This is a list of Counter Abilities available in Fell Seal as of version 1.0.2.
Each character can have a single counter ability set. Each class has a single counter ability available that can be purchased with AP, and you can set any counter you have purchased regardless of which class it came from.
Base Classes[ | ]
This is a list of counters available from the 20 base human classes.
Name | Class | Description |
---|---|---|
Absorb Mana | Gadgeteer, Therva | When character is targeted by any offensive Ability that has an MP cost, they gain the same amount of MP that was used. Only triggers if the offensive Ability would do damage to the target. |
Adaptive Affinity | Druid, Pektite | When the character is dealt elemental damage, they gain a buff that increases their own damage output by .35x with that Element. |
Barrier | Plague Doctor, Clockwork | Grants Barrier to the character after being targeted by any damaging offensive action. |
Counterattack | Mercenary, Harvester | Counters with a Regular Attack any offensive action taken against the character by an adjacent unit. |
Countershot | Ranger, Shadow | Counters with a Regular Attack any ranged Regular Attack or Skill taken against the character. |
Critical: Mirage | Assassin, Malcubus | Grants Mirage to the character when HP is Critical after taking damage. |
Critical: Rebirth | Reaver, Cadaver, Skeletal | Grants Rebirth to the character when HP is Critical after taking damage. |
Critical: Quicken | Peddler, Daodrenner | Grants the character an immediate turn when HP is Critical after taking damage. |
Evade Attack | Templar, Pack Leader | Character always evades any Regular Attack. |
Evade Magic | Fellblade, Celestial | Character always evades any Spells. |
Evade Skill | Duelist, Aerial | Character always evades any Skill. |
Fleet of Foot | Gambler, Rakkerjak | Grants Fleet of Foot to the character and removes Root after being targeted by any damaging offensive action. |
Haste | Warmage, Bulldrake | Grants Haste to the character after being targeted by any damaging offensive action. |
Magic | Wizard, Niwot | Counters any damaging offensive Spell cast on the character by casting a non-elemental version of that spell back at the attacker. |
Mystic Shield | Alchemystic, Mummified, Mystic | As long as the character has any MP when taking damage, the whole damage is negated. Damage taken will lower current MP. |
Renew | Mender, Sylvan | Grants Renew to the character after being targeted by any damaging offensive action. |
Root | Sorcerer, Myconid | Counters any offensive action taken on the character by afflicting the offender with Root. |
Steal | Scoundrel, Kawa | Counters any offensive action taken on the character by an adjacent unit by attempting to steal a Component (enemies using this counter will steal an item instead). |
Teleport Other | Gunner, Fell | Counters any offensive action taken on the character by an adjacent unit by teleporting the offender to a random location on dry land on the map. |
Thorns | Knight, Vangal | Grants Thorns to the character after being targeted by any damaging offensive action. |
Special Classes[ | ]
This is a list of all counters that are available to character-specific classes and badge classes, or are exclusive to monster classes.
Name | Class | Description |
---|---|---|
Adaptive Aegis | Archafflictor | When the character is dealt elemental damage, they gain a buff that increases their defense against that Element. |
Adaptive Evasion | Zotzit | When the character is targeted by any offensive action, they gain a buff granting 100% evasion against any subsequent action of the same type (Regular Attack, Skill, or Spell). |
Bleed | Bounty Hunter, Horned | Counters any offensive action taken on the character by afflicting the offender with Bleed. |
Cripple | Werewolf, Anatomist, Feral | Counters any offensive action taken on the character by afflicting the offender with Cripple. |
Hallowed Soul | Vessel | When the character is dealt elemental damage, they gain a buff that increases their defense against that Element. |
Mute | Demon Knight, Vampire, Corrupted | Counters any offensive action taken on the character by afflicting the offender with Mute. |
Poison | Lich, Venomous | Counters any offensive action taken on the character by afflicting the offender with Poison. |
Pounce | The Exiled, Helhund | Counters any offensive action taken on the character by an adjacent unit by trying to jump next to the unit and attacking them with a weaker Regular Attack. Doesn't trigger if the character is underwater. |
Scar Tissue | Tangrel | Whenever damage is taken, whichever stat was used to defend (DEF or RES) will increase by 0.1x until the end of the battle (max 0.4x bonus). |
Shared Rage | Bzzerk | Counters any offensive action taken on the character by an adjacent unit by afflicting the offender with Berserk. |
Slow | Marked, Speedy | Counters any offensive action taken on the character by afflicting the offender with Slow. |
Thrash | Blardger | Counters any offensive action taken on the character by an adjacent unit with Whirling Blow. |
Total Shield | Princess, Lord, Thorned | Grants DEF Up, RES Up to the character after being targeted by any damaging offensive action. |
Turnabout | Ercinee | Upon death, deals 1.5x Fire damage around the character (Height 3). |
Weaken | Spymaster, Arpia | Counters any offensive action taken on the character by afflicting the offender with Weaken. |
DLC Classes[ | ]
This list contains all new counters from the Missions and Monsters DLC.
Name | Class | Description |
---|---|---|
Chaos | Draekon | Counters any offensive action taken on the character by inflicted the offender with 2 random debuffs. |
Critical: Focus | Samurai, Scout | Grants Focus to the character when HP is Critical after taking damage. Character also uses Defend and takes half damage from all attacks until their next turn. |
Grudge | Knifer | Counters any offensive action taken on the character by retaliating with the same amount of damage, spread evenly amongst all foes (this can't kill the targets). |
Loyal Friends | Beastmaster | Counters any offensive action taken on the character by bringing out a known pet immediately using its Pet Effect, if the character has less than 3 pets out. |
Might | Wrangler, Tyrant | Grants ATK Up, MND Up to the character after being targeted by any damaging offensive action. |
Pierce | Drake | Counters any offensive action taken on the character by inflicting the offender with DEF Down, RES Down. |
Shove | Deft | Counters with a pushing Regular Attack any offensive action taken against the character by an adjacent unit. |
Tap Out | Warden | Counters any offensive action taken against the character by reducing the MP of the offender to 0. |
Vanguard | Guard | Any ally being targeted by an attack that is also targeting this character takes 25% less damage. The amount of damage blocked that way is applied as healing to the character. |
Notes[ | ]
Counters will not trigger on all forms of damage. Environmental damage (push, fall, drown) will not trigger counters, and neither will Poison/Bleed damage at the end of the turn. In addition, Counters will not trigger from other counters. (For example, a unit with Mystic Shield will take damage normally to their HP from a Countershot counterattack.) The only exception to these rules is Turnabout, which triggers at the moment of the unit's death.
The buff gained from Hallowed Soul and Adaptive Aegis is 75% resistance. It is added on top of any existing elemental resistance the character may have.
Evade Attack works on any ability that performs or is otherwise treated as a Regular Attack even if they are Skills. This means Evade Attack protects against Infused Edge, Arterial Cut, Chaos Slice, and similar abilities. Similarly, Evade Skill will not work on those abilities.
Pounce deals .8x the damage of a Regular Attack.
HP is considered Critical when at 20% or less of its maximum value.
The Thorns counter will only add the Thorns status effect to the character. Because it triggers after the attack, the Thorns will not deal damage from the attack that triggered the buff.