Fell Seal: Arbiter's Mark Wiki
Knight
Knight.png
Abilities
Specialty Chivalry
Starting Ability Defend
Passive #1 No Flank
Passive #2 Life Font
Counter Thorns
Movement Move.pngMove: 4 Jump.pngJump: 4
Equipment Sword, Spear, Robe, Heavy Armor, Shield
Details
Class
Requirements
Mercenary 3


Description[]

"These champions protect the weak and can shrug off even the most powerful of blows." - In-Game Description

The Knight class is a melee class that specializes in protecting allies and taking damage while sitting on the front lines of the battlefield.

Growth[]

HP MP ATK DEF MND RES SPD
7.5 1.5 4.0 5.0 3.0 4.0 0.75

Abilities[]

Chivalry[]

Name AP MP Range Area Shape Type Vs.
Defend 0 0 Self Single Ability.pngSkill None
Character takes half damage from all attacks until their next turn and heals 0.4x HP (MND).
Protect 150 0 1-4, Vert. 4 Single Ability.pngSkill None
Character protects a target from taking any kind of direct damage by taking the hit in their stead (will not work for area of effect Abilities if the protector is already a target of the Ability).
Defensive Hit 175 0 1, Vert. 3 Single Ability.pngSkill Def
Deals 0.95x Physical.pngPhysical (DEF) damge to the target. Deals more damage the higher the caster's DEF value is. Counts as a Regular Attack and will use the equipped weapon's element and debuffs.
Taunt 200 0 1-2, Vert. 4 Single Ability.pngSkill Def
Inflicts Berserk.pngBerserk on the target.
Thorns 150 Counter.pngCounter
Grants Thorns.pngThorns to the character after being targeted by any damaging offensive action.
No Flank 250 Passive.pngPassive
All attacks targeting this character are considered to be from the front.
Life Font 250 Passive.pngPassive
Character recovers 4+Level/4 HP with each step taken.
Chivalrous Spirit 250 18 Self Single Ability.pngSkill None
Grants Rebirth.pngRebirth to the character. A character with Rebirth will automatically come back to life after falling in combat.
Heavy Hit 250 0 Weapon Single Ability.pngSkill Def
Deals damage equal to 1/3 of the target's current HP.
One for All 300 16 Self Single Ability.pngSkill None
Ends your turn. Every time an ally takes a single-target offensive action on a target within your weapon's range, you will follow up with a Regular Attack on that target (melee weapons attack at 1x damage and ranged weapons attack at .75x damage)


Mastery Bonus[]

HP+6, DEF+5, RES+3

Required For[]

The following classes are unlocked through the Knight class: