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|specialty=Peddle
 
|specialty=Peddle
 
|startingAbility=Lacerating Trap
 
|startingAbility=Lacerating Trap
|passive01=Item Potency
+
|passive01=Quick Fingers
|passive02=Quick Fingers
+
|passive02=Item Potency
 
|counter=Critical: Quicken
 
|counter=Critical: Quicken
  +
|movement={{Status|Move}}: 3 {{Status|Jump}}: 5
|req1=Ranger 5
 
  +
|equipment=Dagger, Axe, Crossbow, Light Armor, Shield
 
|req1=[[Ranger]] 5
 
}}
 
}}
   
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== Growth ==
 
== Growth ==
 
{{Growth factors
 
{{Growth factors
|HP=6
+
|HP=7.0
|MP=3
+
|MP=3.0
|ATK=3.5
+
|ATK=3.75
|DEF=3.5
+
|DEF=4.0
 
|MND=3.5
 
|MND=3.5
|RES=4.5
+
|RES=4.0
|SPD=1
+
|SPD=1.13
 
}}
 
}}
   
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}}
 
}}
   
  +
== Mastery Bonus ==
  +
HP/MP+5, SPD+3
  +
  +
== Required For ==
  +
* [[Duelist]] requires 3 levels of {{Highlight|Peddler}} and 3 levels of [[Reaver]].
   
 
{{Navbox classes}}
 
{{Navbox classes}}

Latest revision as of 00:34, 31 March 2020

Peddler
Peddler
Abilities
Specialty Peddle
Starting Ability Lacerating Trap
Passive #1 Quick Fingers
Passive #2 Item Potency
Counter Critical: Quicken
Movement MoveMove: 3 JumpJump: 5
Equipment Dagger, Axe, Crossbow, Light Armor, Shield
Details
Class
Requirements
Ranger 5


Relying on their wits, Peddlers prefer to stay out of direct combat. They set clever traps and know how to get the most bang for the buck out of items.


Growth[ | ]

HP MP ATK DEF MND RES SPD
7.0 3.0 3.75 4.0 3.5 4.0 1.13

Abilities[ | ]

Peddle[ | ]

Name AP MP Range Area Shape Type Vs.
Lacerating Trap 0 8 1-3, Vert 2 Single AbilitySkill None
Character lays down a trap that will inflict BleedBleed and immediately end the turn of any enemy that steps on it.
Immobilizing Trap 150 8 1-3, Vert 2 Single AbilitySkill None
Character lays down a trap that will inflict RootRoot and immediately end the turn of any enemy that steps on it.
Item Potency 200 PassivePassive
When using an item, it will have double the normal potency.
Painful Trap 200 10 1-3, Vert 2 Single AbilitySkill None
Character lays down a trap that will damage an enemy stepping on it for 1/2 of their current HP and immediately end their turn.
Quick Fingers 150 PassivePassive
Situational commands (Such as Open, Gather, Climb, Activate, etc.) do not cost an action to use.
Alluring Trap 250 12 1-3, Vert 2 Single AbilitySkill None
Character lays down a trap that will inflict CharmCharm and immediately end the turn of any enemy who steps on it.
Critical: Quicken 225 CounterCounter
Grants the character an immediate turn when HP is Critical after taking damage.
Critical Expertise 150 6 0-2, Vert 2 Single AbilitySpell None
Grants CritUpCRIT Up to the target. Increases the unit's chance to score a Critical Hit.
Sales Pitch 250 12 Self 3, Vert 2 Cross AbilitySpell None
Grants HasteHaste in a small area. A unit with Haste will get its turn faster.
Patented Usage 400 14 0-3, Vert 6 3, Vert 2 Cross AbilitySkill None
The selected item will be used on a small area (can't be used with Pheonix Ashes or Mana Stone).


Mastery Bonus[ | ]

HP/MP+5, SPD+3

Required For[ | ]