Sorcerer
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Abilities
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Specialty | Lay Waste |
Starting Ability | Hailstorm |
Passive #1 | Economy |
Passive #2 | Eruptor |
Counter | Root |
Movement | Move: 3 Jump: 4 |
Equipment | Rod, Robe |
Details
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Class Requirements |
Druid 5 |
Class Description[]
These archmages indiscriminately Lay Waste to the entire battlefield with raw elemental power. - In-Game Description
The sorcerer is an advanced spellcaster that brings elemental storms spanning across the field.
Growth[]
HP | MP | ATK | DEF | MND | RES | SPD |
---|---|---|---|---|---|---|
5.0 | 5.5 | 3.25 | 3.5 | 5.5 | 4.25 | 0.75 |
Abilities[]
Lay Waste[]
Name | AP | MP | Range | Area | Shape | Type | Vs. | |
---|---|---|---|---|---|---|---|---|
Hailstorm | 0 | 24 | Self | All Enemies | Spell | Res | ||
Deals 0.8x to 1.2x Water (MND) damage to all enemies on the map, based on proximity. | ||||||||
Firestorm | 175 | 24 | Self | All Enemies | Spell | Res | ||
Deals 0.8x to 1.2x Fire (MND) damage to all enemies on the map, based on proximity. | ||||||||
Meteorstorm | 175 | 24 | Self | All Enemies | Spell | Res | ||
Deals 0.8x to 1.2x Earth (MND) damage to all enemies on the map, based on proximity. | ||||||||
Thunderstorm | 175 | 24 | Self | All Enemies | Spell | Res | ||
Deals 0.8x to 1.2x Thunder (MND) damage to all enemoes on the map, based on proximity. | ||||||||
Eruptor | 175 | Passive | ||||||
Any turn the character doesn't deal damage, they build a 0.18x bonus to their damage (up to 0.72x). The bonus is used up upon dealing damage. | ||||||||
Root | 175 | Counter | ||||||
Counters any offensive action taken on the character by inflicting the offender with Root. | ||||||||
Darkstorm | 200 | 26 | Self | All Enemies | Spell | Res | ||
Deals 0.85x to 1.3x Dark (MND) damage to all enemies on the map, based on proximity. | ||||||||
Holystorm | 200 | 26 | Self | All Enemies | Spell | Res | ||
Deals 0.8x to 1.2x Holy (MND) damage to all enemies on the map, based on proximity. | ||||||||
Voidstorm | 225 | 28 | Self | All Enemies | Spell | Res | ||
Deals 0.85x to 1.3x Magic (MND) damage to all enemies on the map, based on proximity. | ||||||||
Economy | 450 | Passive | ||||||
All Abilities with a MP cost have that cost reduced by 1/3. |
Mastery Bonus[]
MP+10, DEF+5, RES+3
Notes[]
The 1/3 MP cost reduction of Economy is rounded down; equivalently the MP cost of any ability is 2/3 of the original cost rounded up. For example, Fire I (which had MP cost 8) will have an MP cost of 6 with Economy.
Required For[]
- Lich Requires 6 levels of Sorcerer, 4 levels of Plague Doctor, Badge:Phylactery, and a Non-Story Character.
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