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Rakkerjak
Rakkerjak.png
Details
Signature Ability
Flip Kick

A hyperactive creature that moves by bouncing on its tail. This frees up all of its limbs for attacking, making it deadly in close combat.

Statistics[]

Move.pngMove: 5 Jump.pngJump: 8 Swim.pngSwim

Crit.pngCrit: 5% EVA: 2%

Regular Attack has range 1, Vert. 3

Resistances
Water.png Fire.png Earth.png Thunder.png Dark.png Holy.png
100 0 0 -50 0 0

Monster Tiers[]

See the Monster Class section for details on the abilities.

Rakkerjak (Tier 1)[]

  • Active Abilities: Sneak Attack
  • Passive Abilities: None
  • Counter Ability: Fleet of Foot

Redcap (Tier 2)[]

  • Active Abilities: Sneak Attack, Flip Kick, Rusty Stab
  • Passive Abilities: Submariner
  • Counter Ability: Fleet of Foot

Grue (Tier 3)[]

  • Active Abilities: Sneak Attack, Flip Kick, Rusty Stab, Shadow Hunt
  • Passive Abilities: Submariner, Execute
  • Counter Ability: Fleet of Foot

Spawn Locations[]

Below is a list of locations which can have Rakkerjaks in their patrols.

Bzil Class[]

This version of Rakkerjak is used for Bzaro and enemy Bzil. This class can be obtained by collecting 5 Rakkerjak Essences, which drop from defeated Rakkerjaks while Bzaro is in the party.

Statistics[]

Move.pngMove: 5 Jump.pngJump: 8 Swim.pngSwim

Resistances
Water.png Fire.png Earth.png Thunder.png Dark.png Holy.png
100 0 0 -50 0 0

Abilities (Sneak & Skulk)[]

Name AP MP Range Area Shape Type Vs.
Flip Kick 0 4 1-2, Vert. 3 Single Ability.pngSkill Def
Deals 0.9x Physical.pngPhysical (ATK) damage to the target and exchanges position with them. Ignores Protect status and cannot be evaded. It bypasses all Counter Abilities
Fleet of Foot 150 Counter.pngCounter
Grants FleetofFoot.pngFleet of Foot to the character and removes Root.pngRoot after being targeted by any damaging offensive action. A Unit with FleetofFoot.pngFleet of Foot will have increased movement of +1.
Shadow Hunt 200 6 1, Vert. 4 Single Ability.pngSpell Def
Deals 1x Dark.pngDark (ATK) damage to the target. If the target is defeated by this ability, character gainst Haste.pngHaste
Submariner 200 Passive.pngPassive
Damage is increased (rather than decreased) while in water. Also grants the ability to swim.
Rusty Stab 250 12 Weapon Single Ability.pngSkill Def
Deals 0.8x Physical.pngPhysical (ATK) damage to the target, and has a 62% chance of inflicting Poison.pngPoison, Bleed.pngBleed.
Sneak Attack 300 6 Weapon Single Ability.pngSkill Def
Deals 0.6x Physical.pngPhysical (ATK) damage to the target. The attack deals significantly increased damages from the sides or the back, but is weak from the front.
Execute 300 Passive.pngPassive
Damage from offensive Abilities is increased by .45x when the target's HP is below half.

Mastery Bonus[]

ATK+5, SPD+3, Crit.pngCrit+2

Notes[]

Sneak Attack will do 0.6x damage from the front, 1.2x damage from the side and 1.4x damage from behind, in addition to the normal bonuses for attacking a target from the sides/back.

Submariner increases damage by 10% while in water, as opposed to its normal effects of decreasing damage by 10%.