(Malice does NOT increase debuff chance. This can easily be tested in game.) |
Sheltim69550 (talk | contribs) (→Notes: Clarify interaction of Wild Card: Spade, Lucky, and Malice) |
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==Notes== |
==Notes== |
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− | {{Highlight|Lucky}} increases {{Highlight|EVA}}, {{Status|Crit}}, Accuracy, and chance to |
+ | {{Highlight|Lucky}} increases {{Highlight|EVA}}, {{Status|Crit}}, Accuracy, chance to Steal, and chance to apply debuffs with Wild Card: Spade by 5%. |
+ | * Wild Card: Spade is unaffected by [[Fellblade#Dark_Blade | Malice]]). |
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{{Highlight|Quicken}} will inflict 2 rounds of {{Status|Exhaust}} on the target, preventing them from getting further extra turns. |
{{Highlight|Quicken}} will inflict 2 rounds of {{Status|Exhaust}} on the target, preventing them from getting further extra turns. |
Revision as of 01:23, 26 May 2019
Gambler
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Abilities
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Specialty | Lady Luck |
Starting Ability | Wild Card: Spade |
Passive #1 | Initiative |
Passive #2 | Lucky |
Counter | Fleet of Foot |
Movement | Missing |
Equipment | Dagger, Spear, Light Armor, Shield |
Details
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Class Requirements |
Scoundrel 3 Mender 3 |
Knowing that even the best-laid plans are subject to the whims of Lady Luck, Gamblers have found ways to manipulate the forces of chance in their favor.
Growth
HP | MP | ATK | DEF | MND | RES | SPD |
---|---|---|---|---|---|---|
6.5 | 1.8 | 4.5 | 3.5 | 3.5 | 3.0 | 1.2 |
Abilities
Lady Luck
Name | AP | MP | Range | Area | Shape | Type | Vs. | |
---|---|---|---|---|---|---|---|---|
Wild Card: Spade | 0 | 1-4, Vert. 6 | Cross | Skill | None | |||
Usually inflicts a random number of debuffs on a single target (Ignores evasion, but has a small chance of backfiring). | ||||||||
Wild Card: Diamond | 150 | 0 | 0-4, Vert. 6 | Single | Skill | None | ||
Usually grants a random number of buffs to a single target (ignores evasion, but has a chance of backfiring). | ||||||||
Fleet of Foot | 150 | Counter | ||||||
Grants Fleet of Foot to the character and removes Root after being targeted by any damaging offensive action. A Unit with Fleet of Foot will have increased movement of +1. | ||||||||
Wild Card: Club | 200 | 1-4, Vert. 6 | Single | Skill | None | |||
Usually deals a random amount of damage to a single target (Ignores evasion, but has a chance of backfiring). | ||||||||
Wild Card: Heart | 200 | 0 | 0-4, Vert.6 | Single | Skill | None | ||
Usually restores a random amount of HP to a single target (ignores evasion, but has a chance of backfiring). | ||||||||
Pile On | 200 | 8 | 0-3, Vert. 6 | 3, Vert. 2 | Cross | Spell | Res | |
Refreshes the duration of all debuffs on targets in a small area. | ||||||||
Initiative | 150 | Passive | ||||||
Character gains a free turn at the very start of combat. | ||||||||
Lucky | 175 | Passive | ||||||
Character has that extra bit of luck that'll help them succeed in various things during combat. | ||||||||
Allure | 250 | 10 | 1-3, Vert. 4 | Single | Spell | Res | ||
Has a 75% chance of inflicting Charm on the target. | ||||||||
Quicken | 350 | 14 | 0-3, Vert. 6 | Single | Spell | None | ||
Grants the target an immediate turn. |
Mastery Bonus
HP+5, EVA+2, Crit+2
Notes
Lucky increases EVA, Crit, Accuracy, chance to Steal, and chance to apply debuffs with Wild Card: Spade by 5%.
- Wild Card: Spade is unaffected by Malice).
Quicken will inflict 2 rounds of Exhaust on the target, preventing them from getting further extra turns.
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