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Niwot
Niwot
Details
Signature Ability
Sonic Boom

This bizarre bird's sonic assault leaves its victims' ears ringing for days afterwards.

Statistics[ | ]

MoveMove: 3 JumpJump: 6 SwimSwim

CritCrit: 1% EVA: 4%

Regular Attack has range 1, Vert. 3

Immunity to MuteMute

Elemental Resistance varies by monster tier.

Monster Tiers[ | ]

See the Monster Class section for details on the abilities.

Niwot (Tier 1)[ | ]

  • Active Abilities: Ultrasonic Hammer
  • Passive Abilities: Versatile
  • Counter Ability: None
Resistances
Water Fire Earth Thunder Dark Holy
25 25 -50 25 0 0

Warwot (Tier 2)[ | ]

  • Active Abilities: Ultrasonic Hammer, Sonic Boom
  • Passive Abilities: Versatile
  • Counter Ability: Magic
Resistances
Water Fire Earth Thunder Dark Holy
25 25 -50 25 0 0

Bardwot (Tier 3)[ | ]

  • Active Abilities: Ultrasonic Hammer, Sonic Boom, Mercurial Dance, Forest Flute
  • Passive Abilities: Versatile, Blessed One
  • Counter Ability: Magic
Resistances
Water Fire Earth Thunder Dark Holy
25 25 -25 25 0 0

Spawn Locations[ | ]

Below is a list of locations which can have Niwots in their patrols.

Bzil Class[ | ]

This version of Niwot is used for Bzaro and enemy Bzil. This class can be obtained by collecting 5 Niwot Essences, which drop from defeated Niwots while Bzaro is in the party.

Statistics[ | ]

MoveMove: 3 JumpJump: 6 SwimSwim

Resistances
Water Fire Earth Thunder Dark Holy
25 25 -50 25 0 0

MuteMute Immunity

Abilities (Melody)[ | ]

Name AP MP Range Area Shape Type Vs.
Ultrasonic Hammer
Sonic Boom
0 10 1, Vert. 5 / 1, Vert. 2 3, Vert. 2 (Sonic Boom) Single/Line AbilitySpell Res
Deals 0.6x Magical (MND) damage that ignores the target's defenses. /
Deals 1x Magical (MND) damage in a line that bypasses counter abilities.
Versatile 200 PassivePassive
Allows the character's Skills and Spells to inflict Critical Hits, and when the character lands a Critical Hit, they regain a portion of their maximum MP.
Blessed One 200 PassivePassive
Every time the character uses a single target healing Ability on a target other than themselves, they are healed for 0.5x of the amount.
Magic 250 CounterCounter
Counters any damaging offensive Spell cast on the character by casting a non-elemental version of that spell back at the attacker.
Mercurial Dance 250 0 0-4, Vert. 6 Single AbilitySkill None
Usually grants a random number of buffs to a single target (ignores evasion, but has a chance of backfiring).
Forest Flute 325 10 1, Vert. 4 Single AbilitySpell None
Restores 0.5x (MND) HP and a small amount of MP to the target.

Mastery Bonus[ | ]

MP+10, MND+10, WaterFireEarthThunder+5

Notes[ | ]

Mercurial Dance is functionally identical to the Gambler ability Wild Card: Diamond.

Forest Flute restores MP equal to 1/4 of the HP restored. This means that if the caster has a high MND stat, they will restore more MP.

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