Wrangler
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Abilities
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Specialty | Wrangling |
Starting Ability | Tame |
Passive #1 | Skirmish |
Passive #2 | Owner's Pride |
Counter | Might |
Movement | Move: 4 Jump: 5, Swim |
Equipment | Dagger, Spear, Bow, Shield, Light Armor |
Details
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Class Requirements |
Knight 3 Mender 3 Complete Mission "The Monster Mine" |
Monster trainers who have an uncanny connection with the beasts of the world. Wranglers require the Missions and Monsters DLC to use.
Growth[ | ]
HP | MP | ATK | DEF | MND | RES | SPD |
---|---|---|---|---|---|---|
7.5 | 2.0 | 3.75 | 3.75 | 3.5 | 3.75 | 1.17 |
Abilities[ | ]
Wrangling[ | ]
Name | AP | MP | Range | Area | Shape | Type | Vs |
---|---|---|---|---|---|---|---|
Tame | 0 | 6 | 1, Vert. 4 | Single | Skill | Res | |
Deals 0.5x Magical (ATK) damage to the target, but will not kill the target. Target has a chance of being recruited depending on their HP. It bypasses all Counter abilities. It ignores the Protect status and cannot be evaded. Only works on certain Monsters. | |||||||
Frenzy! | 150 | 12 | Self | All Allies | Skill | None | |
Grants ATK Up and removes MND Up from all allied Monsters. | |||||||
Calm... | 150 | 12 | Self | All Allies | Skill | None | |
Grants MND Up and removes ATK Up from all allied Monsters. | |||||||
Might | 175 | Counter | |||||
Grants ATK Up,MND Up to the character after being targeted by any damaging offensive action. | |||||||
Heel! | 200 | 8 | 1-4, Vert. 8 | Single | Spell | Def | |
Teleports the target Monster to target adjacent tile (cannot be a water tile). | |||||||
Beast Whisperer | 200 | 16 | 1-3, Vert. 4 | Single | Skill | Def | |
Has a 75% chance to inflict Charm on the target. If successful, the target is Mind-Controlled for 1 turn. A Mind-Controlled unit takes an immediate turn after receiving the effect. Only works on Monsters | |||||||
Owner's Pride | 175 | Passive | |||||
Whenever an allied Monster falls in battle or defeats an enemy character gains a 10% bonus to their SPD for the duration of the battle, to a maximum to 40%. | |||||||
Tag Team | 200 | 16 | 1-3, Vert. 4 | Single | Skill | None | |
Character removes a currently deployed Monster (cannot be in a water tile) and replaces it with a non-deployed Monster unit. The new monster will retain the HP and MP of the replaced unit. | |||||||
Skirmish | 200 | Passive | |||||
Character can make another movement of 1 after taking an action. | |||||||
Hunt | 200 | 10 | Weapon | Single | Skill | Def | |
Deals 1.5x Physical (ATK) damage to Monster units and reduced damage to non-monsters. Counts as a Regular Attack and will use the equipped weapon's element and debuffs. | |||||||
Attack! | 250 | 12 | Self | All Allies | Skill | None | |
All allied Monster units execute a Regular Attack that bypasses counter in their current direction if they have a valid target. | |||||||
Quicken Monster | 200 | 10 | 1-3, Vert. 6 | Single | Skill | None | |
Grants the target an immediate turn. Can only be used on Monsters. |
Notes[ | ]
If you take an action before moving, Skirmish gives you +1 Move when you take your action. If you don't take any actions on your turn, Skirmish will have no benefit that turn.
Quicken Monster gives the target 2 turns of Exhaust, preventing them from being quickened for 2 turns.
Tag Team will cause only the new monster to gain AP at the end of the encounter. The unit that was swapped out will not receive any AP.
Tame cannot tame Boss Monsters nor any of the following: Aeoth, Archafflictor, Bandit Kawa (regular Kawa can be tamed), Cadaver, Harvester, Knifer, Malcubus.
Mastery Bonus[ | ]
HP+5, MP+5, MND+2
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