Fell Seal: Arbiter's Mark Wiki
Fell Seal: Arbiter's Mark Wiki
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Gunner
Gunner
Abilities
Specialty Bullet Infusion
Starting Ability Focus
Passive #1 Concentration
Passive #2 Height Advantage
Counter Teleport Other
Movement MoveMove: 3 JumpJump: 5 SwimSwim
Equipment Gun, Light Armor
Details
Class
Requirements
Mercenary 4
Knight 4
Ranger 4

Description[]

Expert marksmen who disable their targets from afar.


Growth[]

HP MP ATK DEF MND RES SPD
6.5 1.0 4.5 4.25 3.0 3.5 0.93

Abilities[]

Bullet Infusion[]

Name AP MP Range Area Shape Type Vs.
Focus 6 Self Single AbilitySkill None
Character is granted FocusFocus. On the next character's turn, any action taken (other than items) uses focus up and deals double damage/healing. Focus will wear off even if not used.
Slowing Bullet 200 6 Weapon Single AbilitySkill Def
Deals 0.8x PhysicalPhysical (ATK) damage to the target and has a 50% chance of inflicting SlowSlow.
Concentration 150 PassivePassive
Increases the character's accuracy by 20% when taking any offensive action (does not apply to Steal Abilities).
Crippling Bullet 200 6 Weapon Single AbilitySkill Def
Deals 0.85x PhysicalPhysical (ATK) damage to the target and has a 75% chance of inflicting CrippleCripple.
Silencing Bullet 200 6 Weapon Single AbilitySkill Def
Deals 0.85x PhysicalPhysical (ATK) damage to the target and has a 75% chance of inflicting MuteMute.
Height Advantage 200 PassivePassive
Increases damage done by 0.05x (up to 0.4x) for each height value the character has over the target.
Enraging Bullet 200 6 Weapon Single AbilitySkill Def
Deals 0.75x PhysicalPhysical (ATK) damage to the target and has a 50% chance of inflicting BerserkBerserk.
Opportunistic Bullet 300 14 Weapon Single AbilitySkill Def
Deals 0.8x PhysicalPhysical (ATK) damage to the target. Damage increases by 0.5x for each debuff the target is inflicted with.
Magic Bullet 200 10 Weapon Single AbilitySkill Res
Deals 1x Magical (ATK) damage to the target. Counts as a Regular Attack and will use the equipped weapon's element and debuffs.
Teleport Other 200 CounterCounter
Counter any offensive action taken on the character by an adjacent unit by teleporting the offender to a random location on dry land on the map.


Mastery Bonus[]

ATK+5, DEF+5, RES+2

Required For[]

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