Fell Seal: Arbiter's Mark Wiki
Fell Seal: Arbiter's Mark Wiki
Advertisement
Samurai
Samurai
Abilities
Specialty Martial Spirit
Starting Ability Overreach
Passive #1 Unbreakable Spirit
Passive #2 Razor Wind
Counter Critical:Focus
Movement MoveMove: 4 JumpJump: 4
Equipment Sword, Shield, Heavy Armor
Details
Class
Requirements
Knight 5
Ranger 4
Complete Mission "Assassin!"

Forever in pursuit of honorable combat, these warriors draw strength from weakness to push themselves beyond their limits. Samurai require the Missions and Monsters DLC to use.

Growth[]

HP MP ATK DEF MND RES SPD
7.5 2.0 4.75 3.0 3.5 3 1.03

Abilities[]

Martial Spirit[]

Name AP MP Range Area Shape Type Vs
Overreach 0 6 Weapon Single AbilitySkill Def
Deals 1.2x PhysicalPhysical (ATK) damage to the target. Also inflicts DefDownDEF Down on the character. Counts as a Regular Attack and will use the equipped weapon's element and debuffs.
Unbreakable Spirit 150 PassivePassive
Every debuff on the character will increase their ATK and MND by 10%.
Spirit Bow 175 6 1-5, Vert. 20 Single AbilitySkill Def
Deals 0.5x PhysicalPhysical (MND) damage to the target. Forces the target to change direction to face the character and inflicts DefDownDEF Down, ResDownRES Down.
Meditate 150 8 Self Single AbilitySpell None
Removes all debuffs from the character, restoring 0.6x (MND) HP for each debuff removed. Also sets EVA to 0 until the character's next turn.
Wind Spirit 200 8 Self 5, Vert. 4 Cross AbilitySkill Def
Deals 0.35x PhysicalPhysical (ATK) damage in a large area around the character. Forces targets to change direction to face the character and will inflict CrippleCripple.
Razor Wind 250 PassivePassive
For an added cost of 6 MP, allows the character to use any single-target Skill with a range of at least 1 as if it had a range of 4.
Restless Spirit 200 6 1, Vert. 3 Single AbilitySkill None
Deals 0.7x PhysicalPhysical (ATK) damage that ignores the target's defense. Also inflicts ResDownRES Down on the character.
Critical:Focus 200 CounterCounter
Grants FocusFocus to the character when HP is Critical after taking damage. Character also uses Defend and takes half damage from all attacks until their next turn.
Adrenaline 250 4 Weapon Single AbilitySkill Def
Deals 0.5x PhysicalPhysical (ATK) damage to the target. Also inflicts BleedBleed on the character. Counts as a Regular Attack and will use the equipped weapon's element and debuffs. The character's next turn will come 50% faster.
Finisher 350 20 Weapon Single AbilitySkill Def
Deals 2.4x PhysicalPhysical (ATK) damage to the target. Also inflicts AtkDownATK Down on the character. Counts as a Regular Attack and will use the equipped weapon's element and debuffs.
Spirit Sword 300 14 1, Vert. 4 Single AbilitySkill Def
Deals 2.6x PhysicalPhysical (MND) damage to the target. Also inflicts MndDownMND Down on the character.

Notes[]

Razor Wind adds a menu option to the character that allows an applicable skill to be selected to have its range enhanced. Razor Wind has a Vertical reach of 12.

Mastery Bonus[]

ATK+5, SPD+2, CritCrit+2

Advertisement