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+ | A {{Highlight|Critical Hit}} is an attack which does 50% bonus damage. In addition, any status effects on the hit have a 100% proc rate (unless the target is immune to that effect). |
+ | All characters have a base of 1% {{Status|Crit}}. |
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− | By default, a crit does +50% damage. Wielding a [[Weapons#Scythes | Scythe]] increases critical damage by 25%. |
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+ | * Some classes have higher base crit rates. See [[Stats comparison]] for details. |
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+ | * Many classes offer a 2% bonus to crit rate when they are [[Mastery Bonus|mastered]]. |
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+ | * Various [[Weapons]], [[Armor]], and [[Accessories]] will increase your crit rate. |
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+ | * The [[Passives]] {{Highlight|Know Weakness}} and {{Highlight|Know Weakness II}} each increase critical hit rate by 25% and stack with each other. |
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+ | By default, a crit does +50% damage. |
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− | By default, only {{Highlight|Regular Attacks}} can crit. The [[Fellblade#Dark_Blade| Fellblade's Versatile]] [[Passive]] allows {{Highlight|Skills}} and {{Highlight|Spells}} to crit. |
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+ | * Wielding a [[Weapons#Scythes | Scythe]] increases critical damage by 25%. This bonus stacks if you are able to dual wield Scythes (requires [[Assassin|Dual Wield]] and [[Mercenary|Sturdy Grip]]). |
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+ | * The [[Scoundrel#Trickery|Scoundrel]] [[Passives|passive]] {{Highlight|Exploit Weakness}} increases critical damage by 50%. |
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+ | * If a healing ability can crit and does, its healing will be increased by your critical damage amount. [https://steamcommunity.com/app/699170/discussions/0/1642038749311704512/#c1642038749314411588 Source] |
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+ | By default, only [[Regular Attack]]s can crit. |
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+ | * If an ability says it "counts as a regular attack" then it can crit. |
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+ | * The [[Fellblade#Dark_Blade| Fellblade's]] Versatile [[Passives|passive]] allows {{Highlight|Skills}}, {{Highlight|Spells}}, and {{Highlight|Special}} abilities to crit, both for damage and healing. [https://steamcommunity.com/app/699170/discussions/0/1642038749311704512/#c1642038749314411588 Source] |
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+ | * {{Status|Boon}} will allow a skill or spell to crit, even if the character does not have Versatile. |
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+ | * [[Consumables]] can never crit, even with the above two abilities. |
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+ | [[Category:Game Mechanics]] |
Latest revision as of 16:34, 14 June 2020
A Critical Hit is an attack which does 50% bonus damage. In addition, any status effects on the hit have a 100% proc rate (unless the target is immune to that effect).
All characters have a base of 1% Crit.
- Some classes have higher base crit rates. See Stats comparison for details.
- Many classes offer a 2% bonus to crit rate when they are mastered.
- Various Weapons, Armor, and Accessories will increase your crit rate.
- The Passives Know Weakness and Know Weakness II each increase critical hit rate by 25% and stack with each other.
By default, a crit does +50% damage.
- Wielding a Scythe increases critical damage by 25%. This bonus stacks if you are able to dual wield Scythes (requires Dual Wield and Sturdy Grip).
- The Scoundrel passive Exploit Weakness increases critical damage by 50%.
- If a healing ability can crit and does, its healing will be increased by your critical damage amount. Source
By default, only Regular Attacks can crit.
- If an ability says it "counts as a regular attack" then it can crit.
- The Fellblade's Versatile passive allows Skills, Spells, and Special abilities to crit, both for damage and healing. Source
- Boon will allow a skill or spell to crit, even if the character does not have Versatile.
- Consumables can never crit, even with the above two abilities.