Fell Seal: Arbiter's Mark Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fell Seal: Arbiter's Mark Wiki
196
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Movement
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Movement
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
A character's movement information can be seen at the bottom of their character tile. {{Status|Move}} represents how many spaces a character can move on their turn, while {{Status|Jump}} represents the maximum vertical distance that character can traverse from one space to another. A higher Jump score also reduces damage a unit takes from falling (such as if they are knocked off a cliff from [[Mercenary#War_Craft | Forceful Strike]]). == Push (Forced Movement) == Certain abilities can push a character: [[Mercenary#War_Craft | Forceful Strike]], [[Demon_Knight#Rage | Vicious Push]], [[Bounty_Hunter#Hunting | Boomerang Bounce]], and [[Gadgeteer#Gadgets | Springger]]. This can have the following additional effects: * If a unit pushed into a wall or object, they will take additional damage. * If a unit is pushed into another unit, the target will take additional damage, and the unit being pushed into will take some damage. * If a unit is pushed off a surface, they will take extra damage if the fall distance is greater than their {{Status|Jump}} * 0.75. The further they fall, the more damage they take. * If a unit is pushed into water, see [[#Water]]. * If a unit is pushed into lava, see [[#Lava]]. ==Special Movement Types== Next to Move and Jump, a character may have additional symbols representing one of three special movement types. === Swim === {{Status|Swim}}: The character is able to swim, which allows them to move onto water and poisonous water tiles. While swimming, a character takes 10% more damage, casting healing spells will heal for 10% less health, and deals 10% less damage. With the [[Passives | Submariner passive ability]] (Rakkerjak monster class), damage dealt is instead increased by 10%. While swimming, a character can't open [[Treasure Chests]] or [[Gathering | Gather]] {{Highlight|Components}}. Example sources: [[Accessories#Boots | Flippers]], many classes have this built-in === Hover === {{Status|Hover}} (sometimes referred to as 'Float'): The character is hovering above ground, which allows them to hover over any liquid surface, as well as ignore any ground traps. Example sources: [[Accessories#Boots | Hover Boots]], [[Bzaro | Bzaro]]'s Pektite, Zotzit, and Archafflictor monster classes === Fly/Teleport/Burrow === {{Status|Fly}}: The character is able to displace themselves instantly to their destination, without walking on any tiles in between. This allows them to ignore the heights of tiles, and they won't trigger traps that aren't on the destination itself. Example sources: [[Accessories#Boots | Riftwalkers]], [[Spymaster#Many_Masks | Shadowstep]] passive, [[Vampire#Vampirism | Bat Form]] passive, [[Bzaro | Bzaro]]'s Arpia, Tangrel, Ercinee, and Malcubus monster classes ==Hazards== === Water === If a character is placed in water (e.g. being pushed into water by [[Mercenary#War_Craft | Forceful Strike]]) without the ability to {{Status|Swim}} (or {{Status|Hover}}), they will be killed. A unit killed this way will not trigger {{Status|Rebirth}} === Poisonous Water === In addition to being Water (see above), a character ending their turn on a Poisonous Water tile without the ability to {{Status|Hover}} will gain the {{Status|Poison}} [[Conditions#Debuffs | debuff]], unless they are immune to poison. === Lava === A character without the ability to {{Status|Hover}} will be killed if knocked into lava. A unit killed this way will not trigger {{Status|Rebirth}} [[Category:Game Mechanics]]
Summary:
Please note that all contributions to the Fell Seal: Arbiter's Mark Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Highlight
(
view source
)
Template:Status
(
view source
)
Follow on IG
TikTok
Join Fan Lab