Fell Seal: Arbiter's Mark Wiki
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All characters have a base of 1% {{Status|Crit}}.
 
All characters have a base of 1% {{Status|Crit}}.
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* Some classes have higher base crit rates. See [[Stats comparison]] for details.
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* Many classes offer a 2% bonus to crit rate when they are [[Mastery Bonus|mastered]].
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* Various [[Weapons]], [[Armor]], and [[Accessories]] will increase your crit rate.
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* The [[Passives]] {{Highlight|Know Weakness}} and {{Highlight|Know Weakness II}} each increase critical hit rate by 25% and stack with each other.
   
 
By default, a crit does +50% damage.
 
By default, a crit does +50% damage.
* Wielding a [[Weapons#Scythes | Scythe]] increases critical damage by 25%.
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* Wielding a [[Weapons#Scythes | Scythe]] increases critical damage by 25%. This bonus stacks if you are able to dual wield Scythes (requires [[Assassin|Dual Wield]] and [[Mercenary|Sturdy Grip]]).
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* The [[Scoundrel#Trickery|Scoundrel]] [[Passives|passive]] {{Highlight|Exploit Weakness}} increases critical damage by 50%.
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* If a healing ability can crit and does, its healing will be increased by your critical damage amount. [https://steamcommunity.com/app/699170/discussions/0/1642038749311704512/#c1642038749314411588 Source]
   
By default, only {{Highlight|Regular Attacks}} can crit.
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By default, only [[Regular Attack]]s can crit.
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* If an ability says it "counts as a regular attack" then it can crit.
* The [[Fellblade#Dark_Blade| Fellblade's]] Versatile [[Passives|passive]] allows {{Highlight|Skills}} and {{Highlight|Spells}} to crit.
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* The [[Fellblade#Dark_Blade| Fellblade's]] Versatile [[Passives|passive]] allows {{Highlight|Skills}}, {{Highlight|Spells}}, and {{Highlight|Special}} abilities to crit, both for damage and healing. [https://steamcommunity.com/app/699170/discussions/0/1642038749311704512/#c1642038749314411588 Source]
 
* {{Status|Boon}} will allow a skill or spell to crit, even if the character does not have Versatile.
 
* {{Status|Boon}} will allow a skill or spell to crit, even if the character does not have Versatile.
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* [[Consumables]] can never crit, even with the above two abilities.
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[[Category:Game Mechanics]]

Latest revision as of 16:34, 14 June 2020

A Critical Hit is an attack which does 50% bonus damage. In addition, any status effects on the hit have a 100% proc rate (unless the target is immune to that effect).

All characters have a base of 1% CritCrit.

  • Some classes have higher base crit rates. See Stats comparison for details.
  • Many classes offer a 2% bonus to crit rate when they are mastered.
  • Various Weapons, Armor, and Accessories will increase your crit rate.
  • The Passives Know Weakness and Know Weakness II each increase critical hit rate by 25% and stack with each other.

By default, a crit does +50% damage.

  • Wielding a Scythe increases critical damage by 25%. This bonus stacks if you are able to dual wield Scythes (requires Dual Wield and Sturdy Grip).
  • The Scoundrel passive Exploit Weakness increases critical damage by 50%.
  • If a healing ability can crit and does, its healing will be increased by your critical damage amount. Source

By default, only Regular Attacks can crit.

  • If an ability says it "counts as a regular attack" then it can crit.
  • The Fellblade's Versatile passive allows Skills, Spells, and Special abilities to crit, both for damage and healing. Source
  • BoonBoon will allow a skill or spell to crit, even if the character does not have Versatile.
  • Consumables can never crit, even with the above two abilities.