Fell Seal: Arbiter's Mark Wiki
Fell Seal: Arbiter's Mark Wiki
Advertisement
Duelist
Duelist
Abilities
Specialty Flourish
Starting Ability Falcon Flourish
Passive #1 Leech Life
Passive #2 Blood Mark
Counter Evade Skill
Movement MoveMove: 4 JumpJump: 4 SwimSwim
Equipment Dagger, Rapier, Light Armor
Details
Class
Requirements
Reaver 3
Peddler 3

Description[]

Duelists are unmatched in the art of one-on-one combat. Their unending quest for perfection has granted some of the deadliest techniques known.

Growth[]

HP MP ATK DEF MND RES SPD
7.0 1.0 5.0 3.5 3.0 3.0 1.05

Abilities[]

Flourish[]

Name AP MP Range Area Shape Type Vs.
Falcon Flourish N/A 0 1-4, vert. 10 Single AbilitySkill Def
Deals 0.75x PhysicalPhysical (ATK) damage to target from a distance
Revival 200 14 1, vert.2 Single AbilitySkill None
Revives an ally on the given tiles and restores 35% HP.
Crippling Flourish 150 0 1, Vert. 2 Single AbilitySkill Def
Deals 0.9x PhysicalPhysical (ATK) damage to target and has a 75% chance of inflicting CrippleCripple.
Leech Life 150 PassivePassive
Character's Regular Attacks absorb some of the damage dealt.
Blood Mark 200 PassivePassive
Character gains stacking 0.2x damage bonus from each time they attack the same target they did last turn. Bonus reset upon changing target.
Evade Skill 250 CounterCounter
Charater always evades any offensive Skill.
Flowing Flourish 275 0 1, vert.2 Single AbilitySkill Def
Deals 1.55x WaterWater (ATK) damage to target and has a 25% chance of inflicting SlowSlow.
Blazing Flourish 275 0 1, vert.2 Single AbilitySkill Def
Deals 1.55x FireFire (ATK) damage to target and has a 25% chance to inflicting BlindBlind.
Earthen Flourish 275 0 1, vert.2 Single AbilitySkill Def
Deals 1.55x EarthEarth (ATK) damage to target and has a 25% chance of inflicting RootRoot.
Thundering Flourish 275 0 1, vert.2 Single AbilitySkill Def
Deals 1.55x ThunderThunder (ATK) damage to target and has a 25% chance of inflicting MuteMute.


Mastery Bonus[]

ATK+5, DEF+5 WaterFireEarthThunder+5

Notes[]

Leech Life will absorb .33x (Roughly 1/3rd) of the damage done. This includes the overkill damage (for example, dealing 300 damage to a target with 1HP will still absorb 100HP) and also damage absorbed by Mystic Shield.

Evade Skill does not work against Skills that are otherwise treated as Regular Attacks such as Infused Edge or Arterial Cut. Evade Attack from Templar will work on those abilities, however.

Trivia[]

Early in development, the Duelist used to be known as the "Tempest." This can be seen in the internal game files, where Duelist is referred to as "TEMP."

Advertisement