Draekon | |
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Details | |
Signature Ability |
Spitspark |
Primordial beasts that, for centuries, were thought to be extinct in these lands. Draekons require the Missions and Monsters DLC to encounter and use.
Statistics[]
Crit: 3% EVA: 9%
Regular Attack has range 4, Vert. 5
Immunity to Blind.
Elemental Resistance varies by monster tier.
Monster Tiers[]
See the Monster Class section for details on the abilities.
Draekon (Tier 1)[]
- Active Abilities: Spitspark
- Passive Abilities: None
- Counter Ability: Chaos
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0 | 0 | 0 | 0 | 25 | 25 |
Guivre (Tier 2)[]
- Active Abilities: Spitspark, Metal Scutes
- Passive Abilities: Greed
- Counter Ability: Chaos
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0 | 0 | 0 | 0 | 25 | 50 |
Ti'amat (Tier 3)[]
- Active Abilities: Spitspark, Metal Scutes, Dive Bomber, Hydra Lance
- Passive Abilities: Greed, Inhale
- Counter Ability: Chaos
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0 | 0 | 0 | 0 | 50 | 50 |
Spawn Locations[]
Below is a list of locations which can have Draekons in their patrols.
Bzil Class[]
This version of Draekon is used for Bzaro and enemy Bzil. This class can be obtained by collecting 5 Draekon Essences, which drop from defeated Draekon while Bzaro is in the party.
Statistics[]
Regular Attack has range 4, Vert. 5
Immunity to Blind.
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0 | 0 | 0 | 0 | 25 | 25 |
Abilities (Sky Sovereign)[]
Name | AP | MP | Range | Area | Shape | Type | Vs. |
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Spitspark | 0 | 14 | 1, Vert. 10 | 2, Vert. 2 | Cone | ![]() |
Res |
Deals 1.65x ![]() | |||||||
Greed | 150 | ![]() |
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Character's Regular Attacks absorb some of the damage dealt. Character's Regular Attacks convert some of the damage dealt into MP. | |||||||
Metal Scutes | 150 | 6 | Self | Single | ![]() |
None | |
Grants ![]() | |||||||
Dive Bomber | 175 | 8 | Line 4, Vert. 10 | 4, Vert. 3 | Line | ![]() |
Def |
Character displaces themselves to the target location (cannot be a water tile) in a line and deals 0.7x ![]() | |||||||
Chaos | 200 | ![]() |
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Counters any offensive action taken on the character by inflicting the offender with 2 random debuffs. | |||||||
Hydra Lance | 225 | 22 | Self | 99, Vert. 3 | 4-Line | ![]() |
Res |
Deals 1.5x (MND) damage in a line in all 4 directions. The Element is chosen from the user's tile. | |||||||
Inhale | 275 | ![]() |
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At the end of the character's turn, their weapon's area of effect is expanded (up to a cross-shaped size of 3). This can stack. The weapon goes back to normal once the character performs any action considered a Regular Attack. |
Mastery Bonus[]
HP+5, ATK+5, MND+5
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