(Adding a notes section for more details.) |
|||
Line 72: | Line 72: | ||
| Weaken || [[Spymaster]], Arpia || Counters any offensive action taken on the character by afflicting the offender with {{Status|Weaken}}. |
| Weaken || [[Spymaster]], Arpia || Counters any offensive action taken on the character by afflicting the offender with {{Status|Weaken}}. |
||
|- |
|- |
||
− | | Mute || [[Demon Knight]] || Counters any offensive action taken on the character by afflicting the offender with {{Status|Mute}}. |
+ | | Mute || [[Demon Knight]], [[Vampire]] || Counters any offensive action taken on the character by afflicting the offender with {{Status|Mute}}. |
|- |
|- |
||
| Bleed || [[Bounty Hunter]] || Counters any offensive action taken on the character by afflicting the offender with {{Status|Bleed}}. |
| Bleed || [[Bounty Hunter]] || Counters any offensive action taken on the character by afflicting the offender with {{Status|Bleed}}. |
Revision as of 23:48, 9 May 2019
This is a list of Counter Abilities available in Fell Seal as of version 1.0.2.
Each character can have a single counter ability set. Each class has a single counter ability available that can be purchased with AP, and you can set any counter you have purchased regardless of which class it came from.
Base Classes
This is a list of counters available from the 20 base human classes.
Name | Class | Description |
---|---|---|
Counterattack | Mercenary, Harvester | Counters with a Regular Attack any offensive action taken against the character by an adjacent unit. |
Thorns | Knight, Vangal | Grants Thorns to the character after being targeted by any damaging offensive action. |
Evade Attack | Templar | Character always evades any Regular Attack. |
Evade Skill | Duelist | Character always evades any Skill. |
Critical: Rebirth | Reaver, Cadaver | Grants Rebirth to the character when HP is Critical after taking damage. |
Critical: Mirage | Assassin, Malcubus | Grants Mirage to the character when HP is Critical after taking damage. |
Countershot | Ranger | Counters with a Regular Attack any ranged offensive action taken against the character. |
Steal | Scoundrel, Kawa | Counters any offensive action taken on the character by an adjacent unit by attempting to steal a Component (enemies using this counter will steal an item instead). |
Teleport Other | Gunner | Counters any offensive action taken on the character by an adjacent unit by teleporting the offender to a random location on dry land on the map. |
Critical: Quicken | Peddler, Daodrenner | Grants the character an immediate turn when HP is Critical after taking damage. |
Renew | Mender | Grants Renew to the character after being targeted by any damaging offensive action. |
Mystic Shield | Alchemystic, Mummified | As long as the character has any MP when taking damage, the whole damage is negated. Damage taken will lower current MP. |
Root | Sorcerer | Counters any offensive action taken on the character by afflicting the offender with Root. |
Barrier | Plague Doctor | Grants Barrier to the character after being targeted by any damaging offensive action. |
Magic | Wizard, Niwot | Counters any damaging offensive Spell cast on the character by casting a non-elemental version of that spell back at the attacker. |
Adaptive Affinity | Druid, Pektite | When the character is dealt elemental damage, they gain a buff that increases their own damage output by .35x with that Element. |
Evade Magic | Fellblade | Character always evades any Spells. |
Haste | Warmage, Bulldrake | Grants Haste to the character after being targeted by any damaging offensive action. |
Fleet of Foot | Gambler, Rakkerjak | Grants Fleet of Foot to the character and removes Root after being targeted by any damaging offensive action. |
Absorb Mana | Gadgeteer, Therva | When character is targeted by any offensive Ability that has an MP cost, they gain the same amount of MP that was used. Only triggers if the offensive Ability would do damage to the target. |
Special Classes
This is a list of all counters that are available to character-specific classes and badge classes, or are exclusive to monster classes.
Name | Class | Description |
---|---|---|
Cripple | Werewolf, Anatomist | Counters any offensive action taken on the character by afflicting the offender with Cripple. |
Poison | Lich | Counters any offensive action taken on the character by afflicting the offender with Poison. |
Hallowed Soul | Vessel | When the character is dealt elemental damage, they gain a buff that increases their defense against that Element. |
Total Shield | Princess, Lord | Grants DEF Up, RES Up to the character after being targeted by any damaging offensive action. |
Slow | Marked | Counters any offensive action taken on the character by afflicting the offender with Slow. |
Weaken | Spymaster, Arpia | Counters any offensive action taken on the character by afflicting the offender with Weaken. |
Mute | Demon Knight, Vampire | Counters any offensive action taken on the character by afflicting the offender with Mute. |
Bleed | Bounty Hunter | Counters any offensive action taken on the character by afflicting the offender with Bleed. |
Pounce | The Exiled, Helhund | Counters any offensive action taken on the character by an adjacent unit by trying to jump next to the unit and attacking them with a weaker Regular Attack. Doesn't trigger if the character is underwater. |
Shared Rage | Bzzerk | Counters any offensive action taken on the character by an adjacent unit by afflicting the offender with Berserk. |
Adaptive Evasion | Zotzit | When the character is targeted by any offensive action, they gain a buff granting 100% evasion against any subsequent action of the same type (Regular Attack, Skill, or Spell). |
Adaptive Aegis | Archafflictor | When the character is dealt elemental damage, they gain a buff that increases their defense against that Element. |
Turnabout | Ercinee | Upon death, deals 1.5x Fire damage around the character (Height 3). |
Scar Tissue | Tangrel | Whenever damage is taken, whichever stat was used to defend (DEF or RES) will increase by 0.1x until the end of the battle (max 0.4x bonus). |
Thrash | Blardger | Counters any offensive action taken on the character by an adjacent unit with Whirling Blow. |
Notes
Any counter that inflicts a debuff does so with 100% accuracy. It will not trigger if the triggering unit is immune to that debuff.
Any counter that deals damage to a unit cannot miss, with the exception of Thrash.
The buff gained from Hallowed Soul and Adaptive Aegis is 75% resistance. It is added on top of any existing elemental resistance the character may have.
Pounce deals .8x the damage of a Regular Attack.
HP is considered Critical when at 20% or less than its maximum value.
The Thorns counter will only add the Thorns status effect to the character. Because it triggers after the attack, the Thorns will not deal damage from the attack that triggered the buff.