Gunner
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Abilities
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Specialty | Bullet Infusion |
Starting Ability | Focus |
Passive #1 | Concentration |
Passive #2 | Height Advantage |
Counter | Teleport Other |
Movement | Move: 3 Jump: 5 Swim |
Equipment | Gun, Light Armor |
Details
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Class Requirements |
Mercenary 4 Knight 4 Ranger 4 |
Description[]
Expert marksmen who disable their targets from afar.
Growth[]
HP | MP | ATK | DEF | MND | RES | SPD |
---|---|---|---|---|---|---|
6.5 | 1.0 | 4.5 | 4.25 | 3.0 | 3.5 | 0.93 |
Abilities[]
Bullet Infusion[]
Name | AP | MP | Range | Area | Shape | Type | Vs. | |
---|---|---|---|---|---|---|---|---|
Focus | 6 | Self | Single | Skill | None | |||
Character is granted Focus. On the next character's turn, any action taken (other than items) uses focus up and deals double damage/healing. Focus will wear off even if not used. | ||||||||
Slowing Bullet | 200 | 6 | Weapon | Single | Skill | Def | ||
Deals 0.8x Physical (ATK) damage to the target and has a 50% chance of inflicting Slow. | ||||||||
Concentration | 150 | Passive | ||||||
Increases the character's accuracy by 20% when taking any offensive action (does not apply to Steal Abilities). | ||||||||
Crippling Bullet | 200 | 6 | Weapon | Single | Skill | Def | ||
Deals 0.85x Physical (ATK) damage to the target and has a 75% chance of inflicting Cripple. | ||||||||
Silencing Bullet | 200 | 6 | Weapon | Single | Skill | Def | ||
Deals 0.85x Physical (ATK) damage to the target and has a 75% chance of inflicting Mute. | ||||||||
Height Advantage | 200 | Passive | ||||||
Increases damage done by 0.05x (up to 0.4x) for each height value the character has over the target. | ||||||||
Enraging Bullet | 200 | 6 | Weapon | Single | Skill | Def | ||
Deals 0.75x Physical (ATK) damage to the target and has a 50% chance of inflicting Berserk. | ||||||||
Opportunistic Bullet | 300 | 14 | Weapon | Single | Skill | Def | ||
Deals 0.8x Physical (ATK) damage to the target. Damage increases by 0.5x for each debuff the target is inflicted with. | ||||||||
Magic Bullet | 200 | 10 | Weapon | Single | Skill | Res | ||
Deals 1x Magical (ATK) damage to the target. Counts as a Regular Attack and will use the equipped weapon's element and debuffs. | ||||||||
Teleport Other | 200 | Counter | ||||||
Counter any offensive action taken on the character by an adjacent unit by teleporting the offender to a random location on dry land on the map. |
Mastery Bonus[]
ATK+5, DEF+5, RES+2
Required For[]
- Assassin requires 4 levels of Gunner.
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