Poaching allows additional crafting components to be gathered when landing a killing blow using particular abilities. The following abilities allow you to poach:
Yields a rare component against any enemy if it lands a kill.
Boss enemies cannot be poached, nor can spawned enemy (such as Cadavers spawned with Reanimate, or Tangrels spawned in the Occul Riverbed story mission).
Most Classes and Monsters belong to one of three distinct Poaching Groups. This group determines which component will be awarded when successfully poaching an enemy. If a class or monster is not listed in any of the poaching groups, it will use the Default group instead. Bzil count as the monster of their primary class.
The components received from poaching depend not only on the enemy being poached, but how far along in the story you are. An exception to this is the Ancient Path poaching table, which is only used in the 7 Ancient Path maps. If a unit being poached belongs to multiple entries in a table, it will use the most specific one. For example, Date Tsunymphite would be used over Pektite, which would be used over Caster if you're poaching a Date Tsunymphite.
Note: Despite having an entry in these tables, most Zotzits cannot actually be poached, as they count as "spawned enemies." The only zotzits that can be poached are the 3 Zotzits in a patrol in The Gauntlet, and Bzil with Zotzit as their primary class.
Start of the Game[]
Enemy
Loot
Fighter
Shellac Powder
Rogue
Ammoniac Gum
Caster
Catalyst
Arpia
Cobbleweed Pod
Plague Doctor
Sinewdle Fruit
Default
Snakebite Oil
After Highlands Temple[]
Enemy
Loot
Fighter
Catalyst
Rogue
Cobbleweed Pod
Caster
Distilled Water
Cadaver
Cobbleweed Pod
Therva
Aloe Leaf
Arpia
Sinewdle Fruit
Default
Catalyst
After Jungle Temple[]
Enemy
Loot
Fighter
Jammy Fruit
Rogue
Sinewdle Fruit
Caster
Aloe Leaf
Pektite
Meteorite
Blardger
Aegisite Ingot
Tangrel
Sinewdle Fruit
Sorcerer
Dragonsblood Sap
Malcubus
Energized Crystal
Default
Jammy Fruit
After Desert Temple[]
Enemy
Loot
Fighter
Energized Crystal
Rogue
Energized Crystal
Caster
Angel Tears
Pektite
Meteorite
Cadaver
Mycoleather
Tangrel
Sinewdle Fruit
Blardger
Aegisite Ingot
Bulldrake
Cold Iron
Helhund
Dormant Crystal
Lich
Diamond Thread
Vampire
Dormant Crystal
Malcubus
Quality Thread
Archafflictor
Energized Crystal
Harvester
Dark Core
Default
Angel Tears
After Mountain Temple[]
Enemy
Loot
Fighter
Demon Leather
Rogue
Mythical Leather
Caster
Diamond Thread
Pektite
Meteorite
Blueberry/Strawberry Tsunymphite (Tier 3 Pektite)
Adamant Ingot
Lemon/Date Tsunymphite (Tier 3 Pektite)
Godwood
Cadaver
Mycoleather
Manananggal (Tier 3 Cadaver)
Dark Core
Tangrel
Sinewdle Fruit
Adamantrog (Tier 3 Tangrel)
Cold Iron
Blardger
Aegisite Ingot
Bulldrake
Cold Iron
Helhund
Dormant Crystal
Lich
Diamond Thread
Vampire
Dormant Crystal
Werewolf
Energized Crystal
Malcubus
Quality Thread
Archafflictor
Energized Crystal
Overscourge (Tier 3 Archafflictor)
Demon Leather
Harvester
Dark Core
Zotzit
Coronal Plume
Default
Energized Crystal
Ancient Path[]
Note: This table is only used for Ancient Path maps. On any other maps, use the previous table.