Lich

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Lich
Lich.png
Abilities
Specialty Malevolence
Starting Ability Dark I
Passive #1 Blood Magic
Passive #2 Chilling Touch
Counter Poison
Movement Move.pngMove: 3 Jump.pngJump: 4
Equipment Scythe, Rod, Staff, Robe
Details
Class
Requirements
6 Sorcerer
4 Plague Doctor
Badge:Phylactery
Non-Story Character

Class Description[edit | edit source]

A spellcaster of great power who has turned to dark magic in their quest for immortality.

Growth[edit | edit source]

HP MP ATK DEF MND RES SPD
7.0 3.5 3.75 2.75 6.5 2.75 0.67

Abilities[edit | edit source]

Malevolence[edit | edit source]

Name AP MP Range Area Shape Type Vs.
Dark I 0 8 0-3, Vert. 10 3, Vert. 2 Cross Ability.pngSpell Res
Deals 1.1x Dark.pngDark (MND) damage in a small area.
Dark II 250 14 0-3, Vert. 14 3, Vert. 4 Cross Ability.pngSpell Res
Deals 1.65x Dark.pngDark (MND) damage in a small area.
Dark Locus 250 18 0-4, Vert. 18 Single Ability.pngSpell Res
Deals 2.2x Dark.pngDark (MND) damage to the target.
Poison 250 Counter.pngCounter
Counters any offensive action taken on the character by inflicting the offender with Poison.pngPoison.
Reanimate 300 18 1, Vert. 2 Single Ability.pngSpell None
Resurrects a dead enemy as a Cadaver that will attack foes until it falls. This will prevent the target unit from being revived by their own allies.
Chilling Touch 300 Passive.pngPassive
Character's offensive actions have a chance to inflict Slow.pngSlow on the target.
Darkstorm 350 26 Self All Enemies Ability.pngSpell Res
Deals 0.85x to 1.3x Dark.pngDark (MND) damage to all enemies on the map, based on proximity.
Dark Burst 350 16 Self 5, Vert. 4 Cross Ability.pngSpell Res
Deals 1.25x Dark.pngDark (MND) damage in a large area around the character.
Blood Magic 500 Passive.pngPassive
Character uses HP rather than MP when using Abilities (2% HP is used instead of 1 MP).
Nightmare 400 18 0-3, Vert. 10 5, Vert. 2 Cross Ability.pngSpell Res
Deals 1.1x Dark.pngDark (MND) damage in a large area and has a 62% chance of inflicting Poison.pngPoison.


Notes[edit | edit source]

Reanimate will summon a Tier 1 Cadaver. At level 50, it will summon a Tier 2 Cadaver (Rancorpse) and at level 80, it will summon a Tier 3 Cadaver (Manananggal). Tier 2 and Tier 3 Cadavers will have Poison as their counter instead of Critical:Rebirth. The summoned unit is controlled by the AI.

Mastery Bonus[edit | edit source]

MND+5, Dark.png+5

Unlocked By[edit | edit source]

In addition to class requirements, a Badge:Phylactery must be used.