|Passive #2||Height Advantage|
|Movement||Move: 3 Jump: 5 Swim|
|Equipment||Gun, Light Armor|
Expert marksmen who disable their targets from afar.
|Character is granted Focus. On the next character's turn, any action taken (other than items) uses focus up and deals double damage/healing. Focus will wear off even if not used.|
|Deals 0.8x Physical (ATK) damage to the target and has a 50% chance of inflicting Slow.|
|Increases the character's accuracy by 20% when taking any offensive action (does not apply to Steal Abilities).|
|Deals 0.85x Physical (ATK) damage to the target and has a 75% chance of inflicting Cripple.|
|Deals 0.85x Physical (ATK) damage to the target and has a 75% chance of inflicting Mute.|
|Increases damage done by 0.05x (up to 0.4x) for each height value the character has over the target.|
|Deals 0.75x Physical (ATK) damage to the target and has a 50% chance of inflicting Berserk.|
|Deals 0.8x Physical (ATK) damage to the target. Damage increases by 0.5x for each debuff the target is inflicted with.|
|Deals 1x Magical (ATK) damage to the target. Counts as a Regular Attack and will use the equipped weapon's element and debuffs.|
|Counter any offensive action taken on the character by an adjacent unit by teleporting the offender to a random location on dry land on the map.|
ATK+5, DEF+5, RES+2
- Assassin requires 4 levels of Gunner.