Missions are side activities your characters can participate in if you have the Missions and Monsters DLC. Missions are initiated through the Guild and provide various rewards to improve your troops.
Mechanics
When starting a mission, you must send some of your units out to complete it; any non-Story Character can participate in a mission. Each mission has a minimum number of units that must be deployed to start the mission, as well as a maximum number of units that can be used. Any experience or Ability Points earned from the mission will only apply to the units deployed. A small exception is that Story Characters will receive 15% of the AP earned from any mission to compensate for them not being able to participate. For example, if a Mender earns 100AP from a mission, all of your story characters will receive 15 AP in Mender. Note that units on a mission will still get the Benched AP.
The amount of time it takes to complete a mission is displayed in the description. Missions will continue to run even when the game is closed, so it's generally a good idea to start a mission right before you finish playing the game. Any units deployed on a mission are unable to take part in battles until they return.
Success on a mission is not guaranteed; make sure to read a Mission's description to see the base success chance to complete. A completed mission will give the full rewards, while a failed mission will provide half of the rewards in the Points section, but nothing from the Rewards section. Failed missions can always be attempted again. If your chance to complete a mission is over 100%, you have a chance to get a Resounding Success, which will increase your Points rewards by 50%. The chance to get a Resounding Success is your success chance -100%, however, keep in mind that some missions cannot receive a Resounding Success.
There are a number of ways to increase your success chance:
- Every unit you bring past the required amount increases your success chance by 5%
- The Diviner guild upgrade increases your chance of success by a flat 20%. This increases by 5% if it has an adjacency bonus with the Recordkeeper.
- On certain missions, your choice of leader can increase the success chance. See Mission Groups below.
Unit level and equipment have no bearing on success chance.
Mission Groups
You may notice that many missions have key words highlighted in Green in their description. These hints indicate which leader is ideal for completing the mission, and provide a bonus to success (the exact bonus depends on the mission). Many hints are straightforward, such as deploying a male/female unit, deploying a human/monster, or a specific class. For the purposes of gender, only human units can count as Male or Female. Others fall into Mission groups which are not explicitly stated in-game. The keywords will either exactly match the Mission Group name, or be fairly close.
Note that the bonus only applies if the leader's primary class matches the mission group. Only the highest bonus will apply, even if the leader meets the criteria for more than one of the mission's mission groups.
Mission List
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All missions listed below appear in the sequence shown once all missions for a given region have been completed. When you first enter a region, only selected missions will be available. Others will unlock as you either complete a prerequisite guild mission (Sergeant Greely, the missing maid and a couple of others) or complete a story mission that opens up more of the region for you to patrol.
The Kawalands region is more heavily linked to the progression of the story, as only two-thirds of the missions can be attempted by the time you complete the fourth temple.
Any mission that unlocks a hunt will provide you clues as to what sort of enemy you will face on the hunt. In later hunts there will be enemy that you only find out about when you deploy. All hunts must be resolved as per a patrol, so the story-line characters CAN partake. Hunts are rarely 6 vs 6, with a hunt in Zzakandia unlocking a new region.
If you complete all the missions in a region, you will unlock a large battle (9 vs 9+ enemy). These too can unlock new patrol areas (Centina Highlands, Coast of Industry).
Centina Highlands
Cost to initiate mission | Mission name | Completion chance (%) | Time Required (Minutes) | Units Required | Repeatable (Y/N) | Rewards | Key Words |
---|---|---|---|---|---|---|---|
200 GP | Troubled Traveler | 90 | 25 | 1-2 | Y | 115 IP,
18 AP |
|
25 IP | Cure for white fever | 90 | 30 | 1-3 | Y | 25 XP,
18 AP |
|
25 IP | Extortion in Illuster | 80 | 30 | 2-4 | Y | 55AP | |
25 IP | Safe Passage | 90 | 25 | 1-2 | Y | 1015 GP, 18 AP | |
350 GP | Something in the woods | 75 | 35 | 1-4 | Y | 95 IP,
18 AP, 2 Snakebite Oil |
|
50 IP | Death from above | 85 | 35 | 2-4 | Y | 560 GP,
18 XP, 30 AP |
|
700 GP | Pests of Sigil | 70 | 35 | 1-3 | Y | 60 IP,
18 AP, random item |
Luck |
35 IP | A brother in need | 80 | 40 | 1-2 | N | 500 GP,
50 XP, 100 AP |
Strong |
150 IP | Time for a culling | 70 | 45 | 2-4 | N | 20 AP | Vangal, Wilderness, Track |
50 IP | Meet Sergeant Greely | 100 | 20 | 1 | N | 100 XP,
50 AP |
|
150 IP | Deftness training | 60 | 35 | 1-2 | N | Deftness monster skill set | Monster,
Marksman |
50 IP | Spring cleaning | 60 | 30 | 2-3 | N | 750 GP,
150 IP, 50 AP |
Stealthy |
50 IP | Hungry beast! | 60 | 30 | 1-3 | N | 400 GP,
100 AP |
Stealthy |
900 GP | Leadership training | 100 | 25 | 1-2 | N | New outfits,
50 XP, 125 IP, 75 AP |
Thespeiran Byways
Cost to initiate mission | Mission name | Completion chance (%) | Time required (minutes) | Units Required | Repeatable (Y/N) | Rewards | Key Words |
---|---|---|---|---|---|---|---|
750 GP | A relaxing walk in the woods | 82 | 30 | 2-3 | Y | 150 IP,
25 AP Shellac Powder, Ammoniac Gum, Catalyst |
|
1000 GP | Mysterious lights | 80 | 35 | 1-3 | Y | 75 IP, 35 AP
Random item |
Luck |
50 IP | Routine Patrol | 100 | 35 | 1-3 | Y | 50 XP, 35 AP | |
50 IP | A bountiful harvest | 100 | 35 | 1-3 | Y | 100 AP | |
60 IP | Sigil Raiders | 65 | 35 | 2-4 | Y | 750 GP, 25 AP, Distilled Water, Aloe Leaf | Human |
1000 GP | Feral Creatures | 75 | 35 | 1-3 | Y | 250 IP, 25 AP | Monster |
1100 GP | And the dead shall walk... | 60 | 35 | 2-4 | N | 50 IP, 50 AP, Dermestid Serum | Holy Magic, Arcane |
1100 GP | What haunts these woods? | 65 | 35 | 1-3 | N | 50 IP, 50 AP, Sylvan monster skill set | Wilderness, Holy Magic |
1100 GP | Watching over the harvest | 70 | 35 | 1-3 | N | 50 IP, 50 AP, Venom Serum | Marksman |
150 IP | The monster mine | 40 | 45 | 2-4 | N | 40 AP, Wrangler Class unlocked | Monster |
200 IP | Mayhem at the bridge | 100 | 50 | 2-3 | N | 2200 GP,
75 AP, Templar recruit |
Healing, Monster |
500 GP | A gang of cutthroats | 55 | 45 | 2-4 | N | 50 XP, 125 IP, 50 AP, Thorn Serum, Scout's garb | City |
1250 GP | A fearsome threat | 50 | 35 | 2-2 | N | 75 IP, 50 AP, Claw Serum, Death's Due (scythe) | Strongest |
100 IP | The missing scullery maid | 60 | 30 | 2-2 | N | 25 AP, Sergeant's Helm | Offensive Magic |
150 IP | Wiped out | 50 | 45 | 1-4 | N | 100 AP, Beastmaster Class unlocked | Monster, Healer |
100 IP | A hasty retreat | 65 | 45 | 1-4 | N | 2000 GP,
100 AP |
Tracker |
1500 GP | Caravan escort | 80 | 30 | 1-2 | N | 125 IP, 75AP, Therva recruit | Versatile |
2000 GP | Avenging angels | 60 | 25 | 2-4 | N | 100 AP, Hunt mission unlocked | Dark Magic, Arcane |
Zzakandia
Cost to initiate mission | Mission name | Completion chance (%) | Time required (minutes) | Units required | Repeatable (Y/N) | Rewards | Key Words |
---|---|---|---|---|---|---|---|
75 IP | Riffraff and ne'er-do-wells | 85 | 30 | 1-3 | Y | 2500 GP, 44 AP | Peddler |
1250 GP | The flying menace | 75 | 35 | 1-3 | Y | 50 IP,
50 AP, Meteorite, Sinewdle Fruit |
Man |
1250 GP | And the dead shall rest | 100 | 35 | 2-3 | Y | 34 XP,
50 IP, 50 AP |
|
1500 GP | Yet another patrol | 90 | 40 | 2-4 | Y | 125 AP | |
75 IP | The blackflag | 100 | 40 | 2-2 | Y | 50 AP, Quality Thread | |
100 IP | The witch and the tower | 65 | 45 | 1-1 | N | 25 AP | Arcane |
50 IP | A shorter leash | 60 | 45 | 2-3 | N | 100 AP | Holy Magic |
300 IP | Assassin! | 70 | 60 | 1-3 | N | 200 IP, 50 AP, Samurai class unlocked | Human, Court |
150 IP | Landslide | 70 | 35 | 2-2 | N | 500 GP, 75 AP, Lunar crest, Everspring ring | Strength |
1500 GP | Battles in the air | 65 | 35 | 1-3 | N | 50 IP, 50 AP, Wing serum | Court, Fly |
2000 GP | A mysterious cave | 80 | 45 | 2-3 | N | 125 IP, 75 AP, Tangrel recruit | Strength |
250 IP | Special training | 100 | 30 | 1-1 | N | 350 AP, Sanctified heavy armour | |
1500 GP | Relic study | 60 | 35 | 2-3 | N | 50 IP, 50 AP, Corrupted monster skill set | Dark Magic |
4000 GP | Three sisters | 60 | 30 | 1-2 | N | 50 AP, Hunt mission unlocked | Flying, Offensive Magic |
200 IP | Baleful guardian | 75 | 30 | 1-2 | N | 100 XP, 50AP, Hunt mission unlocked | Wilderness, Marksman |
4000 GP | Violet Blight | 85 | 30 | 2-3 | N | 100 AP, Hunt mission unlocked | Dark Magic, Tracking |
Coast of Industry
Cost to initiate mission | Mission name | Completion chance (%) | Time required (minutes) | Units required | Repeatable (Y/N) | Rewards | Key Words |
---|---|---|---|---|---|---|---|
1250 GP | A new path through the bogs | 100 | 25 | 2-2 | Y | 250 IP,
25 AP |
|
6000 GP | Shiver me timbers! | 100 | 30 | 1-3 | Y | 50 XP, 25 IP,
50 AP, Rogue's End (crossbow) |
|
75 IP | A fisherman's woe | 100 | 25 | 2-2 | Y | 4500 GP,
40 AP |
|
75 IP | A scaled stalking | 80 | 30 | 1-2 | Y | 24 XP, 40 AP, Mycoleather, Aloe Leaf | Female |
1750 GP | The storm spirit | 80 | 40 | 2-4 | Y | 50 IP, 50 AP, Random item | Luck |
300 IP | Animal control | 85 | 50 | 3-3 | N | 5000 GP, 100AP, Tyrant serum, Winged serum, Foul Foil (rapier) | |
3,500 GP | The thing in the swamp | 65 | 25 | 2-2 | N | 75 AP, Blood Crest, Draconic Serum | Stealth |
200 IP | More punishment | 100 | 25 | 1-2 | N | 120 XP, 100 IP, Forlorn Hope (sword) | |
2000 GP | A gaggle of Niwots | 70 | 30 | 1-3 | N | 125 IP, 100 AP, Niwot recruit | |
2000 GP | Lucky Lebrice | 80 | 45 | 1-1 | N | 150 XP, 200 IP,
50 AP |
City, Luck |
150 IP | A flock of Malcubi | 50 | 60 | 3-3 | N | 25 AP, Malcubus recruit, Dueling rod (rod), Victory dance passive (Bzaro) | Repair |
4000 GP | The beast below | 65 | 35 | 1-3 | N | 100 IP, 100 AP, Hunt mission unlocked | City |
250 IP | The beachmaster | 65 | 25 | 1-3 | N | 2500 GP, 100 AP, Hunt mission unlocked | Multi-skilled, Healer |
2500 GP | A legendary dessert | 65 | 35 | 2-3 | N | 60 XP, 100 AP, Hunt mission unlocked | Sneaky, Offensive Magic |
Kawalands
Cost to initiate mission | Mission name | Completion chance (%) | Time required (mins) | Units required | Repeatable (Y/N) | Rewards | Key Words |
---|---|---|---|---|---|---|---|