Druid
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Abilities
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Specialty | Duality |
Starting Ability | Heal I, Bleed, Earth I |
Passive #1 | Mind Expert |
Passive #2 | Double Cast |
Counter | Adaptive Affinity |
Movement | Move: 3 Jump: 4 Swim |
Equipment | Rapier, Rod, Staff, Robe, Light Armor, Shield |
Details
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Class Requirements |
Mender 3 Wizard 5 Alchemystic 3 |
Representing the duality in all things, Druids dabble in both the destructive and curative facets of magic. Though they do not excel in any one area, they are well-rounded and can eventually learn to cast two spells at once.
Growth[]
HP | MP | ATK | DEF | MND | RES | SPD |
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6.0 | 3.0 | 4.0 | 3.5 | 4.5 | 4.0 | 1.08 |
Abilities[]
Duality[]
Name | AP | MP | Range | Area | Shape | Type | Vs. | |
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Heal I Bleed Earth I |
0 | 6, 6, 8 | (0-4, Vert. 18), (0-4, Vert. 10), (0-3, Vert. 10) | (3, Vert. 2) -> Earth I | (Single), (Single), (Cross) | Spell | (None), (Res), (Res) | |
Restores 1x HP (MND) to the target. / Deals 0.9x Magical (MND) damage to the target and has a 75% chance of inflicting Bleed. / Deals 1x Earth (MND) damage in a small area. | ||||||||
Panacea I Thunder I |
200 | 4, 8 | (0-4, Vert. 18), (0-3, Vert. 10) | (3, Vert. 2) -> Thunder I | (Single), (Cross) | Spell | (None), (Res) | |
Removes Poison, Bleed, Blind, Root, Mute, Cripple, Sleep, Berserk, Charm from the target. / Deals 1x Thunder (MND) damage in a small area. | ||||||||
Water I Dispel |
200 | 8, 6 | (0-3, Vert. 10), (0-3, Vert. 18) | 3, Vert 2 | Cross | Spell | Res | |
Deals 1x Water (MND) damage in a small area. / Removes all buffs in a small area. | ||||||||
Fire I Total Shield |
200 | 8, 6 | (0-3, Vert. 10), (0-4, Vert. 18) | (3, Vert. 2) -> Fire I | (Cross), (Single) | Spell | (Res), (None) | |
Deals 1x Fire (MND) damage in a small area. / Grants DEF Up, RES Up to the target. | ||||||||
Adaptive Affinity | 175 | Counter | ||||||
When the character is dealt elemental damage, they gain a buff that increases their own damage output by 0.35x with that Element. | ||||||||
Mind Expert | 225 | Passive | ||||||
Raises the character's base MND value by 14+1*Level. | ||||||||
Double Cast | 550 | Passive | ||||||
Allows the character to cast two Spells during their turn, but at 75% power each. |
Mastery Bonus[]
Notes[]
When using Double Cast, you can move before or after using both spells, but not in-between. EXP gained is reduced by 50% for each action.
Adaptive Affinity triggers if you are healed by elemental damage (when you have over 100 resistance to that element), despite the description only referencing triggering on damage. A character with this counter can even activate the counter by including themselves in the area effect of their elemental spells.
Required For[]
- Sorcerer requires 5 levels of Druid.
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