Plague Doctor
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Abilities
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Specialty | Treatment |
Starting Ability | Recovery |
Passive #1 | Fortitude |
Passive #2 | Permanence |
Counter | Barrier |
Movement | Move: 4 Jump: 4 |
Equipment | Mace, Rod, Staff, Robe, Light Armor, Heavy Armor, Shield |
Details
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Class Requirements |
Mender 4 |
Class Description[]
Learned and versatile surgeons who put their knowledge of medicine to great use. But they are also pragmatists and have no qualms with using that knowledge with harmful intent.
Growth[]
HP | MP | ATK | DEF | MND | RES | SPD |
---|---|---|---|---|---|---|
7.5 | 3.0 | 3.75 | 4.0 | 4.25 | 4.0 | 0.9 |
Abilities[]
Treatment[]
Name | AP | MP | Range | Area | Shape | Type | Vs. | |
---|---|---|---|---|---|---|---|---|
Recovery | 0 | 6 | 0-2, Vert. 10 | 3, Vert. 2 | Cross | Spell | None | |
Restores 0.5x HP (MND) in a small area and removes Poison, Bleed, Blind, Mute, Cripple, Sleep, Weaken. | ||||||||
Poison | 150 | 4 | 0-4, Vert. 10 | Single | Spell | Res | ||
Deals 0.9x Magical (MND) damage to the target and has a 75% chance of inflicting Poison. | ||||||||
Mass Slow | 175 | 8 | 0-2, Vert. 10 | 3, Vert. 2 | Cross | Spell | Res | |
Has a 75% chance of inflicting Slow in a small area. | ||||||||
Mass Thorns | 175 | 8 | 0-3, Vert. 10 | 3, Vert. 2 | Cross | Spell | None | |
Grants Thorns in a small area. A unit with Thorns will reflect some damage back (as Physical damage) when taking damage (from any source). | ||||||||
Mass Weaken | 175 | 8 | 0-2, Vert. 10 | 3, Vert. 2 | Cross | Spell | Res | |
Inflicts Weaken in a small area. | ||||||||
Fortitude | 175 | Passive | ||||||
Character is immune to Injuries and Poison, Bleed, Weaken. | ||||||||
Barrier | 200 | Counter | ||||||
Grants Barrier to the character after being targeted by any offensive action. A unit with Barrier will automatically evade the next offensive status effect placed on them. | ||||||||
Poison Burst | 250 | 10 | Self | 3, Vert. 4 | Square | Spell | Res | |
Deals 0.9x Magical (MND) damage in a small area around the character and has a 62% chance of inflicting Poison. | ||||||||
Heal Burst | 250 | 14 | Self | 5, Vert. 4 | Cross | Spell | None | |
Restores 1.1x (MND) HP in a large area around the character. | ||||||||
Permanence | 200 | Passive | ||||||
When the character successfully applies a buff or debuff to a target, it will last 1 more turn than normal. |
Mastery Bonus[]
HP+5, MND+5, DEF+5
Notes[]
Permanence does not work on the Exhaust, Focus, or Boon conditions.
Required For[]
- Warmage requires 3 levels of Plague Doctor and 4 levels of Fellblade.
- Lich requires 4 levels of Plague Doctor, 6 levels of Sorcerer, and a Phylactery
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