Fell Seal: Arbiter's Mark Wiki
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Scoundrel
Scoundrel.png
Abilities
Specialty Trickery
Starting Ability Steal GP
Passive #1 Attack Expert
Passive #2 Exploit Weakness
Counter Steal
Movement Move.pngMove: 4 Jump.pngJump: 6 Swim.pngSwim
Equipment Dagger, Crossbow, Light Armor
Details
Class
Requirements
Mercenary 2




Class Description[]

Tricksters who eschew brute strength in favor of speed and nimbleness. They are adept at acquiring what others possess. - In-Game Description


Growth[]

HP MP ATK DEF MND RES SPD
6.5 2.5 3.5 3.5 3.5 3.5 1.38

Abilities[]

Trickery[]

Name AP MP Range Area Shape Type Vs.
Steal GP 0 0 1, Vert. 3 Single Ability.pngSkill Def
Deals 0.75x Ability.pngPhysical (ATK) damage to the target and attempts to steal GP from the target.
Dirty Hit 150 0 Weapon Single Ability.pngSkill Def
Deals 0.8x Physical.pngPhysical damage to the target and has a 62% chance of inflicting Blind.pngBlind. Counts as a Regular Attack and will use the equipped weapon's element and debuffs.
Steal Item 150 0 1, Vert. 3 Single Ability.pngSkill Def
Deals 0.75x Physical.pngPhysical (ATK) damage to the target and attempts to steal a consumable item from the target (the item will be added to the character's team item count for this encounter).
Fleet of Foot 175 0 Self Cross Ability.pngSkill None
Grants Fleet of Foot and removes Root.pngRoot around the character. A unit with Fleet of Foot will have increased movement of +1.
Steal Buffs 175 0 1, Vert. 3 3, Vert. 2 Single Ability.pngSkill Def
Deals 0.75x Physical.pngPhysical (ATK) damage to the target and attempts to steal buffs from the target.
Arterial Cut 175 0 Weapon Single Ability.pngSkill Def
Deals 0.85x Physical.pngPhysical (ATK) damage to the target and has a 62% chance of inflicting Bleed.pngBleed. Counts as a Regular Attack and will use the equipped weapon's element and debuffs.
Steal Component 200 0 1, Vert 3 Single Ability.pngSkill Def
Attempts to steal a Component from the target.
Steal 200 Counter.pngCounter
Counters any offensive action taken on the character by an adjacent unit by attempting to steal a Component (enemies will steal an Item instead).
Attack Expert 250 N/A N/A N/A Passive.pngPassive N/A
Increases the character's ATK value by 24+(1*Level).
Exploit Weakness 250 N/A N/A N/A Passive.pngPassive N/A
Increases Critical Hit damage by 50%.
Sneak Attack 250 6 Weapon Single Ability.pngSkill Def
Deals 0.6x Physical.pngPhysical (ATK) damage to the target. The attack deals significantly increased damages from the sides or the back, but is weak from the front.


Mastery Bonus[]

SPD+3, EVA+1, Crit.pngCrit+2

Notes[]

Sneak Attack will do 0.6x from the front, 1.2x from the side and 1.4x from behind, in addition to the normal bonuses for attacking a target from the sides/back.

Any ability with Steal in the name does not use the attacker's Accuracy or the defender's Evasion to calculate the chance to hit. Instead, each ability has a flat chance to hit. The Gambler passive Lucky boosts steal chances by 5%.

Steal GP: 85% Accuracy Steal Buffs: 75% Accuracy Steal Item: 70% Accuracy Steal Component (including the Steal counter): 50% Accuracy

Required For[]

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