Fell Seal: Arbiter's Mark Wiki
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Story Mission 1

Level range: 1-1

Story Mission 2

Level range: 22-27

Septimus will join the fight after a two enemies are defeated. Make sure your characters can swim or he will teleport them into the water.

  • The fight ends immediately if you defeat Septimus. It's possible to ignore the other enemies and just rush him, depending on the difficulty settings.

There is a choke point at (13, 3) where you can put a tanky character. Squishier characters can then safely be in the water or (13, 2) and (13, 1) and (13, 0).

A good tactic is to take advantage of the fact the enemies start split up. Pick one of the three directions and move all of your characters that way. You can focus on the few enemies in that direction and slow down the enemies in the other two directions. Gunner/Ranger is good for this with their various debuffs.

A Plague Doctor with Recover or a character with Double Cast + Panacea are useful to get rid of debuffs.

If you want to use the Shield of the Six for this fight, make sure to get the Cursed Shield from a Patrol encounter on this map before starting Chapter 3. Once Chapter 3 has started, you must do this story mission before you can do patrols here.

Patrols

Level range is dependent on which Chapter of the story you are on.

Chapter # Level (min) Level (max)
0 4 8
1 7 13
2 10 18
3 17 28
4 24 38
5 24 38
6 24 38

Monster Spawns

Treasure Chests

Main article: Treasure Chests


Coordinates Contents Requirements
(0, 0) Cursed Shield Requires FlyFly and HoverHover
(12, 16) Distilled Water Requires 9+ JumpJump

Obelisk

Obelisk Clue 2 at (7, 16)

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