Horned | |
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Details | |
Specialty |
Wild Fury |
Passive 1 |
Exploit Weakness |
Passive 2 |
Mauler |
Counter |
Bleed |
Requirements |
Feral 4 |
The monster's feral nature has progressed, presenting itself as impressive horns (with a temper to match).
Abilities[]
Name | AP | MP | Range | Area | Shape | Type | Vs |
---|---|---|---|---|---|---|---|
Variant Body | 0 | Variant | |||||
Grants +7.5% ATK when this is the primary variant. | |||||||
Exploit Weakness | 175 | ![]() |
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Increases Critical Hit damage by 50%. | |||||||
Bull Rush | 200 | 8 | 1, Vert. 3 | 6, Vert. 3 | Charge | ![]() |
Def |
Deals 0.75x ![]() | |||||||
Mauler | 200 | ![]() |
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Any target defeated by this character cannot be revived for the duration of the battle. Does not trigger if the target has ![]() | |||||||
Bleed | 200 | ![]() |
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Counters any offensive action taken against the character by inflicting the offender with ![]() | |||||||
Wild Slam | 250 | 0 | 1, Vert. 1 | Single | ![]() |
Def | |
Deals 1x ![]() ![]() |
Mastery Bonus[]
HP+5, ATK+3, DEF+5, RES+2, Crit+3
Notes[]
Wild Slam reduces your accuracy by a flat 50%. If you have anything that boosts your accuracy (Glasses or Concentration), only half of its accuracy bonus will be applied to the attack.
Required For[]
Corrupted requires 3 levels of Horned.
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