|Starting Ability||Heal I, Bleed, Earth I|
|Passive #1||Mind Expert|
|Passive #2||Double Cast|
|Movement||Move: 3 Jump: 4 Swim|
|Equipment||Rapier, Rod, Staff, Robe, Light Armor, Shield|
Representing the duality in all things, Druids dabble in both the destructive and curative facets of magic. Though they do not excel in any one area, they are well-rounded and can eventually learn to cast two spells at once.
|0||6, 6, 8||(0-4, Vert. 18), (0-4, Vert. 10), (0-3, Vert. 10)||(3, Vert. 2) -> Earth I||(Single), (Single), (Cross)||Spell||(None), (Res), (Res)|
|Restores 1x HP (MND) to the target. / Deals 0.9x Magical (MND) damage to the target and has a 75% chance of inflicting Bleed. / Deals 1x Earth (MND) damage in a small area.|
|200||4, 8||(0-4, Vert. 18), (0-3, Vert. 10)||(3, Vert. 2) -> Thunder I||(Single), (Cross)||Spell||(None), (Res)|
|Removes Poison, Bleed, Blind, Root, Mute, Cripple, Sleep, Berserk, Charm from the target. / Deals 1x Thunder (MND) damage in a small area.|
|200||8, 6||(0-3, Vert. 10), (0-3, Vert. 18)||3, Vert 2||Cross||Spell||Res|
|Deals 1x Water (MND) damage in a small area. / Removes all buffs in a small area.|
|200||8, 6||(0-3, Vert. 10), (0-4, Vert. 18)||(3, Vert. 2) -> Fire I||(Cross), (Single)||Spell||(Res), (None)|
|Deals 1x Fire (MND) damage in a small area. / Grants DEF Up, RES Up to the target.|
|When the character is dealt elemental damage, they gain a buff that increases their own damage output by 0.35x with that Element.|
|Raises the character's base MND value by 14+1*Level.|
|Allows the character to cast two Spells during their turn, but at 75% power each.|
When using Double Cast, you can move before or after using both spells, but not in-between. EXP gained is reduced by 50% for each action.
Adaptive Affinity triggers if you are healed by elemental damage (when you have over 100 resistance to that element), despite the description only referencing triggering on damage. A character with this counter can even activate the counter by including themselves in the area effect of their elemental spells.
- Sorcerer requires 5 levels of Druid.