Fell Seal: Arbiter's Mark Wiki
Mercenary
Mercenary.png
Abilities
Specialty War Craft
Starting Ability Forceful Strike
Passive #1 Health Expert
Passive #2 Sturdy Grip
Counter Counterattack
Movement Move.pngMove: 4 Jump.pngJump: 6 Swim.pngSwim
Equipment Maul, Sword, Axe, Light Armor, Heavy Armor, Shield
Details
Class
Requirements
None


Description[]

"These fighters versed in all manner of warcraft. They know that combat can be a fickle thing and are prepared for whatever situation is thrown at them."' - In-Game Description

Growth[]

HP MP ATK DEF MND RES SPD
8.0 1.5 4.5 4.0 3.0 3.5 0.83

Abilities[]

War Craft[]

Name AP MP Range Area Shape Type Vs.
Forceful Strike 0 0 1, Vert. 2 Single Ability.pngSkill Def
Deals 0.85x Physical.pngPhysical (ATK) damage and pushes the target away by one tile. Depending on the terrain, this could have interesting results.
Field Aid 150 0 0-1, Vert. 2 Single Ability.pngSkill None
Restores 0.6x HP (MND) and removes Poison.pngPoison, Bleed.pngBleed, Mute.pngMute, Cripple.pngCripple, Sleep.pngSleep.
Power Strike 150 0 Weapon Single Ability.pngSkill Def
Deals 0.8x Physical.pngPhysical (ATK) damage to the target and inflicts AtkDown.pngATK Down.
Mind Strike 150 0 Weapon Single Ability.pngSkill Def
Deals 0.8x Physical.pngPhysical (ATK) damage to the target and inflicts MndDown.pngMND Down.
Counterattack 200 Counter.pngCounter
Counters with a Regular Attack any offensive action taken against the character by an adjacent unit.
Health Expert 200 Passive.pngPassive
Increases the character's base maximum HP by 25%.
Precise Strike 200 0 Weapon Single Ability.pngSkill Def
Deals 0.95x Physical.pngPhysical (ATK) damage to the target with 100% accuracy (cannot miss).
Flash Strike 200 0 Weapon Single Ability.pngSkill Def
Deals 0.9x Physical.pngPhysical (ATK) damage to the target and bypasses all Counter Abilities.
Sturdy Grip 250 Passive.pngPassive
Allows the character to hold a melee two-handed weapon in one hand and to equip a shield, regardless of currently selected Class.
Stunning Strike 250 0 Weapon Single Ability.pngSkill Def
Deals 0.75x Physical.pngPhysical (ATK) damage to the target and delays progress towards their next turn by 60% of its current value.


Mastery Bonus[]

HP+6, DEF+5

Notes[]

Forceful Strike can have additional effects. See push (forced movement).

Required For[]

Mercenary is one of the 2 basic classes and is required for quite a few other classes.