Fell Seal: Arbiter's Mark Wiki
Plague Doctor
Plague Doctor.png
Specialty Treatment
Starting Ability Recovery
Passive #1 Fortitude
Passive #2 Permanence
Counter Barrier
Movement Move.pngMove: 4 Jump.pngJump: 4
Equipment Mace, Rod, Staff, Robe, Light Armor, Heavy Armor, Shield
Mender 4

Class Description[]

Learned and versatile surgeons who put their knowledge of medicine to great use. But they are also pragmatists and have no qualms with using that knowledge with harmful intent.


7.5 3.0 3.75 4.0 4.25 4.0 0.9



Name AP MP Range Area Shape Type Vs.
Recovery 0 6 0-2, Vert. 10 3, Vert. 2 Cross Ability.pngSpell None
Restores 0.5x HP (MND) in a small area and removes Poison.pngPoison, Bleed.pngBleed, Blind.pngBlind, Mute.pngMute, Cripple.pngCripple, Sleep.pngSleep, Weaken.pngWeaken.
Poison 150 4 0-4, Vert. 10 Single Ability.pngSpell Res
Deals 0.9x Magical (MND) damage to the target and has a 75% chance of inflicting Poison.pngPoison.
Mass Slow 175 8 0-2, Vert. 10 3, Vert. 2 Cross Ability.pngSpell Res
Has a 75% chance of inflicting Slow.pngSlow in a small area.
Mass Thorns 175 8 0-3, Vert. 10 3, Vert. 2 Cross Ability.pngSpell None
Grants Thorns.pngThorns in a small area. A unit with Thorns will reflect some damage back (as Physical damage) when taking damage (from any source).
Mass Weaken 175 8 0-2, Vert. 10 3, Vert. 2 Cross Ability.pngSpell Res
Inflicts Weaken.pngWeaken in a small area.
Fortitude 175 Passive.pngPassive
Character is immune to Injuries and Poison.pngPoison, Bleed.pngBleed, Weaken.pngWeaken.
Barrier 200 Counter.pngCounter
Grants Barrier.pngBarrier to the character after being targeted by any offensive action. A unit with Barrier will automatically evade the next offensive status effect placed on them.
Poison Burst 250 10 Self 3, Vert. 4 Square Ability.pngSpell Res
Deals 0.9x Magical (MND) damage in a small area around the character and has a 62% chance of inflicting Poison.pngPoison.
Heal Burst 250 14 Self 5, Vert. 4 Cross Ability.pngSpell None
Restores 1.1x (MND) HP in a large area around the character.
Permanence 200 Passive.pngPassive
When the character successfully applies a buff or debuff to a target, it will last 1 more turn than normal.

Mastery Bonus[]

HP+5, MND+5, DEF+5


Permanence does not work on the Exhaust.pngExhaust, Focus.pngFocus, or Boon.pngBoon conditions.

Required For[]