Scout | |
---|---|
Details | |
Specialty |
Scouting |
Passive 1 |
Concentration |
Passive 2 |
Skirmish |
Counter |
Critical: Focus |
Requirements |
Deft 4 |
Quick and maneuverable, these Monsters are trained to give advance warning of impending danger.
Abilities[]
Name | AP | MP | Range | Area | Shape | Type | Vs |
---|---|---|---|---|---|---|---|
Variant Body | 0 | Variant | |||||
Grants +7.5% SPD, +3 EVA when this is the primary variant as well as +2 Jump, Swim, and immunity to Root. If the monster can already swim, an additional +1% SPD is granted. | |||||||
Concentration | 150 | Passive | |||||
Increases Accuracy by 20% when taking offensive actions (Stealing is not affected). | |||||||
Scout | 175 | 6 | Self | 13, Vert. 40 | Cross | Skill | None |
Reveals all traps in a 6 radius around the character and grants the character CRIT Up. | |||||||
Hindering Hit | 200 | 6 | 1-3, Vert. 6 | Single | Skill | Def | |
Deals 0.65x Physical (ATK) damage to the target and inflicts Slow. | |||||||
Skirmish | 250 | Passive | |||||
Charater can make another movement of 1 after taking action. | |||||||
Critical: Focus | 200 | Counter | |||||
Grants Focus to the character when HP is Critical after taking damage. Character also uses Defend and takes half damage from all attacks until their next turn. |
Mastery Bonus[]
MP+4, ATK+3, SPD+4, EVA+2
Required For[]
Shadow requires 3 levels of Scout, and 3 levels of Skeletal
Tyrant requires 4 levels of Scout and 6 levels of Pack Leader
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