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Knifer
Knifer
Details
Signature Ability
Stabby Chum

This race of Monsters lives in deep places. They use a strange swordfish knife to feel their way around in the dark and have an unfortunate propensity for stabbing anything they're curious about, hence their name. Knifers require the Missions and Monsters DLC to encounter and use.

Statistics[]

MoveMove: 2 JumpJump: 2 SwimSwim

CritCrit: 3% EVA: 4%

Regular Attack has range 1, Vert. 3

Immunity to BlindBlind.

Elemental Resistance varies by monster tier.

Monster Tiers[]

See the Monster Class section for details on the abilities.

Knifer (Tier 1)[]

  • Active Abilities: Manabreaker, Anoint
  • Passive Abilities: None
  • Counter Ability: None
Resistances
Water Fire Earth Thunder Dark Holy
25 25 25 25 0 0

Bodkin (Tier 2)[]

  • Active Abilities: Manabreaker, Anoint, Stabby Chum
  • Passive Abilities: Relentless
  • Counter Ability: None
Resistances
Water Fire Earth Thunder Dark Holy
50 50 50 50 0 0

Shanklet (Tier 3)[]

  • Active Abilities: Manabreaker, Anoint, Stabby Chum, Adrenaline
  • Passive Abilities: Relentless, Razor Wind
  • Counter Ability: Grudge
Resistances
Water Fire Earth Thunder Dark Holy
50 50 50 50 0 0

Spawn Locations[]

Below is a list of locations which can have Knifers in their patrols.

  • Dumadi Depths

Bzil Class[]

This version of Knifer is used for Bzaro and enemy Bzil. This class can be obtained by collecting 5 Knifer Essences, which drop from defeated Knifers while Bzaro is in the party.

Statistics[]

MoveMove: 2 JumpJump: 2 SwimSwim

Immunity to BlindBlind.

Resistances
Water Fire Earth Thunder Dark Holy
25 25 25 25 0 0

Abilities (Bantam Blade)[]

Name AP MP Range Area Shape Type Vs.
Anoint 0 6 Self Single AbilitySkill None
Imbues the character's weapon with the ability to inflict a random debuff (can stack up to 3 times). The character's next action has 100% accuracy.
Stabby Chum 150 8 1-3, Ver. 4 3, Vert. 1 Lateral Line AbilitySkill Def
Deals 0.6x WaterWater (ATK) damage in a line and has a 62% chance of inflicting SlowSlow.
Relentless 150 PassivePassive
The character's 4 main stats are raised as their HP gets lower.
Razor Wind 175 PassivePassive
For an added cost of 6 MP, allows the character to use any single-target Skill with a range of at least 1 as if it had a range of 4.
Grudge 175 CounterCounter
Counters any offensive action taken on the character by retaliating with the same amount of damage, spread evenly amonst all foes (this can't kill the targets).
Adrenaline 225 4 Weapon Single AbilitySkill Def
Deals 0.5x PhysicalPhysical (ATK) damage to the target. Also inflicts BleedBleed on the character. Counts as a Regular Attack and will use the equipped weapon's element and debuffs. The character's next turn will come 50% faster.
Manabreaker 250 18 Weapon Single AbilitySkill Def
Deals 1.5x PhysicalPhysical (ATK) damage to the target. Deals 0.05x more damage for each MP the target has, and removes half the target's MP afterwards. Counts as a Regular Attack and will use the equipped weapon's element and debuffs.

Mastery Bonus[]

HP+10, ATK+10, EVA+2

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