(Created page with "This is a list of Counter Abilities available in Fell Seal as of patch 0.9.5. Each character can have a single counter ability set. Each class has a single counter ability av...") |
SnowIceFlame (talk | contribs) (→Notes: add an example.) |
||
(20 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | This is a list of Counter Abilities available in Fell Seal as of |
+ | This is a list of Counter Abilities available in Fell Seal as of version 1.0.2. |
Each character can have a single counter ability set. Each class has a single counter ability available that can be purchased with AP, and you can set any counter you have purchased regardless of which class it came from. |
Each character can have a single counter ability set. Each class has a single counter ability available that can be purchased with AP, and you can set any counter you have purchased regardless of which class it came from. |
||
Line 11: | Line 11: | ||
! Name !! Class !! Description |
! Name !! Class !! Description |
||
|- |
|- |
||
− | | Counterattack || [[Mercenary]], |
+ | | Counterattack || [[Mercenary]], [[Harvester#Monster Class|Harvester]] || Counters with a {{Highlight|Regular Attack}} any offensive action taken against the character by an adjacent unit. |
|- |
|- |
||
− | | Thorns || [[Knight]], Vangal || Grants {{Status|Thorns}} to the character after being targeted by any damaging offensive action. |
+ | | Thorns || [[Knight]], [[Vangal#Monster Class|Vangal]] || Grants {{Status|Thorns}} to the character after being targeted by any damaging offensive action. |
|- |
|- |
||
| Evade Attack || [[Templar]] || Character always evades any {{Highlight|Regular Attack}}. |
| Evade Attack || [[Templar]] || Character always evades any {{Highlight|Regular Attack}}. |
||
Line 19: | Line 19: | ||
| Evade Skill || [[Duelist]] || Character always evades any {{Highlight|Skill}}. |
| Evade Skill || [[Duelist]] || Character always evades any {{Highlight|Skill}}. |
||
|- |
|- |
||
− | | Critical: Rebirth || [[Reaver]], Cadaver || Grants {{Status|Rebirth}} to the character when {{Highlight|HP}} is {{Highlight|Critical}} after taking damage. |
+ | | Critical: Rebirth || [[Reaver]], [[Cadaver#Monster Class|Cadaver]] || Grants {{Status|Rebirth}} to the character when {{Highlight|HP}} is {{Highlight|Critical}} after taking damage. |
|- |
|- |
||
− | | Critical: Mirage || [[Assassin]], Malcubus || Grants {{Status|Mirage}} to the character when {{Highlight|HP}} is {{Highlight|Critical}} after taking damage. |
+ | | Critical: Mirage || [[Assassin]], [[Malcubus#Monster Class|Malcubus]] || Grants {{Status|Mirage}} to the character when {{Highlight|HP}} is {{Highlight|Critical}} after taking damage. |
|- |
|- |
||
− | | Countershot || [[Ranger]] || Counters with a {{Highlight|Regular Attack}} any ranged |
+ | | Countershot || [[Ranger]] || Counters with a {{Highlight|Regular Attack}} any ranged Regular Attack or Skill taken against the character. |
|- |
|- |
||
− | | Steal || [[Scoundrel]], Kawa || Counters any offensive action taken on the character by an adjacent unit by attempting to steal a {{Highlight|Component}} (enemies using this counter will steal an item instead). |
+ | | Steal || [[Scoundrel]], [[Kawa#Monster Class|Kawa]] || Counters any offensive action taken on the character by an adjacent unit by attempting to steal a {{Highlight|Component}} (enemies using this counter will steal an item instead). |
|- |
|- |
||
| Teleport Other || [[Gunner]] || Counters any offensive action taken on the character by an adjacent unit by teleporting the offender to a random location on dry land on the map. |
| Teleport Other || [[Gunner]] || Counters any offensive action taken on the character by an adjacent unit by teleporting the offender to a random location on dry land on the map. |
||
|- |
|- |
||
− | | Critical: Quicken || [[Peddler]], Daodrenner || Grants the character an immediate turn when {{Highlight|HP}} is {{Highlight|Critical}} after taking damage. |
+ | | Critical: Quicken || [[Peddler]], [[Daodrenner#Monster Class|Daodrenner]] || Grants the character an immediate turn when {{Highlight|HP}} is {{Highlight|Critical}} after taking damage. |
|- |
|- |
||
| Renew || [[Mender]] || Grants {{Status|Renew}} to the character after being targeted by any damaging offensive action. |
| Renew || [[Mender]] || Grants {{Status|Renew}} to the character after being targeted by any damaging offensive action. |
||
|- |
|- |
||
− | | Mystic Shield || [[Alchemystic]] || As long as the character has any {{Highlight|MP}} when taking damage, the whole damage is negated. Damage taken will lower current {{Highlight|MP}}. |
+ | | Mystic Shield || [[Alchemystic]], [[Mummified]] || As long as the character has any {{Highlight|MP}} when taking damage, the whole damage is negated. Damage taken will lower current {{Highlight|MP}}. |
|- |
|- |
||
| Root || [[Sorcerer]] || Counters any offensive action taken on the character by afflicting the offender with {{Status|Root}}. |
| Root || [[Sorcerer]] || Counters any offensive action taken on the character by afflicting the offender with {{Status|Root}}. |
||
Line 39: | Line 39: | ||
| Barrier || [[Plague Doctor]] || Grants {{Status|Barrier}} to the character after being targeted by any damaging offensive action. |
| Barrier || [[Plague Doctor]] || Grants {{Status|Barrier}} to the character after being targeted by any damaging offensive action. |
||
|- |
|- |
||
− | | Magic || [[Wizard]], Niwot || Counters any damaging offensive {{Highlight|Spell}} cast on the character by casting a non-elemental version of that spell back at the attacker. |
+ | | Magic || [[Wizard]], [[Niwot#Monster Class|Niwot]] || Counters any damaging offensive {{Highlight|Spell}} cast on the character by casting a non-elemental version of that spell back at the attacker. |
|- |
|- |
||
− | | Adaptive Affinity || [[Druid]], Pektite || When the character is dealt elemental damage, they gain a buff that increases their own damage output by .35x with that {{Highlight|Element}}. |
+ | | Adaptive Affinity || [[Druid]], [[Pektite#Monster Class|Pektite]] || When the character is dealt elemental damage, they gain a buff that increases their own damage output by .35x with that {{Highlight|Element}}. |
|- |
|- |
||
| Evade Magic || [[Fellblade]] || Character always evades any {{Highlight|Spells}}. |
| Evade Magic || [[Fellblade]] || Character always evades any {{Highlight|Spells}}. |
||
|- |
|- |
||
− | | Haste || [[Warmage]], Bulldrake || Grants {{Status|Haste}} to the character after being targeted by any damaging offensive action. |
+ | | Haste || [[Warmage]], [[Bulldrake#Monster Class|Bulldrake]] || Grants {{Status|Haste}} to the character after being targeted by any damaging offensive action. |
|- |
|- |
||
− | | Fleet of Foot || [[Gambler]], Rakkerjak || Grants {{ |
+ | | Fleet of Foot || [[Gambler]], [[Rakkerjak#Monster Class|Rakkerjak]] || Grants {{Status|FleetofFoot|Fleet of Foot}} to the character and removes {{Status|Root}} after being targeted by any damaging offensive action. |
|- |
|- |
||
− | | Absorb |
+ | | Absorb Mana || [[Gadgeteer]], [[Therva#Monster Class|Therva]] || When character is targeted by any offensive {{Highlight|Ability}} that has an {{Highlight|MP}} cost, they gain the same amount of {{Highlight|MP}} that was used. Only triggers if the offensive {{Highlight|Ability}} would do damage to the target. |
|} |
|} |
||
Line 70: | Line 70: | ||
| Slow || [[Marked]] || Counters any offensive action taken on the character by afflicting the offender with {{Status|Slow}}. |
| Slow || [[Marked]] || Counters any offensive action taken on the character by afflicting the offender with {{Status|Slow}}. |
||
|- |
|- |
||
− | | Weaken || [[Spymaster]], Arpia || Counters any offensive action taken on the character by afflicting the offender with {{Status|Weaken}}. |
+ | | Weaken || [[Spymaster]], [[Arpia#Monster Class|Arpia]] || Counters any offensive action taken on the character by afflicting the offender with {{Status|Weaken}}. |
|- |
|- |
||
− | | Mute || [[Demon Knight]] || Counters any offensive action taken on the character by afflicting the offender with {{Status|Mute}}. |
+ | | Mute || [[Demon Knight]], [[Vampire]] || Counters any offensive action taken on the character by afflicting the offender with {{Status|Mute}}. |
|- |
|- |
||
| Bleed || [[Bounty Hunter]] || Counters any offensive action taken on the character by afflicting the offender with {{Status|Bleed}}. |
| Bleed || [[Bounty Hunter]] || Counters any offensive action taken on the character by afflicting the offender with {{Status|Bleed}}. |
||
|- |
|- |
||
− | | Pounce || [[The Exiled]], Helhund || Counters any offensive action taken on the character by an adjacent unit by trying to jump next to the unit and attacking them with a weaker {{Highlight|Regular Attack}}. Doesn't trigger if the character is underwater. |
+ | | Pounce || [[The Exiled]], [[Helhund#Monster Class|Helhund]] || Counters any offensive action taken on the character by an adjacent unit by trying to jump next to the unit and attacking them with a weaker {{Highlight|Regular Attack}}. Doesn't trigger if the character is underwater. |
|- |
|- |
||
− | | Shared Rage || Bzzerk || Counters any offensive action taken on the character by afflicting the offender with {{Status|Berserk}}. |
+ | | Shared Rage || [[Bzzerk#Monster Class|Bzzerk]] || Counters any offensive action taken on the character by an adjacent unit by afflicting the offender with {{Status|Berserk}}. |
|- |
|- |
||
− | | Adaptive Evasion || Zotzit || When the character is targeted by any offensive action, they gain a buff granting 100% evasion against any subsequent action of the same type ({{Highlight|Regular Attack}}, {{Highlight|Skill}}, or {{Highlight|Spell}}. |
+ | | Adaptive Evasion || [[Zotzit#Monster Class|Zotzit]] || When the character is targeted by any offensive action, they gain a buff granting 100% evasion against any subsequent action of the same type ({{Highlight|Regular Attack}}, {{Highlight|Skill}}, or {{Highlight|Spell}}). |
|- |
|- |
||
− | | Adaptive Aegis || Archafflictor || When the character is dealt elemental damage, they gain a buff that increases their defense against that {{Highlight|Element}}. |
+ | | Adaptive Aegis || [[Archafflictor#Monster Class|Archafflictor]] || When the character is dealt elemental damage, they gain a buff that increases their defense against that {{Highlight|Element}}. |
|- |
|- |
||
− | | Turnabout || Ercinee || Upon death, deals 1.5x {{Status|Fire}} damage around the character (Height 3). |
+ | | Turnabout || [[Ercinee#Monster Class|Ercinee]] || Upon death, deals 1.5x {{Status|Fire}} damage around the character (Height 3). |
|- |
|- |
||
− | | Scar Tissue || Tangrel || Whenever damage is taken, whichever stat was used to defend ({{Highlight|DEF}} or {{Highlight|RES}}) will increase by 0.1x until the end of the battle (max 0.4x bonus). |
+ | | Scar Tissue || [[Tangrel#Monster Class|Tangrel]] || Whenever damage is taken, whichever stat was used to defend ({{Highlight|DEF}} or {{Highlight|RES}}) will increase by 0.1x until the end of the battle (max 0.4x bonus). |
+ | |- |
||
+ | | Thrash || [[Blardger#Monster Class|Blardger]] || Counters any offensive action taken on the character by an adjacent unit with Whirling Blow. |
||
|} |
|} |
||
+ | |||
+ | ==Notes== |
||
+ | |||
+ | Counters will not trigger on all forms of damage. [[Movement | Environmental damage]] (push, fall, drown) will not trigger counters, and neither will {{Status|Poison}}/{{Status|Bleed}} damage at the end of the turn. In addition, Counters will not trigger from other counters. (For example, a unit with {{Highlight|Mystic Shield}} will take damage normally to their HP from a {{Highlight|Countershot}} counterattack.) The only exception to these rules is {{Highlight|Turnabout}}, which triggers at the moment of the unit's death. |
||
+ | |||
+ | The buff gained from {{Highlight|Hallowed Soul}} and {{Highlight|Adaptive Aegis}} is 75% resistance. It is added on top of any existing elemental resistance the character may have. |
||
+ | |||
+ | {{Highlight|Evade Attack}} works on any ability that performs or is otherwise treated as a [[Regular Attack]] even if they are Skills. This means Evade Attack protects against [[Warmage|Infused Edge]], [[Scoundrel|Arterial Cut]], [[Fellblade|Chaos Slice]], and similar abilities. Similarly, {{Highlight|Evade Skill}} will '''not''' work on those abilities. |
||
+ | |||
+ | {{Highlight|Pounce}} deals .8x the damage of a {{Highlight|Regular Attack}}. |
||
+ | |||
+ | {{Highlight|HP}} is considered {{Highlight|Critical}} when at 20% or less of its maximum value. |
||
+ | |||
+ | The {{Highlight|Thorns}} counter will only add the Thorns status effect to the character. Because it triggers after the attack, the {{Status|Thorns}} will not deal damage from the attack that triggered the buff. |
||
+ | |||
+ | [[Category:Game Mechanics]] |
Revision as of 06:33, 14 June 2021
This is a list of Counter Abilities available in Fell Seal as of version 1.0.2.
Each character can have a single counter ability set. Each class has a single counter ability available that can be purchased with AP, and you can set any counter you have purchased regardless of which class it came from.
Base Classes
This is a list of counters available from the 20 base human classes.
Name | Class | Description |
---|---|---|
Counterattack | Mercenary, Harvester | Counters with a Regular Attack any offensive action taken against the character by an adjacent unit. |
Thorns | Knight, Vangal | Grants Thorns to the character after being targeted by any damaging offensive action. |
Evade Attack | Templar | Character always evades any Regular Attack. |
Evade Skill | Duelist | Character always evades any Skill. |
Critical: Rebirth | Reaver, Cadaver | Grants Rebirth to the character when HP is Critical after taking damage. |
Critical: Mirage | Assassin, Malcubus | Grants Mirage to the character when HP is Critical after taking damage. |
Countershot | Ranger | Counters with a Regular Attack any ranged Regular Attack or Skill taken against the character. |
Steal | Scoundrel, Kawa | Counters any offensive action taken on the character by an adjacent unit by attempting to steal a Component (enemies using this counter will steal an item instead). |
Teleport Other | Gunner | Counters any offensive action taken on the character by an adjacent unit by teleporting the offender to a random location on dry land on the map. |
Critical: Quicken | Peddler, Daodrenner | Grants the character an immediate turn when HP is Critical after taking damage. |
Renew | Mender | Grants Renew to the character after being targeted by any damaging offensive action. |
Mystic Shield | Alchemystic, Mummified | As long as the character has any MP when taking damage, the whole damage is negated. Damage taken will lower current MP. |
Root | Sorcerer | Counters any offensive action taken on the character by afflicting the offender with Root. |
Barrier | Plague Doctor | Grants Barrier to the character after being targeted by any damaging offensive action. |
Magic | Wizard, Niwot | Counters any damaging offensive Spell cast on the character by casting a non-elemental version of that spell back at the attacker. |
Adaptive Affinity | Druid, Pektite | When the character is dealt elemental damage, they gain a buff that increases their own damage output by .35x with that Element. |
Evade Magic | Fellblade | Character always evades any Spells. |
Haste | Warmage, Bulldrake | Grants Haste to the character after being targeted by any damaging offensive action. |
Fleet of Foot | Gambler, Rakkerjak | Grants Fleet of Foot to the character and removes Root after being targeted by any damaging offensive action. |
Absorb Mana | Gadgeteer, Therva | When character is targeted by any offensive Ability that has an MP cost, they gain the same amount of MP that was used. Only triggers if the offensive Ability would do damage to the target. |
Special Classes
This is a list of all counters that are available to character-specific classes and badge classes, or are exclusive to monster classes.
Name | Class | Description |
---|---|---|
Cripple | Werewolf, Anatomist | Counters any offensive action taken on the character by afflicting the offender with Cripple. |
Poison | Lich | Counters any offensive action taken on the character by afflicting the offender with Poison. |
Hallowed Soul | Vessel | When the character is dealt elemental damage, they gain a buff that increases their defense against that Element. |
Total Shield | Princess, Lord | Grants DEF Up, RES Up to the character after being targeted by any damaging offensive action. |
Slow | Marked | Counters any offensive action taken on the character by afflicting the offender with Slow. |
Weaken | Spymaster, Arpia | Counters any offensive action taken on the character by afflicting the offender with Weaken. |
Mute | Demon Knight, Vampire | Counters any offensive action taken on the character by afflicting the offender with Mute. |
Bleed | Bounty Hunter | Counters any offensive action taken on the character by afflicting the offender with Bleed. |
Pounce | The Exiled, Helhund | Counters any offensive action taken on the character by an adjacent unit by trying to jump next to the unit and attacking them with a weaker Regular Attack. Doesn't trigger if the character is underwater. |
Shared Rage | Bzzerk | Counters any offensive action taken on the character by an adjacent unit by afflicting the offender with Berserk. |
Adaptive Evasion | Zotzit | When the character is targeted by any offensive action, they gain a buff granting 100% evasion against any subsequent action of the same type (Regular Attack, Skill, or Spell). |
Adaptive Aegis | Archafflictor | When the character is dealt elemental damage, they gain a buff that increases their defense against that Element. |
Turnabout | Ercinee | Upon death, deals 1.5x Fire damage around the character (Height 3). |
Scar Tissue | Tangrel | Whenever damage is taken, whichever stat was used to defend (DEF or RES) will increase by 0.1x until the end of the battle (max 0.4x bonus). |
Thrash | Blardger | Counters any offensive action taken on the character by an adjacent unit with Whirling Blow. |
Notes
Counters will not trigger on all forms of damage. Environmental damage (push, fall, drown) will not trigger counters, and neither will Poison/Bleed damage at the end of the turn. In addition, Counters will not trigger from other counters. (For example, a unit with Mystic Shield will take damage normally to their HP from a Countershot counterattack.) The only exception to these rules is Turnabout, which triggers at the moment of the unit's death.
The buff gained from Hallowed Soul and Adaptive Aegis is 75% resistance. It is added on top of any existing elemental resistance the character may have.
Evade Attack works on any ability that performs or is otherwise treated as a Regular Attack even if they are Skills. This means Evade Attack protects against Infused Edge, Arterial Cut, Chaos Slice, and similar abilities. Similarly, Evade Skill will not work on those abilities.
Pounce deals .8x the damage of a Regular Attack.
HP is considered Critical when at 20% or less of its maximum value.
The Thorns counter will only add the Thorns status effect to the character. Because it triggers after the attack, the Thorns will not deal damage from the attack that triggered the buff.