Samurai
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Abilities
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Specialty | Martial Spirit |
Starting Ability | Overreach |
Passive #1 | Unbreakable Spirit |
Passive #2 | Razor Wind |
Counter | Critical:Focus |
Movement | Move: 4 Jump: 4 |
Equipment | Sword, Shield, Heavy Armor |
Details
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Class Requirements |
Knight 5 Ranger 4 Complete Mission "Assassin!" |
Forever in pursuit of honorable combat, these warriors draw strength from weakness to push themselves beyond their limits. Samurai require the Missions and Monsters DLC to use.
Growth[]
HP | MP | ATK | DEF | MND | RES | SPD |
---|---|---|---|---|---|---|
7.5 | 2.0 | 4.75 | 3.0 | 3.5 | 3 | 1.03 |
Abilities[]
Martial Spirit[]
Name | AP | MP | Range | Area | Shape | Type | Vs |
---|---|---|---|---|---|---|---|
Overreach | 0 | 6 | Weapon | Single | Skill | Def | |
Deals 1.2x Physical (ATK) damage to the target. Also inflicts DEF Down on the character. Counts as a Regular Attack and will use the equipped weapon's element and debuffs. | |||||||
Unbreakable Spirit | 150 | Passive | |||||
Every debuff on the character will increase their ATK and MND by 10%. | |||||||
Spirit Bow | 175 | 6 | 1-5, Vert. 20 | Single | Skill | Def | |
Deals 0.5x Physical (MND) damage to the target. Forces the target to change direction to face the character and inflicts DEF Down, RES Down. | |||||||
Meditate | 150 | 8 | Self | Single | Spell | None | |
Removes all debuffs from the character, restoring 0.6x (MND) HP for each debuff removed. Also sets EVA to 0 until the character's next turn. | |||||||
Wind Spirit | 200 | 8 | Self | 5, Vert. 4 | Cross | Skill | Def |
Deals 0.35x Physical (ATK) damage in a large area around the character. Forces targets to change direction to face the character and will inflict Cripple. | |||||||
Razor Wind | 250 | Passive | |||||
For an added cost of 6 MP, allows the character to use any single-target Skill with a range of at least 1 as if it had a range of 4. | |||||||
Restless Spirit | 200 | 6 | 1, Vert. 3 | Single | Skill | None | |
Deals 0.7x Physical (ATK) damage that ignores the target's defense. Also inflicts RES Down on the character. | |||||||
Critical:Focus | 200 | Counter | |||||
Grants Focus to the character when HP is Critical after taking damage. Character also uses Defend and takes half damage from all attacks until their next turn. | |||||||
Adrenaline | 250 | 4 | Weapon | Single | Skill | Def | |
Deals 0.5x Physical (ATK) damage to the target. Also inflicts Bleed on the character. Counts as a Regular Attack and will use the equipped weapon's element and debuffs. The character's next turn will come 50% faster. | |||||||
Finisher | 350 | 20 | Weapon | Single | Skill | Def | |
Deals 2.4x Physical (ATK) damage to the target. Also inflicts ATK Down on the character. Counts as a Regular Attack and will use the equipped weapon's element and debuffs. | |||||||
Spirit Sword | 300 | 14 | 1, Vert. 4 | Single | Skill | Def | |
Deals 2.6x Physical (MND) damage to the target. Also inflicts MND Down on the character. |
Notes[]
Razor Wind adds a menu option to the character that allows an applicable skill to be selected to have its range enhanced. Razor Wind has a Vertical reach of 12.
Mastery Bonus[]
ATK+5, SPD+2, Crit+2
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