Speedy | |
---|---|
Details | |
Specialty |
Kinetic Force |
Passive 1 |
Initiative |
Passive 2 |
Auto-Haste |
Counter |
Slow |
Requirements |
Deft 4 Feral 3 Aerial 2 |
The sheer speed of these Monsters leaves others in the dust.
Abilities[]
Name | AP | MP | Range | Area | Shape | Type | Vs |
---|---|---|---|---|---|---|---|
Variant Body | 0 | Variant | |||||
Grants +10% SPD, +5 EVA and +1 Move when this is the primary variant as well as immunity to Slow. | |||||||
Initiative | 175 | Passive | |||||
Character gains a free turn at the very start of combat. | |||||||
Momentum | 200 | 0 | 1, Vert. 3 | Single | Skill | Def | |
Deals 1x Physical (SPD) damage to the target. Counts as a Regular Attack and will use the equipped weapon's element and debuffs. | |||||||
Slow | 200 | Counter | |||||
Counters any offensive action taken against the character by inflicting the offender with Slow. | |||||||
Auto-Haste | 225 | Passive | |||||
Character permanently has Haste. | |||||||
Quicken | 250 | 14 | 0-3, Vert. 6 | Single | Spell | ||
Grants the target an immediate turn. |
Mastery Bonus[]
ATK+2, SPD+5, EVA+2
Notes[]
Momentum uses a different damage formula than Regular Attacks, so it's not just a 1:1 substitution of ATK to SPD to determine damage.
Quicken will inflict 2 rounds of Exhaust on the target, which will prevent them from being quickened again until the debuff expires.
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