Fell Seal: Arbiter's Mark Wiki
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Sorcerer
Sorcerer.png
Abilities
Specialty Lay Waste
Starting Ability Hailstorm
Passive #1 Economy
Passive #2 Eruptor
Counter Root
Movement Move.pngMove: 3 Jump.pngJump: 4
Equipment Rod, Robe
Details
Class
Requirements
Druid 5


Class Description[]

These archmages indiscriminately Lay Waste to the entire battlefield with raw elemental power. - In-Game Description

The sorcerer is an advanced spellcaster that brings elemental storms spanning across the field.

Growth[]

HP MP ATK DEF MND RES SPD
5.0 5.5 3.25 3.5 5.5 4.25 0.75

Abilities[]

Lay Waste[]

Name AP MP Range Area Shape Type Vs.
Hailstorm 0 24 Self All Enemies Ability.pngSpell Res
Deals 0.8x to 1.2x Water.pngWater (MND) damage to all enemies on the map, based on proximity.
Firestorm 175 24 Self All Enemies Ability.pngSpell Res
Deals 0.8x to 1.2x Fire.pngFire (MND) damage to all enemies on the map, based on proximity.
Meteorstorm 175 24 Self All Enemies Ability.pngSpell Res
Deals 0.8x to 1.2x Earth.pngEarth (MND) damage to all enemies on the map, based on proximity.
Thunderstorm 175 24 Self All Enemies Ability.pngSpell Res
Deals 0.8x to 1.2x Thunder.pngThunder (MND) damage to all enemoes on the map, based on proximity.
Eruptor 175 Passive.pngPassive
Any turn the character doesn't deal damage, they build a 0.18x bonus to their damage (up to 0.72x). The bonus is used up upon dealing damage.
Root 175 Counter.pngCounter
Counters any offensive action taken on the character by inflicting the offender with Root.pngRoot.
Darkstorm 200 26 Self All Enemies Ability.pngSpell Res
Deals 0.85x to 1.3x Dark.pngDark (MND) damage to all enemies on the map, based on proximity.
Holystorm 200 26 Self All Enemies Ability.pngSpell Res
Deals 0.8x to 1.2x Holy.pngHoly (MND) damage to all enemies on the map, based on proximity.
Voidstorm 225 28 Self All Enemies Ability.pngSpell Res
Deals 0.85x to 1.3x Magic (MND) damage to all enemies on the map, based on proximity.
Economy 450 Passive.pngPassive
All Abilities with a MP cost have that cost reduced by 1/3.


Mastery Bonus[]

MP+10, DEF+5, RES+3

Notes[]

The 1/3 MP cost reduction of Economy is rounded down; equivalently the MP cost of any ability is 2/3 of the original cost rounded up. For example, Fire I (which had MP cost 8) will have an MP cost of 6 with Economy.

Required For[]