Fell | |
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Details | |
Specialty |
Fell Power |
Passive 1 |
Shed Skin |
Passive 2 |
Blood Magic |
Counter |
Teleport Other |
Requirements |
Tyrant 4 Shadow 4 Corrupted 4 Fell Serum |
The Maw's influence has wormed its way through these Monsters.
Abilities[]
Name | AP | MP | Range | Area | Shape | Type | Vs |
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Variant Body | 0 | Variant | |||||
Grants 5% HP/MP/ATK/DEF/MND/RES/SPD when this is the primary variant. | |||||||
Shed Skin | 175 | ![]() |
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When a debuff wears off, it transfers to adjacent enemies. When a buff wears off, it transfers to adjacent allies. | |||||||
Teleport Other | 175 | ![]() |
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Counters any offensive action taken against the character by an adjacent unit by teleporting it to a random location on dry land on the map. | |||||||
Dreadmaw | 250 | 16 | 0-3, Vert. Weapon | 3, Vert. 2 | Cross | ![]() |
Def |
Deals 0.5x ![]() ![]() ![]() ![]() | |||||||
Blood Magic | 200 | ![]() |
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Character uses HP instead of MP when using Abilities. (2% of max HP is used for each 1 MP) | |||||||
Luussa | 350 | 24 | 1-3, Vert. 10 | 3, Vert. 2 | Cross | ![]() |
Res |
Deals 1.15x Magical (MND) damage to the targets, absorbs the damage dealt as HP, and has a 50% chance to inflict ![]() |
Mastery Bonus[]
HP+4, ATK+5, MND+5
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