|Starting Ability||Forceful Strike|
|Passive #1||Health Expert|
|Passive #2||Sturdy Grip|
|Movement||Move: 4 Jump: 6 Swim|
|Equipment||Maul, Sword, Axe, Light Armor, Heavy Armor, Shield|
"These fighters versed in all manner of warcraft. They know that combat can be a fickle thing and are prepared for whatever situation is thrown at them."' - In-Game Description
|Forceful Strike||0||0||1, Vert. 2||Single||Skill||Def|
|Deals 0.85x Physical (ATK) damage and pushes the target away by one tile. Depending on the terrain, this could have interesting results.|
|Field Aid||150||0||0-1, Vert. 2||Single||Skill||None|
|Restores 0.6x HP (MND) and removes Poison, Bleed, Mute, Cripple, Sleep.|
|Deals 0.8x Physical (ATK) damage to the target and inflicts ATK Down.|
|Deals 0.8x Physical (ATK) damage to the target and inflicts MND Down.|
|Counters with a Regular Attack any offensive action taken against the character by an adjacent unit.|
|Increases the character's base maximum HP by 25%.|
|Deals 0.95x Physical (ATK) damage to the target with 100% accuracy (cannot miss).|
|Deals 0.9x Physical (ATK) damage to the target and bypasses all Counter Abilities.|
|Allows the character to hold a melee two-handed weapon in one hand and to equip a shield, regardless of currently selected Class.|
|Deals 0.75x Physical (ATK) damage to the target and delays progress towards their next turn by 60% of its current value.|
Forceful Strike can have additional effects. See push (forced movement).
Mercenary is one of the 2 basic classes and is required for quite a few other classes.
- Knight requires 3 levels of Mercenary.
- Scoundrel requires 2 levels of Mercenary.
- Gunner requires 4 levels of Mercenary, 3 levels of Templar and 3 levels of Ranger.
- Druid requires 2 levels of Mercenary, 3 levels of Mender and 3 levels of Wizard.
- Werewolf requires 4 levels of Mercenary, a Badge:Lunar Crest and a Non-Story Character.