Fell Seal: Arbiter's Mark Wiki
(Malice does NOT increase debuff chance. This can easily be tested in game.)
(→‎Notes: Clarify interaction of Wild Card: Spade, Lucky, and Malice)
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==Notes==
 
==Notes==
   
{{Highlight|Lucky}} increases {{Highlight|EVA}}, {{Status|Crit}}, Accuracy, and chance to Steal.
+
{{Highlight|Lucky}} increases {{Highlight|EVA}}, {{Status|Crit}}, Accuracy, chance to Steal, and chance to apply debuffs with Wild Card: Spade by 5%.
  +
* Wild Card: Spade is unaffected by [[Fellblade#Dark_Blade | Malice]]).
   
 
{{Highlight|Quicken}} will inflict 2 rounds of {{Status|Exhaust}} on the target, preventing them from getting further extra turns.
 
{{Highlight|Quicken}} will inflict 2 rounds of {{Status|Exhaust}} on the target, preventing them from getting further extra turns.

Revision as of 01:23, 26 May 2019

Gambler
Gambler
Abilities
Specialty Lady Luck
Starting Ability Wild Card: Spade
Passive #1 Initiative
Passive #2 Lucky
Counter Fleet of Foot
Movement Missing
Equipment Dagger, Spear, Light Armor, Shield
Details
Class
Requirements
Scoundrel 3
Mender 3

Knowing that even the best-laid plans are subject to the whims of Lady Luck, Gamblers have found ways to manipulate the forces of chance in their favor.


Growth

HP MP ATK DEF MND RES SPD
6.5 1.8 4.5 3.5 3.5 3.0 1.2

Abilities

Lady Luck

Name AP MP Range Area Shape Type Vs.
Wild Card: Spade 0 1-4, Vert. 6 Cross AbilitySkill None
Usually inflicts a random number of debuffs on a single target (Ignores evasion, but has a small chance of backfiring).
Wild Card: Diamond 150 0 0-4, Vert. 6 Single AbilitySkill None
Usually grants a random number of buffs to a single target (ignores evasion, but has a chance of backfiring).
Fleet of Foot 150 CounterCounter
Grants FleetofFootFleet of Foot to the character and removes RootRoot after being targeted by any damaging offensive action. A Unit with FleetofFootFleet of Foot will have increased movement of +1.
Wild Card: Club 200 1-4, Vert. 6 Single AbilitySkill None
Usually deals a random amount of damage to a single target (Ignores evasion, but has a chance of backfiring).
Wild Card: Heart 200 0 0-4, Vert.6 Single AbilitySkill None
Usually restores a random amount of HP to a single target (ignores evasion, but has a chance of backfiring).
Pile On 200 8 0-3, Vert. 6 3, Vert. 2 Cross AbilitySpell Res
Refreshes the duration of all debuffs on targets in a small area.
Initiative 150 PassivePassive
Character gains a free turn at the very start of combat.
Lucky 175 PassivePassive
Character has that extra bit of luck that'll help them succeed in various things during combat.
Allure 250 10 1-3, Vert. 4 Single AbilitySpell Res
Has a 75% chance of inflicting CharmCharm on the target.
Quicken 350 14 0-3, Vert. 6 Single AbilitySpell None
Grants the target an immediate turn.


Mastery Bonus

HP+5, EVA+2, Crit+2

Notes

Lucky increases EVA, CritCrit, Accuracy, chance to Steal, and chance to apply debuffs with Wild Card: Spade by 5%.

  • Wild Card: Spade is unaffected by Malice).

Quicken will inflict 2 rounds of ExhaustExhaust on the target, preventing them from getting further extra turns.