Fell Seal: Arbiter's Mark Wiki
Fell Seal: Arbiter's Mark Wiki
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Mender
Mender
Abilities
Specialty Holy Magic
Starting Ability Panacea II
Passive #1 Blessed One
Passive #2 Mana Font
Counter Renew
Movement MoveMove: 3 JumpJump: 4
Equipment Staff, Robe, Light Armor
Details
Class
Requirements
None


Description[]

"Medics who specialize in using Holy Magic to keep their allies healthy and alive." -In-Game Description

Growth[]

HP MP ATK DEF MND RES SPD
6.0 4.0 3.25 3.5 4.5 4.0 1.0

Abilities[]

Holy Magic[]

Name AP MP Range Area Shape Type Vs.
Panacea II 0 8 0-4, Vert. 18 Single AbilitySpell None
Removes all debuffs from the target.
Heal I 150 6 0-4, Vert. 18 Single AbilitySpell None
Restores 1x HP (MND) to the target.
Blessed One 175 PassivePassive
Every time the character uses a single target healing Ability on a target other than themselves, they are healed for 0.5x of the amount.
Mass Heal I 200 12 0-3, Vert. 16 3, Ver. 2 Cross AbilitySpell None
Restores 1x HP (MND) in a small area.
Revive I 250 14 1-3, Vert. 4 Single AbilitySpell None
Revives an ally on the given tile and restores 25% HP.
Renew 200 CounterCounter
Grants RenewRenew to the character after being targeted by any damaging offensive action. A unit with RenewRenew will regain some HP every turn.
Mana Font 175 PassivePassive
Character recovers 1 MP with each step taken.
Heal II 200 12 0-5, Vert. 18 Single AbilitySpell None
Restores 1.75x HP (MND) to the target.
Revive II 300 22 1-3, Vert 5 Single AbilitySpell None
Revives an ally on the given tile and restores 100% HP.
Rebirth 350 24 0-4, Vert. 5 Single AbilitySpell None
Grants RebirthRebirth to the target. A unit with Rebirth will automatically come back to life after falling in combat.


Mastery Bonus[]

HP+5, MND+5, RES+2

Required For[]

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