Reaver
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Abilities
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Specialty | Brutality |
Starting Ability | Primal Cry |
Passive #1 | Bloodlust |
Passive #2 | Into the Fray |
Counter | Critical:Rebirth |
Movement | Move: 4 Jump: 4 Swim |
Equipment | Maul, Axe, Light Armor |
Details
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Class Requirements |
Templar 5 Scoundrel 4 |
These wild warriors charge recklessly into battle. Their Brutality is unmatched.
Growth[]
HP | MP | ATK | DEF | MND | RES | SPD |
---|---|---|---|---|---|---|
8.0 | 1.0 | 5.5 | 2.75 | 2.5 | 2.75 | 0.83 |
Abilities[]
Bloodlust[]
Name | AP | MP | Range | Area | Shape | Type | Vs. | |
---|---|---|---|---|---|---|---|---|
Primal Cry | 0 | 0 | 1, Vert 2 | 3, Vert 2 | Lateral Line | Skill | Def | |
Deals 0.6x Physical (ATK) damage in a small area and has a 50% chance of inflicting DEF Down. | ||||||||
Whirling Blow | 150 | 0 | Self | 3, Vert 2 | Cross | Skill | Def | |
Deals 0.95x Physical (ATK) damage in a small area around the character. | ||||||||
Into the Fray | 150 | Passive | ||||||
Damage/healing dealt increase by 0.125x to 0.85x for every adjacent enemy. More adjacent enemies means a higher increase. | ||||||||
Spread Pain | 200 | 10 | 1-2. Vert 4 | Single | Spell | Res | ||
Deals 1x Magical (MND) damage and transfers all of the character's debuffs to the target. | ||||||||
Primal Blow | 225 | 6 | 1-4, Vert. 6 | Single | Skill | Def | ||
Deals 0.9x Physical (ATK) damage to the target from a distance. | ||||||||
Bloodlust | 220 | Passive | ||||||
Damage dealt increases the lower the character's current HP is. | ||||||||
Reckless Blow | 250 | 0 | 1, Vert 3 | Single | Skill | Def | ||
Deals 1.5x Physical (ATK) damage to the target, but also damages the character by 1/4 of the damage dealt. | ||||||||
Desperate Blow | 250 | 16 | 1, Vert 3 | Single | Skill | None | ||
Deals as much damage as the character is missing HP. | ||||||||
Primal Wave | 275 | 8 | 1-3, Vert 4 | 3, Vert. 2 | Cross | Skill | Def | |
Deals 0.8x Physical (ATK) damage in a small area. | ||||||||
Critical: Rebirth | 250 | Counter | ||||||
Grants Rebirth to the character when HP is Critical after taking damage. A character with Rebirth will automatically come back to life after falling in combat. |
Mastery Bonus[]
HP+6, ATK+5, Crit+2
Required For[]
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