Deft | |
---|---|
Details | |
Specialty |
Deftness |
Passive 1 |
Tool User |
Passive 2 |
Lucky |
Counter |
Shove |
Requirements |
Complete Mission "Deftness Training" |
With training, these Monsters have become adept at manipulating items.
Abilities[]
Name | AP | MP | Range | Area | Shape | Type | Vs |
---|---|---|---|---|---|---|---|
Variant Body | 0 | Variant | |||||
Grants +5% SPD when this is the primary variant. | |||||||
Tool User | 175 | Passive | |||||
Character can use Items. Situational commands (like Open, Gather, Climb, Activate, etc.) do not cost an action to use. | |||||||
Precise Strike | 200 | 0 | Weapon | Single | Skill | Def | |
Deals 0.95x Physical (ATK) damage to the target with 100% accuracy (cannot miss). | |||||||
Lucky | 200 | Passive | |||||
Increases Accuracy, EVA, Crit, and Steal chance by 5%. | |||||||
Shove | 175 | Counter | |||||
Counters with a pushing Regular Attack any offensive action taken against the character by an adjacent unit. | |||||||
Steal Item | 225 | 0 | 1, Vert. 3 | Single | Skill | Def | |
Deals 0.75x Physical (ATK) damage to the target and attempts to steal a consumable item from the target (the item will be added to the character's team item count for this encounter). |
Mastery Bonus[]
HP+3, MP+3, ATK+3, MND+3, SPD+3
Notes[]
Steal Item counts as a Steal ability and is not affected by accuracy bonuses or enemy evasion. It has a base accuracy of 70%, which is increased to 75% with the Lucky passive.
Shove will perform a regular attack that pushes the target back 1 tile. For a list of possible effects from pushing, see push (forced movement).
Required For[]
Scout requires 4 levels of Deft.
Speedy requires 4 levels of Deft, 3 levels of Feral, and 2 levels of Aerial.
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