Fell Seal: Arbiter's Mark Wiki
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A Critical Hit is an attack which does 50% bonus damage. In addition, any status effects on the hit have a 100% proc rate (unless the target is immune to that effect).

All characters have a base of 1% CritCrit.

  • Some classes have higher base crit rates. See Stats comparison for details.
  • Many classes offer a 2% bonus to crit rate when they are mastered.
  • Various Weapons, Armor, and Accessories will increase your crit rate.
  • The Passives Know Weakness and Know Weakness II each increase critical hit rate by 25% and stack with each other.

By default, a crit does +50% damage.

  • Wielding a Scythe increases critical damage by 25%. This bonus stacks if you are able to dual wield Scythes (requires Dual Wield and Sturdy Grip).
  • The Scoundrel passive Exploit Weakness increases critical damage by 50%.
  • If a healing ability can crit and does, its healing will be increased by your critical damage amount. Source

By default, only Regular Attacks can crit.

  • The Fellblade's Versatile passive allows Skills, Spells, and Special abilities to crit, both for damage and healing. Source
  • BoonBoon will allow a skill or spell to crit, even if the character does not have Versatile.
  • Consumables can never crit, even with the above two abilities.
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