Knight
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Abilities
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Specialty | Chivalry |
Starting Ability | Defend |
Passive #1 | No Flank |
Passive #2 | Life Font |
Counter | Thorns |
Movement | Move: 4 Jump: 4 |
Equipment | Sword, Spear, Robe, Heavy Armor, Shield |
Details
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Class Requirements |
Mercenary 3 |
Description[]
"These champions protect the weak and can shrug off even the most powerful of blows." - In-Game Description
The Knight class is a melee class that specializes in protecting allies and taking damage while sitting on the front lines of the battlefield.
Growth[]
HP | MP | ATK | DEF | MND | RES | SPD |
---|---|---|---|---|---|---|
7.5 | 1.5 | 4.0 | 5.0 | 3.0 | 4.0 | 0.75 |
Abilities[]
Chivalry[]
Name | AP | MP | Range | Area | Shape | Type | Vs. | |
---|---|---|---|---|---|---|---|---|
Defend | 0 | 0 | Self | Single | Skill | None | ||
Character takes half damage from all attacks until their next turn and heals 0.4x HP (MND). | ||||||||
Protect | 150 | 0 | 1-4, Vert. 4 | Single | Skill | None | ||
Character protects a target from taking any kind of direct damage by taking the hit in their stead (will not work for area of effect Abilities if the protector is already a target of the Ability). | ||||||||
Defensive Hit | 175 | 0 | 1, Vert. 3 | Single | Skill | Def | ||
Deals 0.95x Physical (DEF) damge to the target. Deals more damage the higher the caster's DEF value is. Counts as a Regular Attack and will use the equipped weapon's element and debuffs. | ||||||||
Taunt | 200 | 0 | 1-2, Vert. 4 | Single | Skill | Def | ||
Inflicts Berserk on the target. | ||||||||
Thorns | 150 | Counter | ||||||
Grants Thorns to the character after being targeted by any damaging offensive action. | ||||||||
No Flank | 250 | Passive | ||||||
All attacks targeting this character are considered to be from the front. | ||||||||
Life Font | 250 | Passive | ||||||
Character recovers 4+Level/4 HP with each step taken. | ||||||||
Chivalrous Spirit | 250 | 18 | Self | Single | Skill | None | ||
Grants Rebirth to the character. A character with Rebirth will automatically come back to life after falling in combat. | ||||||||
Heavy Hit | 250 | 0 | Weapon | Single | Skill | Def | ||
Deals damage equal to 1/3 of the target's current HP. | ||||||||
One for All | 300 | 16 | Self | Single | Skill | None | ||
Ends your turn. Every time an ally takes a single-target offensive action on a target within your weapon's range, you will follow up with a Regular Attack on that target (melee weapons attack at 1x damage and ranged weapons attack at .75x damage) |
Mastery Bonus[]
HP+6, DEF+5, RES+3
Required For[]
The following classes are unlocked through the Knight class:
- Templar requires 4 levels of Knight.
- Fellblade requires 3 levels of Knight and 3 levels of Wizard.
- Gunner requires 4 levels of Knight
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