Fell Seal: Arbiter's Mark Wiki
Specialty Duality
Starting Ability Heal I, Bleed, Earth I
Passive #1 Mind Expert
Passive #2 Double Cast
Counter Adaptive Affinity
Movement Move.pngMove: 3 Jump.pngJump: 4 Swim.pngSwim
Equipment Rapier, Rod, Staff, Robe, Light Armor, Shield
Mender 3
Wizard 5
Alchemystic 3

Representing the duality in all things, Druids dabble in both the destructive and curative facets of magic. Though they do not excel in any one area, they are well-rounded and can eventually learn to cast two spells at once.


6.0 3.0 4.0 3.5 4.5 4.0 1.08



Name AP MP Range Area Shape Type Vs.
Heal I
Earth I
0 6, 6, 8 (0-4, Vert. 18), (0-4, Vert. 10), (0-3, Vert. 10) (3, Vert. 2) -> Earth I (Single), (Single), (Cross) Ability.pngSpell (None), (Res), (Res)
Restores 1x HP (MND) to the target. / Deals 0.9x Magical (MND) damage to the target and has a 75% chance of inflicting Bleed.pngBleed. / Deals 1x Earth.pngEarth (MND) damage in a small area.
Panacea I
Thunder I
200 4, 8 (0-4, Vert. 18), (0-3, Vert. 10) (3, Vert. 2) -> Thunder I (Single), (Cross) Ability.pngSpell (None), (Res)
Removes Poison.pngPoison, Bleed.pngBleed, Blind.pngBlind, Root.pngRoot, Mute.pngMute, Cripple.pngCripple, Sleep.pngSleep, Berserk.pngBerserk, Charm.pngCharm from the target. / Deals 1x Thunder.pngThunder (MND) damage in a small area.
Water I
200 8, 6 (0-3, Vert. 10), (0-3, Vert. 18) 3, Vert 2 Cross Ability.pngSpell Res
Deals 1x Water.pngWater (MND) damage in a small area. / Removes all buffs in a small area.
Fire I
Total Shield
200 8, 6 (0-3, Vert. 10), (0-4, Vert. 18) (3, Vert. 2) -> Fire I (Cross), (Single) Ability.pngSpell (Res), (None)
Deals 1x Fire.pngFire (MND) damage in a small area. / Grants DefUp.pngDEF Up, ResUp.pngRES Up to the target.
Adaptive Affinity 175 Counter.pngCounter
When the character is dealt elemental damage, they gain a buff that increases their own damage output by 0.35x with that Element.
Mind Expert 225 Passive.pngPassive
Raises the character's base MND value by 14+1*Level.
Double Cast 550 Passive.pngPassive
Allows the character to cast two Spells during their turn, but at 75% power each.

Mastery Bonus[]

MND +5, RES+5, Water.pngFire.pngEarth.pngThunder.png+5


When using Double Cast, you can move before or after using both spells, but not in-between. EXP gained is reduced by 50% for each action.

Adaptive Affinity triggers if you are healed by elemental damage (when you have over 100 resistance to that element), despite the description only referencing triggering on damage. A character with this counter can even activate the counter by including themselves in the area effect of their elemental spells.

Required For[]