Fell Seal: Arbiter's Mark Wiki
Fell Seal: Arbiter's Mark Wiki
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Malcubus
Malcubus
Details
Signature Ability
Phantasm

An insidious demon that destroys their victim from within by haunting their dreams.

Statistics[]

MoveMove: 4 JumpJump: 4 FlyFly

CritCrit: 6% EVA: 1%

Regular Attack has range 1, Vert. 3

Immunity to CharmCharm

Elemental resistance varies by Monster Tier.

Monster Tiers[]

See the Monster Class section for details on the abilities.

Malcubus (Tier 1)[]

  • Active Abilities: Sedate, Dark II
  • Passive Abilities: None
  • Counter Ability: Critical: Mirage
Resistances
Water Fire Earth Thunder Dark Holy
25 50 0 0 75 -75

Sincubus (Tier 2)[]

  • Active Abilities: Sedate, Dark II, Phantasm
  • Passive Abilities: Malice
  • Counter Ability: Critical: Mirage
Resistances
Water Fire Earth Thunder Dark Holy
25 50 0 0 75 -75

Domincubus (Tier 3)[]

  • Active Abilities: Sedate, Dark II, Phantasm, Soul Binder
  • Passive Abilities: Malice, Manaburn
  • Counter Ability: Critical: Mirage
Resistances
Water Fire Earth Thunder Dark Holy
25 50 0 0 75 -50

Spawn Locations[]

Below is a list of locations which can have Malcubi in their patrols. All of these are late-game locations, so you may want to consider making it a priority to bring Bzaro to any story missions that have Malcubi.

Bzil Class[]

This version of Malcubus is used for Bzaro and enemy Bzil. This class can be obtained by collecting 5 Malcubus Essences, which drop from defeated Malcubi while Bzaro is in the party.

Statistics[]

MoveMove: 4 JumpJump: 4 FlyFly

Resistances
Water Fire Earth Thunder Dark Holy
25 50 0 0 75 -75

CharmCharm Immunity

Abilities (Nightmares)[]

Name AP MP Range Area Shape Type Vs.
Dark II 0 12 0-3, Vert. 14 3, Vert. 4 Cross AbilitySpell Res
Deals 1.5x DarkDark (MND) damage in a small area.
Sedate 150 8 1-3, Vert. 4 3, Vert. 2 Lateral Line AbilitySkill Def
Deals 0.6x PhysicalPhysical (ATK) damage in a line and has a 62% chance of inflicting SleepSleep.
Malice 200 PassivePassive
Increases the accuracy of inflicting debuffs by 10%.
Critical Mirage 200 CounterCounter
Grants MirageMirage to the character when HP is Critical after taking damage.
Phantasm 250 10 0-4, Vert. 10 Single AbilitySpell Res
Inflicts MndDownMND Down, ResDownRES Down on the target. If the target has SleepSleep it will also take 1.5x Magical (MND) damage.
Manaburn 250 PassivePassive
Dealing damage also deal 0.1x damage as MP damage to the targets.
Soul Binder 300 12 0-4, Vert. 10 Single AbilitySpell Res
Deals 0.8x Magical (MND) damage to the target and has a 50% chance of inflicting CharmCharm. If the target has SleepSleep, the debuff chance is 100% and the target becomes Mind Controlled for 1 turn. A mind-controlled unit receives an immediate turn.

Mastery Bonus[]

MND+5, RES+5, Dark+5

Notes[]

Soul Binder inflicts 3 rounds of CharmCharm on an enemy instead of the normal 2. The targeted unit immediately takes a turn, and is controllable by the player (instead of the AI like with regular charm effects). The mind controlled unit can use any of its abilities, although you cannot have a mind controlled unit use items. After this first round, the charmed enemy will behave like a normal charmed enemy for the remaining 2 rounds, and be controlled by the AI (unless the effect is dispelled).

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