Harvester | |
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Details | |
Signature Ability |
Barbed Blades |
A blade-swathed demon that revels in the hunt.
Statistics[]
Crit: 5% EVA: 1%
Regular Attack has range 1-2, Vert. 5
Elemental resistance varies by Monster Tier.
Monster Tiers[]
See the Monster Class section for details on the abilities.
Harvester (Tier 1)[]
- Active Abilities: Barbed Blades
- Passive Abilities: Blood Mark
- Counter Ability: Counterattack
0 | -50 | 25 | 0 | 0 | -50 |
Huntsman (Tier 2)[]
- Active Abilities: Barbed Blades, Spearvault, Whetstone
- Passive Abilities: Blood Mark
- Counter Ability: Counterattack
0 | -25 | 25 | 0 | 25 | -50 |
Harrower (Tier 3)[]
- Active Abilities: Barbed Blades, Spearvault, Whetstone, Blood Trophy
- Passive Abilities: Blood Mark, Cleave
- Counter Ability: Counterattack
0 | -25 | 25 | 0 | 25 | -25 |
Spawn Locations[]
Below is a list of locations which can have Harvesters in their patrols. All of these are late-game locations, so you may want to consider making it a priority to bring Bzaro to any story missions that have Harvesters.
Bzil Class[]
This version of Harvester is used for Bzaro and enemy Bzil. This class can be obtained by collecting 5 Harvester Essences, which drop from defeated Harvesters while Bzaro is in the party.
A quick way to obtain the necessary essences is to bring him to the Desert Temple (assuming you haven't finished it yet) with enemies set to elite, which allows enough Harvesters to spawn for you to unlock the class immediately.
Statistics[]
Regular Attack has range 1-2, Vert. 5
0 | -50 | 25 | 0 | 0 | -50 |
Abilities (Harvest)[]
Name | AP | MP | Range | Area | Shape | Type | Vs. |
---|---|---|---|---|---|---|---|
Barbed Blades | 0 | 6 | 1-3, Vert. 6 | Single | Skill | Def | |
Deals .8x Physical (ATK) damage at a distance and has a 62% chance of inflicting Bleed. | |||||||
Blood Mark | 150 | Passive | |||||
Character gains stacking 0.2x damage bonus from each time they attack the same target they did last turn. Bonus reset upon changing target. | |||||||
Counterattack | 150 | Counter | |||||
Counters with a Regular Attack any offensive action taken against the character by an adjacent unit. | |||||||
Spearvault | 200 | 0 | 1-3, Vert. 4 | 3, Vert. 2 | Cross | Skill | Def |
Deals .85x Physical (ATK) damage in a small area. | |||||||
Whetstone | 250 | 6 | 0-2, Vert. 4 | Single | Spell | None | |
Grants CRIT Up to the target. | |||||||
Blood Trophy | 300 | 18 | Weapon | Single | Skill | Def | |
Deals 1.8x Physical (ATK) damage to the target. If the target is defeated by this Ability, it cannot be raised for the rest of the encounter. On the killing blow, Rebirth will be ignored. | |||||||
Cleave | 350 | Passive | |||||
Character gets another turn after felling an enemy (Only occurs once per natural turn). 0 MP is gained on this turn. Does not trigger if target has Rebirth. |
Mastery Bonus[]
ATK+5, SPD+3, Crit+2
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