Warmage
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Abilities
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Specialty | Battle Magic |
Starting Ability | Water Bolt Fire Bolt |
Passive #1 | Leech Mana |
Passive #2 | Elemental Mastery |
Counter | Haste |
Movement | Move: 4 Jump: 4 Swim |
Equipment | Scythe, Mace, Rod, Robe, Light Armor |
Details
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Class Requirements |
Plague Doctor 3 Fellblade 4 |
Description[ | ]
'Warmages' earned their name by wading into the thick of battle, fusing magic and weaponry to devastating effect. These masters of both body and mind embody the concept of "high risk, high reward."- In-Game Description
Growth[ | ]
HP | MP | ATK | DEF | MND | RES | SPD |
---|---|---|---|---|---|---|
6.0 | 3.0 | 4.5 | 3.5 | 4.75 | 3.25 | 1.13 |
Abilities[ | ]
Battle Magic[ | ]
Name | AP | MP | Range | Area | Shape | Type | Vs. | |
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Water Bolt Fire Bolt |
0 | 6 | 0-2, Vert. 10 | Single | Spell | Res | ||
Deals 1.2x Water / Fire (MND) damage to the target. | ||||||||
Infused Edge | 250 | 4 | Weapon | Single | Skill | Def | ||
Does a Regular Attack to the target and then follows it with a single-target version of any Spell cast directly on the target (Regardless of the spell's usual targeting style). | ||||||||
Earth Bolt Thunder Bolt |
150 | 6 | 0-2, Vert. 10 | Single | Spell | Res | ||
Deals 1.2x Earth / Thunder (MND) damage to the target. | ||||||||
Water Burst Fire Burst |
250 | 14 | Self | 5, Vert. 4 | Cross | Spell | Res | |
Deals 1.15x Water / Fire (ATK+MND) in a small area around the character. | ||||||||
Earth Burst Thunder Burst |
250 | 14 | Self | 5, Vert. 4 | Cross | Spell | Res | |
Deals 1.15x Earth / Thunder (ATK+MND) in a small area around the character. | ||||||||
Leech Mana | 200 | Passive | ||||||
Character's Regular Attack converts some of the damage dealt into MP. | ||||||||
Pulsar | 300 | 18 | 0-3, Vert. 10 | Single | Spell | Res | ||
2.1x Magical (MND) damage to the target. | ||||||||
Haste | 150 | Counter | ||||||
Grants Haste to the character after being targeted by any damaging offensive action. A unit with Haste with gets its turn sooner. | ||||||||
Elemental Mastery | 350 | Passive | ||||||
The character ignores part of the target's elemental resistance (if less than 100) when dealing damage of the Fire, Water, Earth, or Thunder damage. |
Mastery Bonus[ | ]
HP+5, ATK+5, MND+5
Notes[ | ]
Elemental Mastery does not reduce the target's elemental resistance if it is 100 or more. If the target has between 0 and 99 resistance, it will lose 50. If the target has less than 0 resistance, it will lose 25. Resistance cannot be brought lower than -150.
Leech Mana recovers 10% MP from the damage dealt to a maximum of 15MP per target; in principle a character can absorb more MP from the regular attack of a multi-target weapon. The damage includes overkill damage (for example, dealing 100 damage to a target with 1HP left will still absorb 10MP) and also damage absorbed by Mystic Shield.
Infused Edge overrides both the range of a spell (changing it to weapon range), and its area (changing it to single). This can be combined with ranged weapons such as Guns to increase the effective range of a spell. It also works with Dual Wield - the character will attack with both weapons (if both are within range), then follow up with their spell. Because the initial attack of Infused Edge is a regular attack, the Evade Attack counter will prevent all damage.
Infused Edge works with any ability categorized as a Spell, even non-damaging ones like Heal I or Dispel. Even if you are using a non-damaging spell, the character will still make a regular attack against the target as normal.
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