 247 221 209 290 243 149
Bounty Hunter 375 109 253 209 222 195 172
Spymaster 404 156 255 213 244 210 161
The Exiled 398 319 275 199 278 195 161
Average 403 161 248 211 240 219 150
Average (no unique/badge/DLC) 406 143 241 214 226 223 149
  • Marked, Demon Knight, and Spymaster use the "real" base stats for Kyrie / Anadine / Reiner and not their base stats if reset to level 1 in their unique class, since they don't join in their unique class. (They do, unrealistically, level entirely in their unique class afterward.) Marked additionally is taken with Kyrie's full stat bonus from visiting all 4 temples. Anatomist / Bounty Hunter / Exiled get the bonus stats that their wielders have.

Mixed class leveling[]

This second chart is level 50 stats for classes assuming mixed growth - e.g. you recruit a Mercenary or a Mender at the start of the game, explore the relevant class tree and learn a secondary class (or multiple secondary classes) half the time, and level in the chosen class the other half the time. It assumes 25 level-ups in the chosen class, and 24 level-ups in a package of related classes. The statistical difference is more muted between classes, as a result.

Level 50 base statistics, mixed levels
Class HP MP ATK DEF MND RES SPD
Mercenary 456 90 260 230 182 207 142
Scoundrel 419 115 235 217 195 207 156
Knight 444 90 247 255 182 219 140
Ranger 419 102 247 211 195 213 153
Templar 431 104 259 217 196 235 143
Gunner 419 77 260 236 182 207 145
Assassin 406 102 253 205 195 201 158
Peddler 431 127 241 230 195 219 150
Reaver 456 77 285 199 170 188 142
Duelist 431 79 271 217 183 197 147
Mender 388 218 197 206 266 244 145
Wizard 363 230 191 194 279 269 139
Plague Doctor 413 193 209 219 260 244 142
Alchemystic 376 205 203 200 260 256 153
Druid 376 193 216 206 266 244 147
Sorcerer 351 255 197 206 291 250 138
Gambler 409 113 257 215 213 197 152
Gadgeteer 422 132 244 228 226 222 147
Fellblade 422 132 263 215 238 209 145
Warmage 397 144 257 215 245 203 150
Samurai (M&M) 444 102 266 205 195 197 147
Wrangler (M&M) 434 120 237 222 214 217 151
Beastmaster (M&M) 447 133 237 228 220 223 144
Werewolf 419 90 285 199 182 207 149
Vampire 384 157 250 228 232 222 155
Lich 401 205 209 187 316 212 136
Vessel 326 293 222 219 310 244 140
Princess 351 268 191 187 297 262 147
Lord 431 102 260 236 213 207 149
Marked 423 175 270 210 256 214 151
Demon Knight 460 77 299 211 195 182 138
Anatomist 360 233 214 208 282 250 148
Bounty Hunter 395 103 254 213 211 200 165
Spymaster 407 143 254 216 237 213 157
The Exiled 399 301 272 201 275 197 161
Average 409 151 243 214 230 219 148
Average (no unique/badge/DLC) 411 139 240 216 221 221 147

Details:

  • "Fighter" classes, defined as classes that only require Mercenary & descendants of Mercenary, are taken with Mercenary base L1 stats and a collection of 2-3 levels in each of the non-badge fighter classes.
    • This applies to: Mercenary, Scoundrel, Knight, Ranger, Templar, Gunner, Assassin, Peddler, Reaver, Duelist, Samurai, Werewolf, and Lord.
  • "Mage" classes, defined as classes that only require Mender & descendants of Mender, are taken with Mender base L1 stats and a collection of 4-5 levels in each of the non-badge mage classes.
    • This applies to: Mender, Wizard, Plague Doctor, Alchemystic, Druid, Sorcerer, Lich, Vessel, and Princess.
  • "Hybrid" classes, which require learning classes from both sides of the class tree, are taken with Mercenary base L1 stats, 3 levels from each of the non-badge Hybrid classes, and 1 level each from various fighter & mage classes.
    • This applies to: Gambler, Gadgeteer, Fellblade, Warmage, Wrangler, Beastmaster, and Vampire.
  • For unique classes:
    • Marked, Spymaster, and Exiled get Hybrid growths. Anatomist gets Mage growths. Demon Knight and Bounty Hunter get Fighter growths.
    • "Real" base stats are used which are often significantly better than Mercenary / Mender. Kyrie, Anadine, and Reiner don't join in their unique class, so their base stats on join are used as the base. Yates / Katja / Kairu join with the base stats of their unique class (and their usual small personal stat bonuses on top). Kyrie's full visiting 4 temples stat boost is included.
    • The off-class growths are somewhat prorated in Bounty Hunter & Exiled's case. Kairu, since he joins so late, only does 5 levels in the hybrid-grab-bag (and 44 in Exiled). Katja joins a little late, and is assumed to get 20 levels in the fighter-class set and 29 levels in Bounty Hunter.

References[]

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