Niwot

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Niwot
Niwot.png
Details
Signature Ability
Sonic Boom

This bizarre bird's sonic assault leaves its victims' ears ringing for days afterwards.

Statistics[edit | edit source]

Move.pngMove: 3 Jump.pngJump: 6 Swim.pngSwim

Crit.pngCrit: 1% EVA: 4%

Regular Attack has range 1, Vert. 3

Immunity to Mute.pngMute

Elemental Resistance varies by monster tier.

Monster Tiers[edit | edit source]

See the Monster Class section for details on the abilities.

Niwot (Tier 1)[edit | edit source]

  • Active Abilities: Ultrasonic Hammer
  • Passive Abilities: Versatile
  • Counter Ability: None
Resistances
Water.png Fire.png Earth.png Thunder.png Dark.png Holy.png
25 25 -50 25 0 0

Warwot (Tier 2)[edit | edit source]

  • Active Abilities: Ultrasonic Hammer, Sonic Boom
  • Passive Abilities: Versatile
  • Counter Ability: Magic
Resistances
Water.png Fire.png Earth.png Thunder.png Dark.png Holy.png
25 25 -50 25 0 0

Bardwot (Tier 3)[edit | edit source]

  • Active Abilities: Ultrasonic Hammer, Sonic Boom, Mercurial Dance, Forest Flute
  • Passive Abilities: Versatile, Blessed One
  • Counter Ability: Magic
Resistances
Water.png Fire.png Earth.png Thunder.png Dark.png Holy.png
25 25 -25 25 0 0

Spawn Locations[edit | edit source]

Below is a list of locations which can have Niwots in their patrols.

Bzil Class[edit | edit source]

This version of Niwot is used for Bzaro and enemy Bzil. This class can be obtained by collecting 5 Niwot Essences, which drop from defeated Niwots while Bzaro is in the party.

Statistics[edit | edit source]

Move.pngMove: 3 Jump.pngJump: 6 Swim.pngSwim

Resistances
Water.png Fire.png Earth.png Thunder.png Dark.png Holy.png
25 25 -50 25 0 0

Mute.pngMute Immunity

Abilities (Melody)[edit | edit source]

Name AP MP Range Area Shape Type Vs.
Ultrasonic Hammer
Sonic Boom
0 10 1, Vert. 5 / 1, Vert. 2 3, Vert. 2 (Sonic Boom) Single/Line Ability.pngSpell Res
Deals 0.6x Magical (MND) damage that ignores the target's defenses. /
Deals 1x Magical (MND) damage in a line that bypasses counter abilities.
Versatile 200 Passive.pngPassive
Allows the character's Skills and Spells to inflict Critical Hits, and when the character lands a Critical Hit, they regain a portion of their maximum MP.
Blessed One 200 Passive.pngPassive
Every time the character uses a single target healing Ability on a target other than themselves, they are healed for 0.5x of the amount.
Magic 250 Counter.pngCounter
Counters any damaging offensive Spell cast on the character by casting a non-elemental version of that spell back at the attacker.
Mercurial Dance 250 0 0-4, Vert. 6 Single Ability.pngSkill None
Usually grants a random number of buffs to a single target (ignores evasion, but has a chance of backfiring).
Forest Flute 325 10 1, Vert. 4 Single Ability.pngSpell None
Restores 0.5x (MND) HP and a small amount of MP to the target.

Mastery Bonus[edit | edit source]

MP+10, MND+10, Water.pngFire.pngEarth.pngThunder.png+5

Notes[edit | edit source]

Mercurial Dance is functionally identical to the Gambler ability Wild Card: Diamond.

Forest Flute restores MP equal to 1/4 of the HP restored. This means that if the caster has a high MND stat, they will restore more MP.