|Starting Ability||Steal GP|
|Passive #1||Attack Expert|
|Passive #2||Exploit Weakness|
|Movement||Move: 4 Jump: 6 Swim|
|Equipment||Dagger, Crossbow, Light Armor|
Tricksters who eschew brute strength in favor of speed and nimbleness. They are adept at acquiring what others possess. - In-Game Description
|Steal GP||0||0||1, Vert. 3||Single||Skill||Def|
|Deals 0.75x Physical (ATK) damage to the target and attempts to steal GP from the target.|
|Deals 0.8x Physical damage to the target and has a 62% chance of inflicting Blind. Counts as a Regular Attack and will use the equipped weapon's element and debuffs.|
|Steal Item||150||0||1, Vert. 3||Single||Skill||Def|
|Deals 0.75x Physical (ATK) damage to the target and attempts to steal a consumable item from the target (the item will be added to the character's team item count for this encounter).|
|Fleet of Foot||175||0||Self||Cross||Skill||None|
|Grants Fleet of Foot and removes Root around the character. A unit with Fleet of Foot will have increased movement of +1.|
|Steal Buffs||175||0||1, Vert. 3||3, Vert. 2||Single||Skill||Def|
|Deals 0.75x Physical (ATK) damage to the target and attempts to steal buffs from the target.|
|Deals 0.85x Physical (ATK) damage to the target and has a 62% chance of inflicting Bleed. Counts as a Regular Attack and will use the equipped weapon's element and debuffs.|
|Steal Component||200||0||1, Vert 3||Single||Skill||Def|
|Attempts to steal a Component from the target.|
|Counters any offensive action taken on the character by an adjacent unit by attempting to steal a Component (enemies will steal an Item instead).|
|Increases the character's ATK value by 24+(1*Level).|
|Increases Critical Hit damage by 50%.|
|Deals 0.6x Physical (ATK) damage to the target. The attack deals significantly increased damages from the sides or the back, but is weak from the front.|
SPD+3, EVA+1, Crit+2
Sneak Attack will do 0.6x from the front, 1.2x from the side and 1.4x from behind, in addition to the normal bonuses for attacking a target from the sides/back.
Any ability with Steal in the name does not use the attacker's Accuracy or the defender's Evasion to calculate the chance to hit. Instead, each ability has a flat chance to hit. The Gambler passive Lucky boosts steal chances by 5%.
Steal GP: 85% Accuracy Steal Buffs: 75% Accuracy Steal Item: 70% Accuracy Steal Component (including the Steal counter): 50% Accuracy
- Ranger Requires 4 levels of Scoundrel.
- Gambler Requires 3 levels of Scoundrel and 3 levels of Mender.
- Vampire Requires 6 levels of Scoundrel, 3 levels of Alchemystic, Badge:Blood Crest, and a Non-Story Character.
- Gadgeteer requires 3 levels of Scoundrel and 3 levels of Wizard.
- Reaver requires 4 levels of Scoundrel and 5 levels of Templar.