Niwot | |
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Details | |
Signature Ability |
Sonic Boom |
This bizarre bird's sonic assault leaves its victims' ears ringing for days afterwards.
Statistics[]
Crit: 1% EVA: 4%
Regular Attack has range 1, Vert. 3
Immunity to Mute
Elemental Resistance varies by monster tier.
Monster Tiers[]
See the Monster Class section for details on the abilities.
Niwot (Tier 1)[]
- Active Abilities: Ultrasonic Hammer
- Passive Abilities: Versatile
- Counter Ability: None
25 | 25 | -50 | 25 | 0 | 0 |
Warwot (Tier 2)[]
- Active Abilities: Ultrasonic Hammer, Sonic Boom
- Passive Abilities: Versatile
- Counter Ability: Magic
25 | 25 | -50 | 25 | 0 | 0 |
Bardwot (Tier 3)[]
- Active Abilities: Ultrasonic Hammer, Sonic Boom, Mercurial Dance, Forest Flute
- Passive Abilities: Versatile, Blessed One
- Counter Ability: Magic
25 | 25 | -25 | 25 | 0 | 0 |
Spawn Locations[]
Below is a list of locations which can have Niwots in their patrols.
- Banyan Span
- Decaying Depths
- Ekhidna Falls
- Gelligh Foothills
- Oldebzar
- Phougamouth Bogs
- The Resting Giants
Bzil Class[]
This version of Niwot is used for Bzaro and enemy Bzil. This class can be obtained by collecting 5 Niwot Essences, which drop from defeated Niwots while Bzaro is in the party.
Statistics[]
25 | 25 | -50 | 25 | 0 | 0 |
Mute Immunity
Abilities (Melody)[]
Name | AP | MP | Range | Area | Shape | Type | Vs. |
---|---|---|---|---|---|---|---|
Ultrasonic Hammer Sonic Boom |
0 | 10 | 1, Vert. 5 / 1, Vert. 2 | 3, Vert. 2 (Sonic Boom) | Single/Line | Spell | Res |
Deals 0.6x Magical (MND) damage that ignores the target's defenses. / Deals 1x Magical (MND) damage in a line that bypasses counter abilities. | |||||||
Versatile | 200 | Passive | |||||
Allows the character's Skills and Spells to inflict Critical Hits, and when the character lands a Critical Hit, they regain a portion of their maximum MP. | |||||||
Blessed One | 200 | Passive | |||||
Every time the character uses a single target healing Ability on a target other than themselves, they are healed for 0.5x of the amount. | |||||||
Magic | 250 | Counter | |||||
Counters any damaging offensive Spell cast on the character by casting a non-elemental version of that spell back at the attacker. | |||||||
Mercurial Dance | 250 | 0 | 0-4, Vert. 6 | Single | Skill | None | |
Usually grants a random number of buffs to a single target (ignores evasion, but has a chance of backfiring). | |||||||
Forest Flute | 325 | 10 | 1, Vert. 4 | Single | Spell | None | |
Restores 0.5x (MND) HP and a small amount of MP to the target. |
Mastery Bonus[]
Notes[]
Mercurial Dance is functionally identical to the Gambler ability Wild Card: Diamond.
Forest Flute restores MP equal to 1/4 of the HP restored. This means that if the caster has a high MND stat, they will restore more MP.
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