Scoundrel
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Abilities
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Specialty | Trickery |
Starting Ability | Steal GP |
Passive #1 | Attack Expert |
Passive #2 | Exploit Weakness |
Counter | Steal |
Movement | Move: 4 Jump: 6 Swim |
Equipment | Dagger, Crossbow, Light Armor |
Details
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Class Requirements |
Mercenary 2 |
Class Description[]
Tricksters who eschew brute strength in favor of speed and nimbleness. They are adept at acquiring what others possess. - In-Game Description
Growth[]
HP | MP | ATK | DEF | MND | RES | SPD |
---|---|---|---|---|---|---|
6.5 | 2.5 | 3.5 | 3.5 | 3.5 | 3.5 | 1.38 |
Abilities[]
Trickery[]
Name | AP | MP | Range | Area | Shape | Type | Vs. | |
---|---|---|---|---|---|---|---|---|
Steal GP | 0 | 0 | 1, Vert. 3 | Single | Skill | Def | ||
Deals 0.75x Physical (ATK) damage to the target and attempts to steal GP from the target. | ||||||||
Dirty Hit | 150 | 0 | Weapon | Single | Skill | Def | ||
Deals 0.8x Physical damage to the target and has a 62% chance of inflicting Blind. Counts as a Regular Attack and will use the equipped weapon's element and debuffs. | ||||||||
Steal Item | 150 | 0 | 1, Vert. 3 | Single | Skill | Def | ||
Deals 0.75x Physical (ATK) damage to the target and attempts to steal a consumable item from the target (the item will be added to the character's team item count for this encounter). | ||||||||
Fleet of Foot | 175 | 0 | Self | Cross | Skill | None | ||
Grants Fleet of Foot and removes Root around the character. A unit with Fleet of Foot will have increased movement of +1. | ||||||||
Steal Buffs | 175 | 0 | 1, Vert. 3 | 3, Vert. 2 | Single | Skill | Def | |
Deals 0.75x Physical (ATK) damage to the target and attempts to steal buffs from the target. | ||||||||
Arterial Cut | 175 | 0 | Weapon | Single | Skill | Def | ||
Deals 0.85x Physical (ATK) damage to the target and has a 62% chance of inflicting Bleed. Counts as a Regular Attack and will use the equipped weapon's element and debuffs. | ||||||||
Steal Component | 200 | 0 | 1, Vert 3 | Single | Skill | Def | ||
Attempts to steal a Component from the target. | ||||||||
Steal | 200 | Counter | ||||||
Counters any offensive action taken on the character by an adjacent unit by attempting to steal a Component (enemies will steal an Item instead). | ||||||||
Attack Expert | 250 | N/A | N/A | N/A | Passive | N/A | ||
Increases the character's ATK value by 24+(1*Level). | ||||||||
Exploit Weakness | 250 | N/A | N/A | N/A | Passive | N/A | ||
Increases Critical Hit damage by 50%. | ||||||||
Sneak Attack | 250 | 6 | Weapon | Single | Skill | Def | ||
Deals 0.6x Physical (ATK) damage to the target. The attack deals significantly increased damages from the sides or the back, but is weak from the front. |
Mastery Bonus[]
SPD+3, EVA+1, Crit+2
Notes[]
Sneak Attack will do 0.6x from the front, 1.2x from the side and 1.4x from behind, in addition to the normal bonuses for attacking a target from the sides/back.
Any ability with Steal in the name does not use the attacker's Accuracy or the defender's Evasion to calculate the chance to hit. Instead, each ability has a flat chance to hit. The Gambler passive Lucky boosts steal chances by 5%.
Steal GP: 85% Accuracy Steal Buffs: 75% Accuracy Steal Item: 70% Accuracy Steal Component (including the Steal counter): 50% Accuracy
Required For[]
- Ranger Requires 4 levels of Scoundrel.
- Gambler Requires 3 levels of Scoundrel and 3 levels of Mender.
- Vampire Requires 6 levels of Scoundrel, 3 levels of Alchemystic, Badge:Blood Crest, and a Non-Story Character.
- Gadgeteer requires 3 levels of Scoundrel and 3 levels of Wizard.
- Reaver requires 4 levels of Scoundrel and 5 levels of Templar.
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