Fell Seal: Arbiter's Mark Wiki
Fell Seal: Arbiter's Mark Wiki
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Plague Doctor
Plague Doctor
Abilities
Specialty Treatment
Starting Ability Recovery
Passive #1 Fortitude
Passive #2 Permanence
Counter Barrier
Movement MoveMove: 4 JumpJump: 4
Equipment Mace, Rod, Staff, Robe, Light Armor, Heavy Armor, Shield
Details
Class
Requirements
Mender 4


Class Description[]

Learned and versatile surgeons who put their knowledge of medicine to great use. But they are also pragmatists and have no qualms with using that knowledge with harmful intent.

Growth[]

HP MP ATK DEF MND RES SPD
7.5 3.0 3.75 4.0 4.25 4.0 0.9

Abilities[]

Treatment[]

Name AP MP Range Area Shape Type Vs.
Recovery 0 6 0-2, Vert. 10 3, Vert. 2 Cross AbilitySpell None
Restores 0.5x HP (MND) in a small area and removes PoisonPoison, BleedBleed, BlindBlind, MuteMute, CrippleCripple, SleepSleep, WeakenWeaken.
Poison 150 4 0-4, Vert. 10 Single AbilitySpell Res
Deals 0.9x Magical (MND) damage to the target and has a 75% chance of inflicting PoisonPoison.
Mass Slow 175 8 0-2, Vert. 10 3, Vert. 2 Cross AbilitySpell Res
Has a 75% chance of inflicting SlowSlow in a small area.
Mass Thorns 175 8 0-3, Vert. 10 3, Vert. 2 Cross AbilitySpell None
Grants ThornsThorns in a small area. A unit with Thorns will reflect some damage back (as Physical damage) when taking damage (from any source).
Mass Weaken 175 8 0-2, Vert. 10 3, Vert. 2 Cross AbilitySpell Res
Inflicts WeakenWeaken in a small area.
Fortitude 175 PassivePassive
Character is immune to Injuries and PoisonPoison, BleedBleed, WeakenWeaken.
Barrier 200 CounterCounter
Grants BarrierBarrier to the character after being targeted by any offensive action. A unit with Barrier will automatically evade the next offensive status effect placed on them.
Poison Burst 250 10 Self 3, Vert. 4 Square AbilitySpell Res
Deals 0.9x Magical (MND) damage in a small area around the character and has a 62% chance of inflicting PoisonPoison.
Heal Burst 250 14 Self 5, Vert. 4 Cross AbilitySpell None
Restores 1.1x (MND) HP in a large area around the character.
Permanence 200 PassivePassive
When the character successfully applies a buff or debuff to a target, it will last 1 more turn than normal.


Mastery Bonus[]

HP+5, MND+5, DEF+5

Notes[]

Permanence does not work on the ExhaustExhaust, FocusFocus, or BoonBoon conditions.

Required For[]

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