Fell Seal: Arbiter's Mark Wiki
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Gunner
Gunner.png
Abilities
Specialty Bullet Infusion
Starting Ability Focus
Passive #1 Concentration
Passive #2 Height Advantage
Counter Teleport Other
Movement Move.pngMove: 3 Jump.pngJump: 5 Swim.pngSwim
Equipment Gun, Light Armor
Details
Class
Requirements
Mercenary 4
Knight 4
Ranger 4

Description[]

Expert marksmen who disable their targets from afar.


Growth[]

HP MP ATK DEF MND RES SPD
6.5 1.0 4.5 4.25 3.0 3.5 0.93

Abilities[]

Bullet Infusion[]

Name AP MP Range Area Shape Type Vs.
Focus 6 Self Single Ability.pngSkill None
Character is granted Focus.pngFocus. On the next character's turn, any action taken (other than items) uses focus up and deals double damage/healing. Focus will wear off even if not used.
Slowing Bullet 200 6 Weapon Single Ability.pngSkill Def
Deals 0.8x Physical.pngPhysical (ATK) damage to the target and has a 50% chance of inflicting Slow.pngSlow.
Concentration 150 Passive.pngPassive
Increases the character's accuracy by 20% when taking any offensive action (does not apply to Steal Abilities).
Crippling Bullet 200 6 Weapon Single Ability.pngSkill Def
Deals 0.85x Physical.pngPhysical (ATK) damage to the target and has a 75% chance of inflicting Cripple.pngCripple.
Silencing Bullet 200 6 Weapon Single Ability.pngSkill Def
Deals 0.85x Physical.pngPhysical (ATK) damage to the target and has a 75% chance of inflicting Mute.pngMute.
Height Advantage 200 Passive.pngPassive
Increases damage done by 0.05x (up to 0.4x) for each height value the character has over the target.
Enraging Bullet 200 6 Weapon Single Ability.pngSkill Def
Deals 0.75x Physical.pngPhysical (ATK) damage to the target and has a 50% chance of inflicting Berserk.pngBerserk.
Opportunistic Bullet 300 14 Weapon Single Ability.pngSkill Def
Deals 0.8x Physical.pngPhysical (ATK) damage to the target. Damage increases by 0.5x for each debuff the target is inflicted with.
Magic Bullet 200 10 Weapon Single Ability.pngSkill Res
Deals 1x Magical (ATK) damage to the target. Counts as a Regular Attack and will use the equipped weapon's element and debuffs.
Teleport Other 200 Counter.pngCounter
Counter any offensive action taken on the character by an adjacent unit by teleporting the offender to a random location on dry land on the map.


Mastery Bonus[]

ATK+5, DEF+5, RES+2

Required For[]