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Fell Seal: Arbiter's Mark Wiki
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==Enemy Level Scaling== This setting determines the level range for encounters, including story encounters and patrols. Enemies generally will be of the same level as the average of your 6 highest-leveled units, but will be increased or decreased if they are outside of the encounter's level range. This setting will not adjust the level maximum for patrols in [[The Crossroads]], [[Alpine Woods]], [[Timber Road]], or [[Gyaum Tor]]. The Centina Arena also ignores this difficulty setting, and determines enemy level by the levels of the units the player deploys on the map, instead of their highest level units. {| class="wikitable" |- ! Setting !! Description |- | {{Highlight|Default}} || The default setting. |- | {{Highlight|Max Up}} || The maximum level of a level range is increased by 33%. For example, if an encounter has a level range of 12-24, this would change it to 12-32. |- | {{Highlight|No Max}} || The maximum level for every encounter is 99. |}
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