Malcubus | |
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Details | |
Signature Ability |
Phantasm |
An insidious demon that destroys their victim from within by haunting their dreams.
Statistics[]
Crit: 6% EVA: 1%
Regular Attack has range 1, Vert. 3
Immunity to Charm
Elemental resistance varies by Monster Tier.
Monster Tiers[]
See the Monster Class section for details on the abilities.
Malcubus (Tier 1)[]
- Active Abilities: Sedate, Dark II
- Passive Abilities: None
- Counter Ability: Critical: Mirage
25 | 50 | 0 | 0 | 75 | -75 |
Sincubus (Tier 2)[]
- Active Abilities: Sedate, Dark II, Phantasm
- Passive Abilities: Malice
- Counter Ability: Critical: Mirage
25 | 50 | 0 | 0 | 75 | -75 |
Domincubus (Tier 3)[]
- Active Abilities: Sedate, Dark II, Phantasm, Soul Binder
- Passive Abilities: Malice, Manaburn
- Counter Ability: Critical: Mirage
25 | 50 | 0 | 0 | 75 | -50 |
Spawn Locations[]
Below is a list of locations which can have Malcubi in their patrols. All of these are late-game locations, so you may want to consider making it a priority to bring Bzaro to any story missions that have Malcubi.
Bzil Class[]
This version of Malcubus is used for Bzaro and enemy Bzil. This class can be obtained by collecting 5 Malcubus Essences, which drop from defeated Malcubi while Bzaro is in the party.
Statistics[]
25 | 50 | 0 | 0 | 75 | -75 |
Charm Immunity
Abilities (Nightmares)[]
Name | AP | MP | Range | Area | Shape | Type | Vs. |
---|---|---|---|---|---|---|---|
Dark II | 0 | 12 | 0-3, Vert. 14 | 3, Vert. 4 | Cross | Spell | Res |
Deals 1.5x Dark (MND) damage in a small area. | |||||||
Sedate | 150 | 8 | 1-3, Vert. 4 | 3, Vert. 2 | Lateral Line | Skill | Def |
Deals 0.6x Physical (ATK) damage in a line and has a 62% chance of inflicting Sleep. | |||||||
Malice | 200 | Passive | |||||
Increases the accuracy of inflicting debuffs by 10%. | |||||||
Critical Mirage | 200 | Counter | |||||
Grants Mirage to the character when HP is Critical after taking damage. | |||||||
Phantasm | 250 | 10 | 0-4, Vert. 10 | Single | Spell | Res | |
Inflicts MND Down, RES Down on the target. If the target has Sleep it will also take 1.5x Magical (MND) damage. | |||||||
Manaburn | 250 | Passive | |||||
Dealing damage also deal 0.1x damage as MP damage to the targets. | |||||||
Soul Binder | 300 | 12 | 0-4, Vert. 10 | Single | Spell | Res | |
Deals 0.8x Magical (MND) damage to the target and has a 50% chance of inflicting Charm. If the target has Sleep, the debuff chance is 100% and the target becomes Mind Controlled for 1 turn. A mind-controlled unit receives an immediate turn. |
Mastery Bonus[]
Notes[]
Soul Binder inflicts 3 rounds of Charm on an enemy instead of the normal 2. The targeted unit immediately takes a turn, and is controllable by the player (instead of the AI like with regular charm effects). The mind controlled unit can use any of its abilities, although you cannot have a mind controlled unit use items. After this first round, the charmed enemy will behave like a normal charmed enemy for the remaining 2 rounds, and be controlled by the AI (unless the effect is dispelled).
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