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Fell Seal: Arbiter's Mark Wiki
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Gambler
Gambler
Abilities
Specialty Lady Luck
Starting Ability Wild Card: Spade
Passive #1 Initiative
Passive #2 Lucky
Counter Fleet of Foot
Movement MoveMove: 4 JumpJump: 6 SwimSwim
Equipment Dagger, Spear, Light Armor, Shield
Details
Class
Requirements
Scoundrel 3
Mender 3

Knowing that even the best-laid plans are subject to the whims of Lady Luck, Gamblers have found ways to manipulate the forces of chance in their favor.


Growth[]

HP MP ATK DEF MND RES SPD
6.5 1.8 4.5 3.5 3.5 3.0 1.2

Abilities[]

Lady Luck[]

Name AP MP Range Area Shape Type Vs.
Wild Card: Spade 0 1-4, Vert. 6 Cross AbilitySkill None
Usually inflicts a random number of debuffs on a single target (Ignores evasion, but has a small chance of backfiring).
Wild Card: Diamond 150 0 0-4, Vert. 6 Single AbilitySkill None
Usually grants a random number of buffs to a single target (ignores evasion, but has a chance of backfiring).
Fleet of Foot 150 CounterCounter
Grants FleetofFootFleet of Foot to the character and removes RootRoot after being targeted by any damaging offensive action. A Unit with FleetofFootFleet of Foot will have increased movement of +1.
Wild Card: Club 200 1-4, Vert. 6 Single AbilitySkill None
Usually deals a random amount of damage to a single target (Ignores evasion, but has a chance of backfiring).
Wild Card: Heart 200 0 0-4, Vert.6 Single AbilitySkill None
Usually restores a random amount of HP to a single target (ignores evasion, but has a chance of backfiring).
Pile On 200 8 0-3, Vert. 6 3, Vert. 2 Cross AbilitySpell Res
Refreshes the duration of all debuffs on targets in a small area.
Initiative 150 PassivePassive
Character gains a free turn at the very start of combat.
Lucky 175 PassivePassive
Character has that extra bit of luck that'll help them succeed in various things during combat.
Allure 250 10 1-3, Vert. 4 Single AbilitySpell Res
Has a 75% chance of inflicting CharmCharm on the target.
Quicken 350 14 0-3, Vert. 6 Single AbilitySpell None
Grants the target an immediate turn.


Mastery Bonus[]

HP+5, EVA+2, CritCrit+2

Notes[]

Lucky increases the odds of a "super good result" for gambler abilities. It also increases EVA, CritCrit, Accuracy, and chance to Steal by 5%. Source With Missions and Monsters installed, also increases chance to Tame a monster by 5%.

If multiple units have Initiative, the turn order will be determined by the last-placed unit. Because player units always count as being placed after enemy units, this means enemies with Initiative will always go after players with Initiative. Also keep in mind that a unit's next turn will not come any faster if you don't take an action on the bonus turn from Initiative.

Wild Card: Spade's chance to cause debuffs is unaffected by Malice.

Wild Card: Club and Wild Card: Heart cannot CritCrit even with BoonBoon or the Versatile passive. Source

Quicken will inflict 2 rounds of ExhaustExhaust on the target, preventing them from getting further extra turns.

Fleet of Foot will not trigger if the buff is already active, even if the attack would inflict RootRoot.

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